Update string for gutting zombies

This commit is contained in:
icomrade
2016-04-24 21:15:26 -04:00
parent 6522cca7ce
commit 7db6f63935
2 changed files with 10 additions and 2 deletions

View File

@@ -37,7 +37,7 @@ if ((count _knifeArray > 0) && !_hasHarvested) then {
_item setVariable ["meatHarvested",true,true];
_qty = 2;
_qty = 2; //not used for gutting zombies
if (_activeKnife == "ItemKnifeBlunt") then { _qty = round(_qty / 2); };
if (local _item) then {
@@ -76,7 +76,7 @@ if ((count _knifeArray > 0) && !_hasHarvested) then {
player setVariable ["humanity",_humanity,true];
uiSleep 6;
_string = format[localize "str_success_gutted_animal",_text,_qty]; //%1 has been gutted, %2 meat steaks now on the carcass
_string = format[localize "str_success_gutted_zombie",_text]; //%1 has been gutted, zombie parts are now on the carcass
closeDialog 0;
uiSleep 0.02;
_string call dayz_rollingMessages;

View File

@@ -6824,6 +6824,14 @@
<French>%1 a été dépecé, %2 morceaux de viande sont maintenant dans la carcasse.</French>
<Czech>%1 byla vykuchána, %2 kusy masa lze najít v mrtvole.</Czech>
</Key>
<Key ID="str_success_gutted_zombie">
<English>%1 has been gutted, zombie parts are now on the carcass</English>
<German>%1 hat entkernt worden, zombie Teile nun auf der Karkasse sind</German>
<Russian>%1 был урезан, зомби части теперь на туше</Russian>
<Spanish>%1 ha sido destripado, piezas de zombies están ahora en la carcasa</Spanish>
<French>%1 a été vidé, les pièces de zombies sont maintenant sur la carcasse.</French>
<Czech>%1 byl zničený, zombie díly jsou nyní na kostru.</Czech>
</Key>
<Key ID="str_medical_healing">
<English>You are being healed</English>
<German>Du wirst verbunden, stillhalten.</German>