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fixed wrong incorrect _activatingPlayer variable on pack tent.sqf
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@@ -9,7 +9,7 @@ DZE_ActionInProgress = true;
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player removeAction s_player_packtent;
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s_player_packtent = 1;
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_activatingPlayer = getPlayerUID player;
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_activatingPlayer = player;
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_obj = _this;
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_ownerID = _obj getVariable["CharacterID","0"];
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