prevent building under ground pt2

This commit is contained in:
[VB]AWOL
2013-11-17 19:41:19 -06:00
parent 4bec90aaa9
commit 8c1fdd51c1

View File

@@ -1618,7 +1618,7 @@ class CfgVehicles {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
offset[] = {0,1.5,0.55};
model = "\ca\misc\jezek_kov";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
@@ -1627,6 +1627,7 @@ class CfgVehicles {
vehicleClass = "Fortifications";
constructioncount = 1;
removeoutput[] = {{"ItemTankTrap",1}};
nounderground = 0;
};
// WorkBench_DZ
class WorkBench_DZ: BuiltItems
@@ -1645,6 +1646,7 @@ class CfgVehicles {
constructioncount = 1;
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
requireplot = 0;
nounderground = 0;
};
// belt buckle
@@ -1689,6 +1691,7 @@ class CfgVehicles {
constructioncount = 1;
removeoutput[] = {{"ItemGenerator",1}};
requireplot = 0;
nounderground = 0;
};
class FuelPump_DZ: BuiltItems
{
@@ -1705,6 +1708,7 @@ class CfgVehicles {
constructioncount = 2;
removeoutput[] = {{"ItemFuelPump",1}};
requireplot = 0;
nounderground = 0;
};
class Fort_RazorWire : BuiltItems {
@@ -1720,6 +1724,7 @@ class CfgVehicles {
destrType = "DestructTent";
armor = 100;
GhostPreview = "Fort_RazorWirePreview";
nounderground = 0;
};
class Sandbag1_DZ: BuiltItems
@@ -1736,6 +1741,7 @@ class CfgVehicles {
vehicleClass = "Fortifications";
constructioncount = 3;
removeoutput[] = {{"ItemSandbag",1}};
nounderground = 0;
};
class Land_HBarrier1_DZ : BuiltItems {
@@ -1762,6 +1768,7 @@ class CfgVehicles {
GhostPreview = "Land_HBarrier1Preview";
constructioncount = 4;
removeoutput[] = {{"ItemSandbagLarge",1}};
nounderground = 0;
};
class Land_HBarrier3_DZ : BuiltItems {
model = "\ca\misc2\HBarrier3.p3d";
@@ -1787,6 +1794,7 @@ class CfgVehicles {
offset[] = {0,2.5,0};
constructioncount = 8;
removeoutput[] = {{"ItemSandbagExLarge",1}};
nounderground = 0;
};
class SandNest_DZ : BuiltItems {
@@ -1810,6 +1818,7 @@ class CfgVehicles {
nameSound = "obj_house";
offset[] = {0,3,1};
removeoutput[] = {{"sandbag_nest_kit",1}};
nounderground = 0;
};
class Supply_Crate_DZE: MiningItems
@@ -1941,19 +1950,20 @@ class CfgVehicles {
vehicleClass = "Fortifications";
constructioncount = 2;
removeoutput[] = {{"ItemFireBarrel_kit",1}};
requireplot = 0;
nounderground = 0;
};
class Gunrack1;
class GunRack_DZ: Gunrack1
{
{
armor = 200;
scope = 2;
displayName = "Gun Rack";
vehicleClass = "Fortifications";
transportMaxWeapons = 20;
offset[] = {0,2.5,0};
removeoutput[] = {{"ItemGunRackKit",1}};
};
vehicleClass = "Fortifications";
transportMaxWeapons = 20;
offset[] = {0,2.5,0};
removeoutput[] = {{"ItemGunRackKit",1}};
nounderground = 0;
};
// modular
class MetalFloor_DZ: ModularItems
{
@@ -2751,6 +2761,7 @@ class CfgVehicles {
vehicleClass = "Fortifications";
removeoutput[] = {{"30m_plot_kit",1}};
requireplot = 0;
nounderground = 0;
};
class USMC_WarfareBMGNest_M240;
class M240Nest_DZ: USMC_WarfareBMGNest_M240
@@ -2895,6 +2906,7 @@ class CfgVehicles {
removeoutput[] = {{"ItemCorrugated",1}};
displayName = "Corrugated Fence";
vehicleClass = "Fortifications";
nounderground = 0;
};
class Land_kulna;
@@ -2910,6 +2922,7 @@ class CfgVehicles {
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
constructioncount = 5;
nounderground = 0;
};
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
@@ -2924,6 +2937,7 @@ class CfgVehicles {
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
nounderground = 0;
};
class Wall_FenW2_6_EP1;
@@ -3139,6 +3153,7 @@ class CfgVehicles {
constructioncount = 1;
offset[] = {0,2.5,0};
requireplot = 0;
nounderground = 0;
};
class TentStorageDomed: TentStorage
{
@@ -3175,7 +3190,6 @@ class CfgVehicles {
transportMaxBackpacks = 10;
lockedClass = "VaultStorageLocked";
packedClass = "WeaponHolder_ItemVault";
requireplot = 0;
};
class VaultStorageLocked: Land_A_tent
{
@@ -3192,6 +3206,7 @@ class CfgVehicles {
lockable = 4;
unlockedClass = "VaultStorage";
requireplot = 0;
nounderground = 0;
};
class LockboxStorageLocked: Land_A_tent
@@ -3207,7 +3222,8 @@ class CfgVehicles {
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorage";
nounderground = 0;
requireplot = 0;
};
class LockboxStorage: Land_A_tent
{