Update medBandaged.sqf

This commit is contained in:
worldwidesorrow
2019-12-11 19:15:37 -06:00
committed by GitHub
parent 58041723ad
commit 207e0dff66

View File

@@ -1,13 +1,21 @@
// animHealed.sqf
private["_array","_unit","_medic","_display","_control"];
private["_msg","_isSepsis","_unit","_medic","_display","_control"];
disableserialization;
_array = _this; //_this select 0;
_unit = _array select 0;
_medic = _array select 1;
if ((_unit == player) or (vehicle player != player)) then {
_unit = _this select 0;
_medic = _this select 1;
_isSepsis = _this select 2;
if (_unit == player) then {
r_player_injured = false;
r_player_handler = false;
// Reset sepsis variables if sepsis bandage was used.
if (_isSepsis) then {
r_player_Sepsis = [false, 0];
_unit setVariable ["USEC_Sepsis", false, true];
_unit setVariable ["sepsisStarted", nil];
};
if (r_player_blood == r_player_bloodTotal) then {
player setVariable["USEC_lowBlood",false,true];
@@ -20,4 +28,9 @@ if ((_unit == player) or (vehicle player != player)) then {
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1303;
_control ctrlShow false;
};
if (_medic != player) then {
_msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"};
format [localize _msg,(name _medic)] call dayz_rollingMessages;
};
};