mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -3,6 +3,7 @@
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[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
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[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
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[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
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[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
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[FIXED] CH53 gear when locked #1364 @icomrade
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@@ -1,51 +1,45 @@
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private ["_list","_animalssupported","_type","_root","_favouritezones","_randrefpoint","_PosList","_PosSelect","_Pos","_agent","_id"];
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_list = getposATL player nearEntities [["CAAnimalBase"],dayz_animalDistance];
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if (count _list < dayz_maxAnimals) then {
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//Find where animal likes
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private ["_animalssupported","_type","_agent","_favouritezones","_randrefpoint","_PosList","_PosSelect","_Pos","_list"];
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_list = (getposATL player) nearEntities [["CAAnimalBase"],dayz_animalDistance];
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if ((count _list) < dayz_maxAnimals) then {
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_animalssupported = ["Chicken","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","Dog"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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if (_type == "Cow") then {
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_animalssupported = ["Cow01","Cow02","Cow03","Cow04","Cow01_EP1"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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_type = (_animalssupported select (floor(random(count _animalssupported))));
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Switch (_type) do {
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case "Cow" : {
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_animalssupported = ["Cow01","Cow02","Cow03","Cow04","Cow01_EP1"];
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_type = (_animalssupported select (floor(random(count _animalssupported))));
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};
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case "Goat" : {
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_animalssupported = ["Goat01_EP1","Goat02_EP1","Goat"];
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_type = (_animalssupported select (floor(random(count _animalssupported))));
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};
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case "Sheep" : {
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_animalssupported = ["Sheep","Sheep02_EP1","Sheep01_EP1"];
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_type = (_animalssupported select (floor(random(count _animalssupported))));
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};
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case "Chicken" : {
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_animalssupported = ["Hen","Cock"];
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_type = (_animalssupported select (floor(random(count _animalssupported))));
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};
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case "Dog" : {
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_animalssupported = ["DZ_Fin","DZ_Pastor"];
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_type = (_animalssupported select (floor(random(count _animalssupported))));
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};
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};
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if (_type == "Goat") then {
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_animalssupported = ["Goat01_EP1","Goat02_EP1","Goat"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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};
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if (_type == "Sheep") then {
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_animalssupported = ["Sheep","Sheep02_EP1","Sheep01_EP1"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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};
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if (_type == "Chicken") then {
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_animalssupported = ["Hen","Cock"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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};
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if (_type == "Dog") then {
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_animalssupported = ["DZ_Fin","DZ_Pastor"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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};
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_root = configFile >> "CfgVehicles" >> _type;
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_favouritezones = getText ( _root >> "favouritezones");
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//_randrefpoint = [position player, 10, dayz_animalDistance, 1, 0, 50, 0] call BIS_fnc_findSafePos;
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_favouritezones = getText (configFile >> "CfgVehicles" >> _type >> "favouritezones");
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_randrefpoint = getposATL player;
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_PosList = selectbestplaces [_randrefpoint,dayz_animalDistance,_favouritezones,10,5];
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_PosSelect = _PosList select (floor random (count _PosList));
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_PosList = selectBestPlaces [_randrefpoint,dayz_animalDistance,_favouritezones,10,5];
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_PosSelect = _PosList select (floor(random(count _PosList)));
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_Pos = _PosSelect select 0;
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_list = _Pos nearEntities [["CAAnimalBase","Man"],50];
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if (player distance _Pos < dayz_animalDistance && NOT surfaceIsWater _Pos && (count _list <= 1)) then {
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if (((player distance _Pos) < dayz_animalDistance) && {!(surfaceIsWater _Pos)} && {(count _list) <= 1}) then {
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if (_type == "DZ_Pastor") then { _agent = createAgent [_type, _Pos, [], 0, "NONE"]; } else { _agent = createAgent [_type, _Pos, [], 0, "FORM"]; };
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_agent setpos _Pos;
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sleep 0.001;
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_agent setPos _Pos;
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_id = [_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
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PVDZE_zed_Spawn = [_agent];
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publicVariableServer "PVDZE_zed_Spawn";
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_id = [_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
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};
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sleep 1;
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};
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};
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@@ -163,10 +163,12 @@ if (_tagSetting) then {
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DZE_ForceNameTags = true;
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};
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/*
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_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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_playerObjName = format["PVDZE_player%1",_playerUID];
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call compile format["%1 = player;",_playerObjName];
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publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
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publicVariableServer _playerObjName;
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*/
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//melee check
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_wpnType = primaryWeapon player;
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@@ -176,4 +178,4 @@ if (_ismelee == "true") then {
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};
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//reveal the same objects we do on login
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{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);
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{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);
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