mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
@@ -69,7 +69,7 @@ dayz_lastDamageSourceNull = false;
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if (_unit == player) then {
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//Set player in combat
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_unit setVariable["startcombattimer", 1];
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if (_unit getVariable["inCombat",false]) then {
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if !(_unit getVariable["inCombat",false]) then {
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_unit setVariable["inCombat",true,true];
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};
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@@ -22,12 +22,12 @@ private ["_handled"];
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// Both the firer and those nearby (<=8m) go into "combat" to prevent ALT-F4
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//diag_log ("DEBUG: AMMO TYPE: " +str(_ammo));
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_firer setVariable["startcombattimer", 1];
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if (_firer getVariable["inCombat",false]) then {
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if !(_firer getVariable["inCombat",false]) then {
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_firer setVariable["inCombat",true,true];
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};
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if (_distance <= 8) then {
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_unit setVariable["startcombattimer", 1];
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if (_unit getVariable["inCombat",false]) then {
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if !(_unit getVariable["inCombat",false]) then {
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_unit setVariable["inCombat",true,true];
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};
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};
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@@ -3,7 +3,7 @@ _amm=_this select 4;
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_this call (call compile GetText (configFile >> "CfgAmmo" >> _amm >> "muzzleEffect"));
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//Handle combat in vehicle
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if (player in (crew (_this select 0))) then {
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if (player getVariable ["inCombat",false]) then {
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if !(player getVariable ["inCombat",false]) then {
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player setVariable ["inCombat",true,true];
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};
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player setVariable["combattimeout", diag_tickTime + 30, false];
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@@ -344,7 +344,7 @@ while {1 == 1} do {
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_startcombattimer = player getVariable["startcombattimer", 0];
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if (_startcombattimer == 1) then { //Do not use _PlayerNearby it makes building impossible, this is handled in player_onPause.sqf just fine
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player setVariable["combattimeout", diag_tickTime + 30, false];
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if (player getVariable["inCombat",false]) then {player setVariable["inCombat",true,true];};
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if !(player getVariable["inCombat",false]) then {player setVariable["inCombat",true,true];};
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player setVariable["startcombattimer", 0, false];
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}; /* else {
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if (_ZedsNearby && !_isPZombie) then { //this makes building a nightmare, this is handled in player_onPause.sqf just fine
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