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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
prevent building under ground pt2
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@@ -1618,7 +1618,7 @@ class CfgVehicles {
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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offset[] = {0,1.5,0.55};
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model = "\ca\misc\jezek_kov";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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@@ -1627,6 +1627,7 @@ class CfgVehicles {
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vehicleClass = "Fortifications";
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constructioncount = 1;
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removeoutput[] = {{"ItemTankTrap",1}};
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nounderground = 0;
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};
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// WorkBench_DZ
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class WorkBench_DZ: BuiltItems
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@@ -1645,6 +1646,7 @@ class CfgVehicles {
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constructioncount = 1;
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
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requireplot = 0;
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nounderground = 0;
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};
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// belt buckle
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@@ -1689,6 +1691,7 @@ class CfgVehicles {
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constructioncount = 1;
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removeoutput[] = {{"ItemGenerator",1}};
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requireplot = 0;
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nounderground = 0;
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};
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class FuelPump_DZ: BuiltItems
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{
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@@ -1705,6 +1708,7 @@ class CfgVehicles {
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constructioncount = 2;
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removeoutput[] = {{"ItemFuelPump",1}};
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requireplot = 0;
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nounderground = 0;
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};
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class Fort_RazorWire : BuiltItems {
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@@ -1720,6 +1724,7 @@ class CfgVehicles {
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destrType = "DestructTent";
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armor = 100;
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GhostPreview = "Fort_RazorWirePreview";
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nounderground = 0;
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};
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class Sandbag1_DZ: BuiltItems
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@@ -1736,6 +1741,7 @@ class CfgVehicles {
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vehicleClass = "Fortifications";
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constructioncount = 3;
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removeoutput[] = {{"ItemSandbag",1}};
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nounderground = 0;
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};
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class Land_HBarrier1_DZ : BuiltItems {
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@@ -1762,6 +1768,7 @@ class CfgVehicles {
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GhostPreview = "Land_HBarrier1Preview";
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constructioncount = 4;
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removeoutput[] = {{"ItemSandbagLarge",1}};
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nounderground = 0;
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};
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class Land_HBarrier3_DZ : BuiltItems {
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model = "\ca\misc2\HBarrier3.p3d";
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@@ -1787,6 +1794,7 @@ class CfgVehicles {
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offset[] = {0,2.5,0};
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constructioncount = 8;
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removeoutput[] = {{"ItemSandbagExLarge",1}};
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nounderground = 0;
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};
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class SandNest_DZ : BuiltItems {
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@@ -1810,6 +1818,7 @@ class CfgVehicles {
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nameSound = "obj_house";
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offset[] = {0,3,1};
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removeoutput[] = {{"sandbag_nest_kit",1}};
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nounderground = 0;
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};
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class Supply_Crate_DZE: MiningItems
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@@ -1941,19 +1950,20 @@ class CfgVehicles {
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vehicleClass = "Fortifications";
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constructioncount = 2;
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removeoutput[] = {{"ItemFireBarrel_kit",1}};
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requireplot = 0;
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nounderground = 0;
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};
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class Gunrack1;
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class GunRack_DZ: Gunrack1
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{
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{
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armor = 200;
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scope = 2;
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displayName = "Gun Rack";
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vehicleClass = "Fortifications";
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transportMaxWeapons = 20;
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offset[] = {0,2.5,0};
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removeoutput[] = {{"ItemGunRackKit",1}};
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};
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vehicleClass = "Fortifications";
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transportMaxWeapons = 20;
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offset[] = {0,2.5,0};
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removeoutput[] = {{"ItemGunRackKit",1}};
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nounderground = 0;
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};
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// modular
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class MetalFloor_DZ: ModularItems
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{
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@@ -2751,6 +2761,7 @@ class CfgVehicles {
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vehicleClass = "Fortifications";
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removeoutput[] = {{"30m_plot_kit",1}};
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requireplot = 0;
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nounderground = 0;
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};
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class USMC_WarfareBMGNest_M240;
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class M240Nest_DZ: USMC_WarfareBMGNest_M240
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@@ -2895,6 +2906,7 @@ class CfgVehicles {
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removeoutput[] = {{"ItemCorrugated",1}};
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displayName = "Corrugated Fence";
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vehicleClass = "Fortifications";
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nounderground = 0;
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};
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class Land_kulna;
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@@ -2910,6 +2922,7 @@ class CfgVehicles {
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transportMaxWeapons = 10;
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transportMaxBackpacks = 5;
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constructioncount = 5;
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nounderground = 0;
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};
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class Land_Shed_wooden;
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class Wooden_shed_DZ: Land_Shed_wooden
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@@ -2924,6 +2937,7 @@ class CfgVehicles {
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transportMaxMagazines = 200;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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nounderground = 0;
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};
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class Wall_FenW2_6_EP1;
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@@ -3139,6 +3153,7 @@ class CfgVehicles {
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constructioncount = 1;
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offset[] = {0,2.5,0};
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requireplot = 0;
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nounderground = 0;
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};
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class TentStorageDomed: TentStorage
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{
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@@ -3175,7 +3190,6 @@ class CfgVehicles {
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transportMaxBackpacks = 10;
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lockedClass = "VaultStorageLocked";
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packedClass = "WeaponHolder_ItemVault";
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requireplot = 0;
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};
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class VaultStorageLocked: Land_A_tent
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{
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@@ -3192,6 +3206,7 @@ class CfgVehicles {
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lockable = 4;
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unlockedClass = "VaultStorage";
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requireplot = 0;
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nounderground = 0;
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};
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class LockboxStorageLocked: Land_A_tent
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@@ -3207,7 +3222,8 @@ class CfgVehicles {
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offset[] = {0,1.5,0.5};
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lockable = 2;
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unlockedClass = "LockboxStorage";
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nounderground = 0;
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requireplot = 0;
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};
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class LockboxStorage: Land_A_tent
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{
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