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@@ -1,53 +0,0 @@
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// Load_wounded.sqf
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// OCTOBER 2010 - norrin
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private ["_wounded","_vcl"];
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_wounded = _this select 0;
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//if (!local _wounded) exitWith {};
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r_action = false;
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sleep 1;
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_vcl = _wounded getVariable "NORRN_loadVcl";
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_wounded setVariable ["NORRN_unit_dragged", true, true];
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_wounded assignAsCargo _vcl;
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_wounded moveInCargo _vcl;
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sleep 1;
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//["norrnRALW",_wounded] call broadcastRpcCallAll;
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norrnRALW = [_wounded];
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publicVariable "norrnRALW";
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if (local _wounded) then
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{
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waitUntil {!(_wounded getVariable "NORRN_unconscious")|| !alive _wounded || vehicle _wounded == _wounded || (assignedVehicleRole _wounded) select 0 != "Cargo"};
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if (vehicle _wounded == _wounded || (assignedVehicleRole _wounded) select 0 != "Cargo") exitWith
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{
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if (_wounded getVariable "NORRN_AIunconscious") then
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{
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if (vehicle _wounded != _wounded) then
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{
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unassignVehicle _wounded;
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sleep 0.05;
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_wounded action ["EJECT", _vcl];
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sleep 1;
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};
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//DayZ CE: PublicVariables are removed in DayZ CE -> Could we also do here - Commit by Skaronator
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norrinRAlie = _wounded;
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publicVariable "norrinRAlie";
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_wounded switchMove "ainjppnemstpsnonwrfldnon";
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_wounded setVariable ["NORRN_unit_dragged", false, true];
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sleep 1;
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};
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};
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if (vehicle _wounded != _wounded && alive _wounded) then
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{
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_wounded playMove "BasicDriver";
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};
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};
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sleep 0.01;
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