Localize plot management dialog text

This commit is contained in:
ebaydayz
2016-05-17 19:14:05 -04:00
parent a466e43645
commit dbe7bf0a17
4 changed files with 90 additions and 44 deletions

View File

@@ -641,4 +641,23 @@ class ZSC_RscToolbox {
colorSelectedBg[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
font = "Zeppelin32";
sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
};
class ZSC_RscTextT
{
access = 0;
type = 0;
idc = -1;
colorBackground[] = {0,0,0,0};
colorText[] = {0.8784,0.8471,0.651,1};
text = "";
fixedWidth = 0;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0;
shadow = 2;
font = "Zeppelin32";
SizeEx = 0.03921;
};

View File

@@ -1,30 +1,9 @@
class RscTextT
{
access = 0;
type = 0;
idc = -1;
colorBackground[] = {0,0,0,0};
colorText[] = {0.8784,0.8471,0.651,1};
text = "";
fixedWidth = 0;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0;
shadow = 2;
font = "Zeppelin32";
SizeEx = 0.03921;
};
class PlotManagement
{
idd = 711194;
onLoad = "uiNamespace setVariable ['PlotManagement', _this select 0]";
class Controls {
class RscText_7000: RscTextT
class RscText_7000: ZSC_RscTextT
{
idc = 7000;
x = 0.30 * safezoneW + safezoneX;
@@ -34,10 +13,10 @@ class PlotManagement
colorBackground[] = {0,0,0,0.8};
};
class RscText_7007: RscTextT
class RscText_7007: ZSC_RscTextT
{
idc = 7007;
text = "Plot Management";
text = $STR_EPOCH_ACTIONS_MANAGEPLOT;
x = 0.30 * safezoneW + safezoneX;
y = 0.15 * safezoneH + safezoneY;
w = 0.30 * safezoneW;
@@ -49,7 +28,7 @@ class PlotManagement
class RscShortcutButton_7009: ZSC_RscButtonMenu
{
idc = -1;
text = "Dome";
text = $STR_EPOCH_DOME;
x = 0.31 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
@@ -59,7 +38,7 @@ class PlotManagement
class RscShortcutButton_7010: ZSC_RscButtonMenu
{
idc = -1;
text = "Refresh";
text = $STR_EPOCH_REFRESH;
x = 0.41 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
@@ -69,13 +48,13 @@ class PlotManagement
class RscShortcutButton_7011: ZSC_RscButtonMenu
{
idc = -1;
text = "Maintain";
text = $STR_EPOCH_ACTIONS_MAINTAIN;
x = 0.51 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
onButtonClick = "[""maintain""] call MaintainPlot;";
};
class RscText_7012: RscTextT
class RscText_7012: ZSC_RscTextT
{
idc = 7012;
text = "";
@@ -100,7 +79,7 @@ class PlotManagement
};
};
class RscText_7013: RscTextT
class RscText_7013: ZSC_RscTextT
{
idc = 7013;
text = "";
@@ -112,20 +91,20 @@ class PlotManagement
};
class RscText_7008: RscTextT
class RscText_7008: ZSC_RscTextT
{
idc = -1;
text = "Humans Nearby";
text = $STR_EPOCH_HUMANS_NEARBY;
x = 0.31 * safezoneW + safezoneX;
y = 0.38 * safezoneH + safezoneY;
w = 0.13 * safezoneW;
h = 0.03 * safezoneH;
colorText[] = {1,1,1,1};
};
class RscText_7003: RscTextT
class RscText_7003: ZSC_RscTextT
{
idc = -1;
text = "PlotFriends";
text = $STR_EPOCH_PLOT_FRIENDS;
x = 0.45 * safezoneW + safezoneX;
y = 0.38 * safezoneH + safezoneY;
w = 0.13 * safezoneW;
@@ -157,7 +136,7 @@ class PlotManagement
class RscShortcutButton_7004: ZSC_RscButtonMenu
{
idc = -1;
text = "Add";
text = $STR_EPOCH_ADD;
x = 0.33 * safezoneW + safezoneX;
y = 0.70 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
@@ -166,7 +145,7 @@ class PlotManagement
class RscShortcutButton_7005: ZSC_RscButtonMenu
{
idc = -1;
text = "Delete";
text = $STR_EPOCH_DELETE;
x = 0.47 * safezoneW + safezoneX;
y = 0.70 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
@@ -175,7 +154,7 @@ class PlotManagement
class RscShortcutButton_7006: ZSC_RscButtonMenu
{
idc = -1;
text = "Close";
text = $STR_UI_CLOSE;
x = 0.40 * safezoneW + safezoneX;
y = 0.74 * safezoneH + safezoneY;
w = 0.08 * safezoneW;

View File

@@ -912,7 +912,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (s_player_maint_build < 0) then {
_text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
};
} else {
player removeAction s_player_maint_build;

View File

@@ -13536,13 +13536,13 @@
<Czech>Odebrat Zámek z %1</Czech>
</Key>
<Key ID="STR_EPOCH_ACTIONS_MAINTAIN">
<English>Maintain %1</English>
<German>%1 instand halten</German>
<Russian>Занять %1</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Onderhoud %1</Dutch>
<French>Maintenir %1</French>
<Czech>Opravit %1</Czech>
<English>Maintain</English>
<German>Pflegen</German>
<Russian>Занять</Russian>
<Spanish>Mantener</Spanish>
<Dutch>Onderhoud</Dutch>
<French>Maintenir</French>
<Czech>Opravit</Czech>
</Key>
<Key ID="STR_EPOCH_ACTIONS_GENERATOR1">
<English>Stop Generator</English>
@@ -17371,5 +17371,53 @@
<Czech>Zpět</Czech>
<Japanese>戻る</Japanese>
</Key>
<Key ID="STR_EPOCH_REFRESH">
<English>Refresh</English>
<French>Actualiser</French>
<Spanish>Actualizar</Spanish>
<Italian>Aggiorna</Italian>
<Hungarian>Frissítés</Hungarian>
<Polish>Odśwież</Polish>
<Russian>Обновить</Russian>
<German>Aktualis.</German>
<Czech>Aktualizovat</Czech>
</Key>
<Key ID="STR_EPOCH_DELETE">
<English>Delete</English>
<French>Supprimer</French>
<Spanish>Suprimir</Spanish>
<Italian>Cancella</Italian>
<Hungarian>Törlés</Hungarian>
<Polish>Usuń</Polish>
<Russian>Удалить</Russian>
<German>Löschen</German>
<Czech>Smazat</Czech>
<Japanese>削除</Japanese>
</Key>
<Key ID="STR_EPOCH_ADD">
<English>Add</English>
<French>Ajouter</French>
<Spanish>Añadir</Spanish>
<Italian>Aggiungi</Italian>
<Hungarian>Hozzáad</Hungarian>
<Polish>Dodaj</Polish>
<Russian>Добавить</Russian>
<German>Hinzufügen</German>
<Czech>Přidat</Czech>
</Key>
<Key ID="STR_EPOCH_DOME">
<English>Dome</English>
<German>Kuppel</German>
<Russian>купол</Russian>
<Spanish>Cúpula</Spanish>
<French>Dôme</French>
<Czech>Kupole</Czech>
</Key>
<Key ID="STR_EPOCH_HUMANS_NEARBY">
<English>Humans Nearby</English>
</Key>
<Key ID="STR_EPOCH_PLOT_FRIENDS">
<English>Plot Friends</English>
</Key>
</Package>
</Project>