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Merge pull request #1384 from hogscraper/test_branch
UI Update - Graphical and code changes
This commit is contained in:
@@ -1,6 +1,122 @@
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private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl"];
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private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
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disableSerialization;
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if(Dayz_Dark_UI) then {
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_foodVal = (dayz_hunger / SleepFood);
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_thirstVal = (dayz_thirst / SleepWater);
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if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
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_array = [_foodVal,_thirstVal];
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_array
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};
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if(dayz_combat == 1) then {
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_combattimeout = player getVariable["combattimeout",0];
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_timeleft = _combattimeout - time;
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_combatVal = (_timeleft/30);
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}
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else {
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_combatVal = 0;
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};
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_tempVal = ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
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_audible = (dayz_disAudial / 50);
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_visual = (dayz_disVisual / 100);
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_bloodVal = r_player_blood / r_player_bloodTotal;
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_ctrlBlood = _display displayCtrl 1300;
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_ctrlBleed = _display displayCtrl 1303;
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_ctrlFood = _display displayCtrl 1301;
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_ctrlThirst = _display displayCtrl 1302;
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_ctrlTemp = _display displayCtrl 1306; //TeeChange
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_ctrlEar = _display displayCtrl 1304;
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_ctrlEye = _display displayCtrl 1305;
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//_ctrlHumanity = _display displayCtrl 1207;
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_ctrlCombat = _display displayCtrl 1307;
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_ctrlFracture = _display displayCtrl 1203;
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//Food/Water/Blood
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_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5];
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_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5];
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_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5];
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_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5]; // Color ranges from iceblue (cold) to red (hot)
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_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5];
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_ctrlEye ctrlSetTextColor [ _visual, _visual, _visual, 0.5];
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_ctrlEar ctrlSetTextColor [ _audible, _audible, _audible, 0.5];
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/*
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Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
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Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
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Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
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Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
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*/
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/*
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diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
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diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
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diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
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diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
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*/
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//left naming conventions the same in case other files are re-introduced at a later time
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_blood = "\z\addons\dayz_code\gui\status_blood_inside_6_ca.paa";
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_thirst = "\z\addons\dayz_code\gui\status_thirst_inside_4_ca.paa";
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_food = "\z\addons\dayz_code\gui\status_food_inside_4_ca.paa";
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_temp = "\z\addons\dayz_code\gui\status_temp_4_ca.paa";
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_visualtext = "\z\addons\dayz_code\gui\status_eye_ca.paa";
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_audibletext = "\z\addons\dayz_code\gui\status_ear_ca.paa";
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_ctrlBlood ctrlSetText _blood;
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_ctrlThirst ctrlSetText _thirst;
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_ctrlFood ctrlSetText _food;
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_ctrlTemp ctrlSetText _temp;
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_ctrlEye ctrlSetText _visualtext;
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_ctrlEar ctrlSetText _audibletext;
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/*
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Fracture:
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*/
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if (!canStand player) then {
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if (!(ctrlShown _ctrlFracture)) then {
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r_fracture_legs = true;
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_ctrlFracture ctrlShow true;
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};
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};
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/*
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Flashing:
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*/
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if (_combatVal == 1) then {
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_ctrlCombat call player_guiControlFlash;
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};
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if (_bloodVal < 0.2) then {
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_ctrlBlood call player_guiControlFlash;
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};
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if (_thirstVal > 0.8) then {
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_ctrlThirst call player_guiControlFlash;
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};
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if (_foodVal > 0.8) then {
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_ctrlFood call player_guiControlFlash;
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};
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if (_tempVal < 0.2) then { //TeeChange
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_ctrlTemp call player_guiControlFlash;
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} else {
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_ctrlTemp ctrlShow true;
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};
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if (r_player_injured) then {
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_ctrlBleed call player_guiControlFlash;
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};
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}
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else {
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_foodVal = 1 - (dayz_hunger / SleepFood);
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_thirstVal = 1 - (dayz_thirst / SleepWater);
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_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
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@@ -136,6 +252,9 @@ if (r_player_injured) then {
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_ctrlBleed call player_guiControlFlash;
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};
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};
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/*
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Opt-in tag system with friend tagging
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*/
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@@ -190,6 +190,7 @@ dayz_locationsActive = [];
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Dayz_GUI_R = 0.38; // 0.7
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Dayz_GUI_G = 0.63; // -0.63
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Dayz_GUI_B = 0.26; // -0.26
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Dayz_Dark_UI = true;
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//Player self-action handles
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dayz_resetSelfActions = {
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