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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update string for gutting zombies
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@@ -37,7 +37,7 @@ if ((count _knifeArray > 0) && !_hasHarvested) then {
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_item setVariable ["meatHarvested",true,true];
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_qty = 2;
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_qty = 2; //not used for gutting zombies
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if (_activeKnife == "ItemKnifeBlunt") then { _qty = round(_qty / 2); };
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if (local _item) then {
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@@ -76,7 +76,7 @@ if ((count _knifeArray > 0) && !_hasHarvested) then {
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player setVariable ["humanity",_humanity,true];
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uiSleep 6;
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_string = format[localize "str_success_gutted_animal",_text,_qty]; //%1 has been gutted, %2 meat steaks now on the carcass
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_string = format[localize "str_success_gutted_zombie",_text]; //%1 has been gutted, zombie parts are now on the carcass
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closeDialog 0;
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uiSleep 0.02;
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_string call dayz_rollingMessages;
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@@ -6824,6 +6824,14 @@
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<French>%1 a été dépecé, %2 morceaux de viande sont maintenant dans la carcasse.</French>
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<Czech>%1 byla vykuchána, %2 kusy masa lze najít v mrtvole.</Czech>
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</Key>
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<Key ID="str_success_gutted_zombie">
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<English>%1 has been gutted, zombie parts are now on the carcass</English>
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<German>%1 hat entkernt worden, zombie Teile nun auf der Karkasse sind</German>
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<Russian>%1 был урезан, зомби части теперь на туше</Russian>
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<Spanish>%1 ha sido destripado, piezas de zombies están ahora en la carcasa</Spanish>
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<French>%1 a été vidé, les pièces de zombies sont maintenant sur la carcasse.</French>
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<Czech>%1 byl zničený, zombie díly jsou nyní na kostru.</Czech>
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</Key>
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<Key ID="str_medical_healing">
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<English>You are being healed</English>
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<German>Du wirst verbunden, stillhalten.</German>
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