mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Ammo still, and needs to implement weapon groups
This commit is contained in:
16
SQF/dayz_code/Configs/CfgLoot/Groups/Backpacks.hpp
Normal file
16
SQF/dayz_code/Configs/CfgLoot/Groups/Backpacks.hpp
Normal file
@@ -0,0 +1,16 @@
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backpacks[] = {
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{Loot_BACKPACK, 4, DZ_Assault_Pack_EP1},
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{Loot_BACKPACK, 2, DZ_Czech_Vest_Puch},
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{Loot_BACKPACK, 4, DZ_TerminalPack_EP1},
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{Loot_BACKPACK, 3, DZ_ALICE_Pack_EP1},
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{Loot_BACKPACK, 3, DZ_TK_Assault_Pack_EP1},
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{Loot_BACKPACK, 3, DZ_CompactPack_EP1}
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};
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militarybackpacks[] = {
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//{Loot_GROUP, 10, backpacks},
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{Loot_BACKPACK, 3, DZ_British_ACU},
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{Loot_BACKPACK, 2, DZ_GunBag_EP1},
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{Loot_BACKPACK, 2, DZ_CivilBackpack_EP1},
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{Loot_BACKPACK, 2, DZ_Backpack_EP1},
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{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1},
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};
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@@ -15,9 +15,7 @@ Castle[] =
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{Loot_WEAPON, 2, Mosin_DZ},
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//Backpacks
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{Loot_BACKPACK, 2, DZ_BP_VestPouch},
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{Loot_BACKPACK, 2, DZ_BP_Patrol},
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{Loot_BACKPACK, 2, DZ_BP_Assault},
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{Loot_GROUP, 4, backpacks},
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//Items
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{Loot_MAGAZINE, 4, ItemSandbag},
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@@ -8,9 +8,7 @@ Church[] =
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{Loot_WEAPON, 3, MeleeBaseBallBat},
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//Backpacks
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{Loot_BACKPACK, 2, DZ_BP_VestPouch},
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{Loot_BACKPACK, 1, DZ_BP_Patrol},
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{Loot_BACKPACK, 0.5, DZ_BP_Assault},
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{Loot_GROUP, 4, backpacks},
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//Items
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{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
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@@ -16,9 +16,8 @@ Hunting[] =
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{Loot_WEAPON, 2, ItemCompass},
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//Backpacks
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{Loot_BACKPACK, 3, DZ_BP_Assault},
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{Loot_BACKPACK, 2, DZ_BP_Survival},
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{Loot_BACKPACK, 1, DZ_BP_Alice},
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{Loot_GROUP, 5, backpacks},
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{Loot_GROUP, 1, militarybackpacks},
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//Other
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{Loot_MAGAZINE, 2, ItemTent},
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@@ -1,14 +1,7 @@
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Military[] =
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{
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//Pistols
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{Loot_WEAPON, 3, Makarov_DZ},
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{Loot_WEAPON, 1, MakarovSD},
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{Loot_WEAPON, 2, M1911_DZ},
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{Loot_WEAPON, 2, M9_DZ},
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{Loot_WEAPON, 1, M9SD},
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{Loot_WEAPON, 2, G17_DZ},
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{Loot_WEAPON, 2, Revolver_DZ},
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{Loot_WEAPON, 0.5, revolver_gold_EP1},
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{Loot_GROUP, 10, pistols},
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//Submachineguns
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{Loot_WEAPON, 1, PDW_DZ},
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@@ -39,13 +32,13 @@ Military[] =
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{Loot_TOOL, 3, ItemEtool},
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//Backpacks
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{Loot_BACKPACK, 4, DZ_BP_Survival},
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{Loot_BACKPACK, 2, DZ_BP_Alice},
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{Loot_BACKPACK, 1, DZ_BP_British},
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{Loot_GROUP, 6, backpacks},
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{Loot_GROUP, 6, militarybackpacks},
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//Clothing
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{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
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{Loot_MAGAZINE, 0.75, Skin_Soldier1_DZ},
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{Loot_GROUP, 2, militaryclothes},
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{Loot_GROUP, 1, specialclothes},
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//Containers
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{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 6, 12},
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@@ -111,15 +104,11 @@ MilitarySpecial[] =
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{Loot_TOOL, 2, ItemEtool},
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//Backpacks
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{Loot_BACKPACK, 3, DZ_BP_Alice},
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{Loot_BACKPACK, 2, DZ_BP_British},
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{Loot_BACKPACK, 1, DZ_BP_Czech},
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{Loot_BACKPACK, 0.5, DZ_BP_Coyote},
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{Loot_GROUP, 6, militarybackpacks},
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//Clothing
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{Loot_MAGAZINE, 2, Skin_Camo1_DZ},
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{Loot_MAGAZINE, 1.5, Skin_Soldier1_DZ},
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{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_GROUP, 2, specialclothes},
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//Containers
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{Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
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@@ -6,21 +6,13 @@ Office[] =
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{Loot_WEAPON, 5, ItemFlashlight},
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//Pistols
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{Loot_WEAPON, 3, Makarov_DZ},
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{Loot_WEAPON, 1, MakarovSD},
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{Loot_WEAPON, 2, M1911_DZ},
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{Loot_WEAPON, 2, M9_DZ},
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{Loot_WEAPON, 1, M9SD},
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{Loot_WEAPON, 2, G17_DZ},
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{Loot_WEAPON, 2, Revolver_DZ},
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{Loot_GROUP, 10, pistols},
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//Rifles
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{Loot_WEAPON, 3, MeleeBaseBallBat},
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//Backpacks
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{Loot_BACKPACK, 3, DZ_BP_VestPouch},
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{Loot_BACKPACK, 2, DZ_BP_Patrol},
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{Loot_BACKPACK, 1, DZ_BP_Assault},
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{Loot_GROUP, 4, backpacks},
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//Items
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{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
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@@ -20,11 +20,7 @@ Residential[] =
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{Loot_WEAPON, 1, ItemDIY_Gate},
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//Backpacks
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{Loot_BACKPACK, 3, DZ_BP_VestPouch},
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{Loot_BACKPACK, 2.5, DZ_BP_Patrol},
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{Loot_BACKPACK, 2, DZ_BP_Assault},
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{Loot_BACKPACK, 1.5, DZ_BP_Survival},
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{Loot_BACKPACK, 1, DZ_BP_Alice},
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{Loot_GROUP, 4, backpacks},
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//Other
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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@@ -11,11 +11,7 @@ Supermarket[] =
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{Loot_WEAPON, 1, ItemDIY_Gate},
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//Pistols
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{Loot_WEAPON, 3, Makarov_DZ},
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{Loot_WEAPON, 2, M1911_DZ},
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{Loot_WEAPON, 1, M9_DZ},
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{Loot_WEAPON, 2, G17_DZ},
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{Loot_WEAPON, 1, Revolver_DZ},
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{Loot_GROUP, 10, pistols},
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//Rifles
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/* {Loot_WEAPON, 1, LeeEnfield_DZ},
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{Loot_WEAPON, 1, Mosin_DZ},
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@@ -24,11 +20,7 @@ Supermarket[] =
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{Loot_WEAPON, 2, Crossbow_DZ},*/
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//Backpacks
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{Loot_BACKPACK, 4, DZ_BP_VestPouch},
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{Loot_BACKPACK, 3, DZ_BP_Patrol},
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{Loot_BACKPACK, 2, DZ_BP_Assault},
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{Loot_BACKPACK, 1, DZ_BP_Survival},
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{Loot_BACKPACK, 0.5, DZ_BP_Alice},
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{Loot_GROUP, 5, backpacks},
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//Items
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{Loot_MAGAZINE, 1, ItemTent},
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@@ -16,11 +16,8 @@ CarePackage[] =
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{Loot_WEAPON, 5, ItemKnife},
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//Backpacks
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{Loot_BACKPACK, 3, DZ_BP_VestPouch},
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{Loot_BACKPACK, 2.5, DZ_BP_Patrol},
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{Loot_BACKPACK, 2, DZ_BP_Assault},
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{Loot_BACKPACK, 1.5, DZ_BP_Survival},
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{Loot_BACKPACK, 1, DZ_BP_Alice},
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{Loot_GROUP, 4, backpacks},
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{Loot_GROUP, 3, militarybackpacks},
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//Containers
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{Loot_CONTAINER, 5, DZ_CardboardBox, Consumable, 6, 12},
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@@ -34,10 +34,11 @@ CrashSiteRU[] =
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{Loot_WEAPON, 0.5, NVGoggles},
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//Backpacks
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{Loot_GROUP, 4, militarybackpacks},
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//Clothing
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{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
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{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_GROUP, 2, specialclothes},
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//Containers
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{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
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@@ -95,11 +96,12 @@ CrashSiteUS[] =
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{Loot_WEAPON, 0.5, NVGoggles},
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//Backpacks
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{Loot_GROUP, 4, militarybackpacks},
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//Clothing
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{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
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{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_GROUP, 2, specialclothes},
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//Containers
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{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
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{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
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@@ -156,10 +158,11 @@ CrashSiteEU[] =
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{Loot_WEAPON, 0.5, NVGoggles},
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//Backpacks
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{Loot_GROUP, 4, militarybackpacks},
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//Clothing
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{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
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{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_GROUP, 2, specialclothes},
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//Containers
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{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
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@@ -211,12 +214,16 @@ CrashSiteUN[] =
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{Loot_WEAPON, 3, G36C_DZ},
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{Loot_WEAPON, 2, L85_Holo_DZ},
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{Loot_WEAPON, 1, RPK74_DZ},
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//Backpacks
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{Loot_GROUP, 4, militarybackpacks},
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//Tools
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{Loot_WEAPON, 2, ItemGPS},
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//Clothing
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{Loot_MAGAZINE, 2, Skin_Camo1_DZ},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_GROUP, 2, specialclothes},
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//Containers
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{Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20},
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@@ -37,10 +37,8 @@ InfectedCamp[] =
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{Loot_WEAPON, 8, ItemCrowbar},
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//Pistols
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{Loot_WEAPON, 4, Makarov_DZ},
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{Loot_WEAPON, 4, Revolver_DZ},
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{Loot_WEAPON, 2, M1911_DZ},
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{Loot_GROUP, 10, pistols},
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//Rifles
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{Loot_WEAPON, 3, LeeEnfield_DZ},
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{Loot_WEAPON, 2, Mosin_DZ},
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@@ -56,7 +54,7 @@ InfectedCamp[] =
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{Loot_MAGAZINE, 1, ItemWire},
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{Loot_MAGAZINE, 4, ItemTankTrap},
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{Loot_MAGAZINE, 6, PartWoodPile},
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{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
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{Loot_GROUP, 6, militaryclothes},
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{Loot_MAGAZINE, 2, ItemBookBible},
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//Groups
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149
SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
Normal file
149
SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
Normal file
@@ -0,0 +1,149 @@
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//{Loot_GROUP, 2, pistols},
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pistols[] = {
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{Loot_WEAPON, 2, Makarov}
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,{Loot_WEAPON, 2, Colt1911}
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,{Loot_WEAPON, 1.5, revolver_EP1}
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,{Loot_WEAPON, 1, glock17_EP1}
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,{Loot_WEAPON, 1, MakarovSD}
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,{Loot_WEAPON, 0.7, M9}
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,{Loot_WEAPON, 0.5, M9SD}
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,{Loot_WEAPON, 0.1, revolver_gold_EP1}
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};
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shotgunsingleshot[] = {
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{Loot_WEAPON, 2, Winchester1866}
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,{Loot_WEAPON, 1.7, LeeEnfield}
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,{Loot_WEAPON, 1.7, MR43}
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,{Loot_WEAPON, 1, Saiga12K}
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,{Loot_WEAPON, 1, Remington870_lamp}
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,{Loot_WEAPON, 1, Crossbow_DZ}
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//,{Loot_WEAPON, 1, RedRyder}
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,{Loot_WEAPON, 1, M1014}
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};
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farmweapons[] = {
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{Loot_GROUP, 5, shotgunsingleshot},
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,{Loot_WEAPON, 2, huntingrifle}
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,{Loot_WEAPON, 1, Chainsaw}
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//,{Loot_WEAPON, 2, RedRyder}
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};
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sniperrifles[] = {
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{Loot_WEAPON, 1, AK_107_PSO}
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,{Loot_WEAPON, 0.9, M4SPR}
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,{Loot_WEAPON, 0.9, M40A3}
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,{Loot_WEAPON, 0.7, SVD_CAMO}
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,{Loot_WEAPON, 0.7, SVD_des_EP1}
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,{Loot_WEAPON, 0.7, SVD}
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,{Loot_WEAPON, 1, huntingrifle}
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,{Loot_WEAPON, 0.8, M24_des_EP1}
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,{Loot_WEAPON, 0.8, M24}
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,{Loot_WEAPON, 0.7, BAF_LRR_scoped}
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,{Loot_WEAPON, 0.5, M107_DZ}
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,{Loot_WEAPON, 0.5, KSVK_DZE}
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,{Loot_WEAPON, 0.5, VSS_vintorez}
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,{Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD}
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,{Loot_WEAPON, 1, M14_EP1}
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,{Loot_WEAPON, 1, DMR}
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};
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/*
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sniperriflesammo[] = {
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{Loot_WEAPON, 10, 30Rnd_545x39_AKSD}
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,{Loot_WEAPON, 10, 5Rnd_127x108_KSVK}
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,{Loot_WEAPON, 10, 5Rnd_86x70_L115A1}
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,{Loot_WEAPON, 10, 10Rnd_127x99_m107}
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,{Loot_WEAPON, 10, 10Rnd_762x54_SVD}
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,{Loot_WEAPON, 10, 20Rnd_762x51_DMR}
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,{Loot_WEAPON, 10, 5Rnd_762x51_M24}
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,{Loot_WEAPON, 10, 5x_22_LR_17_HMR}
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,{Loot_WEAPON, 10, 20Rnd_762x51_SB_SCAR}
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,{Loot_WEAPON, 10, 20Rnd_9x39_SP5_VSS}
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}; */
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submachinegun[] = {
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{Loot_WEAPON, 2, UZI_EP1}
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,{Loot_WEAPON, 1.5, bizon}
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,{Loot_WEAPON, 1.5, Sa61_EP1}
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||||
,{Loot_WEAPON, 1, MP5A5}
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||||
,{Loot_WEAPON, 1, bizon_silenced}
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,{Loot_WEAPON, 0.8, UZI_SD_EP1}
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,{Loot_WEAPON, 0.7, MP5SD}
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||||
};
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assaultrifles[] = {
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{Loot_WEAPON, 0.5, AKS_74_kobra}
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,{Loot_WEAPON, 0.5, AKS_74_U}
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||||
,{Loot_WEAPON, 0.1, AKS_GOLD}
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,{Loot_WEAPON, 0.5, AK_47_M}
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||||
,{Loot_WEAPON, 0.5, AK_74}
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||||
,{Loot_WEAPON, 0.3, FN_FAL}
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,{Loot_WEAPON, 0.1, FN_FAL_ANPVS4}
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||||
,{Loot_WEAPON, 0.5, G36A_camo}
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||||
,{Loot_WEAPON, 0.5, G36C}
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||||
,{Loot_WEAPON, 0.5, G36C_camo}
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||||
,{Loot_WEAPON, 0.5, G36K_camo}
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||||
,{Loot_WEAPON, 0.3, G36_C_SD_camo}
|
||||
,{Loot_WEAPON, 0.5, M16A2}
|
||||
,{Loot_WEAPON, 0.2, M16A2GL}
|
||||
,{Loot_WEAPON, 0.1, M16A4_ACG}
|
||||
,{Loot_WEAPON, 0.5, M4A1}
|
||||
,{Loot_WEAPON, 0.4, M4A1_Aim}
|
||||
,{Loot_WEAPON, 0.1, M4A1_AIM_SD_camo}
|
||||
,{Loot_WEAPON, 0.1, M4A1_HWS_GL_camo}
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||||
,{Loot_WEAPON, 0.4, M4A3_CCO_EP1}
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||||
,{Loot_WEAPON, 0.4, Sa58P_EP1}
|
||||
,{Loot_WEAPON, 0.3, Sa58V_CCO_EP1}
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||||
,{Loot_WEAPON, 0.4, Sa58V_EP1}
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||||
,{Loot_WEAPON, 0.3, Sa58V_RCO_EP1}
|
||||
,{Loot_WEAPON, 0.4, m8_compact}
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||||
,{Loot_WEAPON, 0.3, m8_sharpshooter}
|
||||
,{Loot_WEAPON, 0.5, m8_holo_sd}
|
||||
,{Loot_WEAPON, 0.5, m8_carbine}
|
||||
,{Loot_WEAPON, 0.2, BAF_L85A2_RIS_SUSAT}
|
||||
,{Loot_WEAPON, 0.1, BAF_L85A2_RIS_Holo}
|
||||
,{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo}
|
||||
};
|
||||
/*
|
||||
assaultrifleammo[] = {
|
||||
{Loot_WEAPON, 10, 30Rnd_762x39_SA58}
|
||||
,{Loot_WEAPON, 10, 30Rnd_762x39_AK47}
|
||||
,{Loot_WEAPON, 10, 30Rnd_556x45_Stanag}
|
||||
,{Loot_WEAPON, 10, 30Rnd_545x39_AK}
|
||||
,{Loot_WEAPON, 10, 30Rnd_556x45_StanagSD}
|
||||
,{Loot_WEAPON, 10, 20Rnd_762x51_FNFAL}
|
||||
};
|
||||
*/
|
||||
machineguns[] = {
|
||||
{Loot_WEAPON, 1.1, RPK_74}
|
||||
,{Loot_WEAPON, 1.1, M8_SAW}
|
||||
,{Loot_WEAPON, 1, Pecheneg_DZ}
|
||||
,{Loot_WEAPON, 1, PK_DZ}
|
||||
,{Loot_WEAPON, 1, MG36_camo}
|
||||
,{Loot_WEAPON, 1, M60A4_EP1_DZE}
|
||||
,{Loot_WEAPON, 1, MG36}
|
||||
,{Loot_WEAPON, 1, M249_m145_EP1_DZE}
|
||||
,{Loot_WEAPON, 1, m240_scoped_EP1_DZE}
|
||||
,{Loot_WEAPON, 0.8, M240_DZ}
|
||||
,{Loot_WEAPON, 0.8, M249_EP1_DZ}
|
||||
,{Loot_WEAPON, 0.5, Mk_48_DZ}
|
||||
};
|
||||
/*
|
||||
machinegunammo[] = {
|
||||
{Loot_WEAPON, 10, 100Rnd_556x45_BetaCMag}
|
||||
,{Loot_WEAPON, 10, 75Rnd_545x39_RPK}
|
||||
,{Loot_WEAPON, 10, 100Rnd_556x45_M249}
|
||||
,{Loot_WEAPON, 10, 100Rnd_762x51_M240}
|
||||
,{Loot_WEAPON, 10, 100Rnd_762x54_PK}
|
||||
,{Loot_WEAPON, 10, 200Rnd_556x45_M249}
|
||||
};
|
||||
machinegunammoexpl[] = {
|
||||
{Loot_WEAPON, 10, 100Rnd_556x45_BetaCMag}
|
||||
,{Loot_WEAPON, 10, 75Rnd_545x39_RPK}
|
||||
,{Loot_WEAPON, 10, 100Rnd_556x45_M249}
|
||||
,{Loot_WEAPON, 10, 100Rnd_762x51_M240}
|
||||
,{Loot_WEAPON, 10, 100Rnd_762x54_PK}
|
||||
,{Loot_WEAPON, 10, 200Rnd_556x45_M249}
|
||||
,{Loot_WEAPON, 10, MAAWS_HEAT}
|
||||
,{Loot_WEAPON, 10, PipeBomb}
|
||||
};
|
||||
militaryshotguns[] = {
|
||||
{Loot_WEAPON, 10, Saiga12K}
|
||||
,{Loot_WEAPON, 10, Remington870_lamp}
|
||||
,{Loot_WEAPON, 10, M1014}
|
||||
};
|
||||
*/
|
||||
@@ -1255,7 +1255,7 @@
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemTentDomed : ItemTent {
|
||||
class ItemTentDomed : ItemTent { //Legacy Epoch
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
@@ -1292,7 +1292,7 @@
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemTentDomed2 : ItemTent {
|
||||
class ItemTentDomed2 : ItemTent { //Legacy Epoch
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
|
||||
Reference in New Issue
Block a user