mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
Cleanup for Release
we don't use the redryder source on here anymore
This commit is contained in:
142
Documents/CHANGE LOG 1.0.6.txt
Normal file
142
Documents/CHANGE LOG 1.0.6.txt
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@@ -0,0 +1,142 @@
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[NEW] Fully updated to DayZ 1.8.8 base @icomrade @ebayShopper
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[NEW] 1.8.8 attachments, blood trails, community weapons, traps and tripwires
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||||
[NEW] 1.8.8 journal and crafting menu are now functional (default 'J' key)
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[NEW] 1.8.8 spawn selection, set dayz_spawnselection = 1; in init.sqf to enable (Chernarus only)
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[NEW] 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
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[NEW] 1.8.8 weapon switching and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2;))
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[NEW] Players can carry more than one primary (one hidden on back). See configVariables.sqf for details @icomrade
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[NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions.
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[NEW] Optional rules feed on player login, set dayz_enableRules in init.sqf
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[NEW] Streamer mode is toggleable by player in game options. Setting enabled hides server water mark and rules feed. @ebayShopper
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[NEW] Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf @ebayShopper
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[NEW] Optional dark UI by @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ code fixes by @SplenectomY @icomrade #1622
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[NEW] If using the vanilla UI you may enable or disable the combat icon with DZE_VanillaUICombatIcon = true/false; @icomrade
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[NEW] Anzio 20mm sniper and RedRyder BB Gun by @arma2WillRobinson
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[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
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[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebayShopper
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[NEW] Autorun hotkey ('0' key)
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[NEW] Earplugs hotkey ('F1' key)
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[NEW] Group system ('F5' key) with database save. Settings available in configVariables.sqf. CommandBar and RadioProtocol spam are now disabled via config. @icomrade @ebayShopper
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[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
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[NEW] Auto login when a player joins the server, default 10 seconds, requires mission update (disable in description.ext by setting defValueParam1 = 31;) @icomrade
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[NOTE] Auto login does not force a player who aborted from the game, back to the lobby, to login
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[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable.
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[NEW] Dayz_townGenerator = true; in init.sqf enables vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. @ebayShopper
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[NEW] Database backup script. See Server Files\Tools\. @RimBlock
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[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
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[NEW] Added increased waves during stormy weather #974 @FramedYannick @ebayShopper
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[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebayShopper
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[NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders
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[NEW] With config based traders categories can be reused by setting the duplicate=#; value. # is the category number to copy. @ebayShopper
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[NEW] With config based traders upgraded vehicles can now be sold for the same price as their original. #1745 @oiad
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[NEW] With config based traders the buy or sell price of any item can be set to -1 to forbid the respective trading action. @icomrade
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[NEW] Gems are now treated as variable value currency (Advanced Trading only). Configure gem values using DZE_GemWorthArray =[]; See configVariables.sqf. @icomrade
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[NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; See configVariables.sqf. @icomrade
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[NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade
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[NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
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[NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper
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[NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
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[NEW] Precise Base Building v1.0.5+ by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebayShopper
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[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade
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[NEW] Temperature factors are now configurable with DZE_TempVars see configVariables.sqf. @icomrade
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[NEW] Weather effects are now configurable with DZE_WeatherVariables. See DynamicWeatherEffects.sqf for info on these values. @icomrade
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[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
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[NEW] You can exclude built items from the god mode base function using DZE_GodModeBaseExclude = []; which is an array of item classnames
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[NEW] Fuel stations now have limited amount of fuel each restart. Configurable with dayz_randomMaxFuelAmount in init.sqf
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[NEW] More possible causes of death added to study body: fell, ran over, shot, melee, zombie @ebayShopper
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[NEW] Player-list no longer shows who's in lobby or ingame.
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[NEW] 35 new male clothing classes added. #1732 #1734 @AirWavesMan
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[NEW] Added new _DZ variants of BRDM2, AN2, HMMWV, Mi17 and Cessna classes with radar disabled. #1746 @AirWavesMan
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[NEW] Added SCAR Mk16 and Mk17 variants, L86 and AA12 to loot tables and traders. #1743 @AirWavesMan
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[NEW] Players can now manually push stuck planes backwards to free them. @ebayShopper
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[NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad
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[NEW] You may now rearm pooks and other helicopter, vehicle, pilot and driver weapons. @icomrade
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[NEW] Death messages now use a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebayShopper
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[NEW] Parachute can now auto open at a set height during HALO jump. Altitude and speed meter can also be enabled. See configVariables.sqf. @ebayShopper
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[NEW] Added hatch, fold and ramp animation UserActions to ArmoredSUV, AH1Z, MV22 and UH1Y configs. @ebayShopper
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[NEW] VON in side and global is now blocked by default. See configVariables.sqf to change blocked VON channels. @icomrade @ebayShopper
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[NEW] Arma cheat input (LeftShift + NumPad-) is now blocked by default to prevent abuse of FPS cap and EndMission commands for duping. @icomrade
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[CHANGED] Combattimeout now uses diag_tickTime instead of time.
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[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
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[CHANGED] UH60Wreck and UH1Wreck are replaced with CrashSite_EU/UN/US/RU (new models)
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[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
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[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
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[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
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[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
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[CHANGED] All instances of sleep were replaced with the more reliable uiSleep where possible. @icomrade
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[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
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[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebayShopper
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[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebayShopper
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[CHANGED] Abort and respawn are now disabled immediately in the pause menu onLoad to compensate for low fps delay. @ebayShopper
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[CHANGED] Player_onPause is now customizable by admins along with the new unscheduled fn_pauseMenuChecks. #1340 @Rimblock @ebayShopper
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[CHANGED] Satchel charges, mines and launcher rounds now take one inventory slot instead of multiple for consistency with all other Epoch items. @ebayShopper
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[FIXED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebayShopper
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[FIXED] Zombies now target and attack players far more accurately than in 1.0.5.1.
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[FIXED] Server position sync bug after falling unconscious. Fixes AI on server not seeing the player after knock out and position revert after relog. #1522 @ebayShopper
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[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebayShopper #1613
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[FIXED] Character sometimes failing to sync after changing clothes #1545
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[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
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[FIXED] CH53 gear when locked #1364 @icomrade
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[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
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[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
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[FIXED] Crossbow quivers not working #1355 @icomrade
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[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
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[FIXED] Several script errors in dayz_server #1421 #1425 @ebayShopper
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[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
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[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
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[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
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[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
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[FIXED] Trader menu expected array error #1618-1620 @ebayShopper
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[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
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[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
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[FIXED] Copy key failing when player doesn't have a backpack @ebayShopper
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[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
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[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
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[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
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[FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade
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[FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebayShopper #1313
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[FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebayShopper #1514
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[FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440
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[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebayShopper #1599
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[FIXED] Safes and lockboxes occasionally wiped when opening after restart and locking not being logged to RPT @ebayShopper #1413 #1503
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[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock. @ebayShopper
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[FIXED] Common duping methods exploiting safes no longer work with the new safe gear handling code. #1341 @RimBlock @ebayShopper
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[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts. @icomrade #1504
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[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebayShopper
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[FIXED] Player no longer hears radiation sound when changing clothes. @ebayShopper
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[FIXED] Ponds and lakes are now detected correctly in player_goFishing and player_drinkWater. #1678 @ebayShopper
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[FIXED] Players are now ejected and force killed when their vehicle is destroyed. This applies to all vehicles except cars. Cars eject, but do not force kill. @icomrade
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[NOTE] Servers that use safezones must configure DZE_SafeZonePosArray, otherwise passengers of vehicles in safezones will be killed on destruction of their vehicle. See configVariables.sqf.
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[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
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[FIXED] Some buildables not displaying removal option #1135 @icomrade
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[FIXED] Study body message saying his/he on female players. @ebayShopper
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[FIXED] Destroyed ore veins and ammo crates are now deleted globally after being removed. #1730 @icomrade
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[FIXED] UH1Y and AH6X unknown animation source RPT errors. Added back observer seats to AH6X and UH1Y without thermal imaging. @icomrade
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[FIXED] Players can no longer relog over bases in a helicopter, parachute or plane to get inside. @ebayShopper
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[FIXED] Mozzie helicopter noises, and crashed mozzies bouncing into orbit. @icomrade
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[FIXED] Firing from vehicles puts you in combat now. @icomrade
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[FIXED] Players will no longer end up swimming in the ground after spawn, relog or clothes change on maps with respawn_west in the water. @ebayShopper
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[FIXED] It is no longer possible to drag players through base walls when they are unconscious. @icomrade
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[FIXED] Purchased vehicles should no longer spawn inside each other on trader helipads. @icomrade
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[FIXED] Humanity hit is now applied correctly to players shooting from vehicles. @ebayShopper
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[FIXED] Chopped down trees are now synced for JIP players, so they no longer respawn on relog. @ebayShopper
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[FIXED] Several errors with loading and unloading unconscious players from vehicles. @oiad @ebayShopper
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[FIXED] Occasional glitch death when opening parachute during HALO jump. @ebayShopper
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[UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
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[UPDATED] Epoch.sql, 1.0.6_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
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[INFO] Server owners must update to the new Hive DLL included in the 1.0.6 release, changes in the source code can be found here: https://github.com/vbawol/DayZhiveEpoch/pull/13
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[INFO] Many weapon and item classnames changed. Admins must update their traders. See SQL\1.0.6_Updates and dayz_code\Configs\CfgServerTrader
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[INFO] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt
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[INFO] New loot table format is incompatible with old loot tables. Admins see CfgLoot\README.txt
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[INFO] If you use any community mods included in this release (AdvancedTrading, BuildVectors, Door/PlotManagement, SnapBuild, PlotForLife, PreciseBuilding, DZGM, etc.) you MUST uninstall them from your mission. They have been improved and many bugs have been fixed. Get updated copies from https://github.com/EpochModTeam/DayZ-Epoch
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[INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) are confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321
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[INFO] Server owners and players should use the stable branch of ArmA 2 OA
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[INFO] The A2OA Linux server version is 1.63.130836 at the time of release. Until it is updated with the core patch fixes Linux server admins will need to patch their mission: https://github.com/DayZMod/DayZ/issues/732
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[INFO] Models/textures by Paul Tomany. @Sequisha.
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[INFO] Special thanks to http://verthosting.com for hosting our development server.
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@@ -1 +0,0 @@
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z\addons\redryder
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@@ -1,107 +0,0 @@
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// RedRyder BB Gun by WillRobinson.
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#define TEast 0
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#define TWest 1
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#define TGuerrila 2
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#define TCivilian 3
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#define TSideUnknown 4
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#define TEnemy 5
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#define TFriendly 6
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#define TLogic 7
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#define true 1
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||||
#define false 0
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// type scope
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#define private 0
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#define protected 1
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#define public 2
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class CfgPatches
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{
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class RedRyder
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||||
{
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||||
units[] = {};
|
||||
weapons[] = {"RedRyder"};
|
||||
requiredVersion = 1.00000;
|
||||
requiredAddons[] = {"dayz_code"};
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default {};
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||||
class Weapon : Default {};
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class RedRyder : Weapon{};
|
||||
};
|
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|
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class CfgAmmo
|
||||
{
|
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class BulletCore;
|
||||
class 177_BB : BulletCore
|
||||
{
|
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model = "z\addons\redryder\models\BB_Round.p3d";
|
||||
soundHit[] = {,0,1};
|
||||
hit=3.7;indirectHit=0;indirectHitRange=0;
|
||||
visibleFire = 10;
|
||||
audibleFire = 10;
|
||||
visibleFireTime = 3;
|
||||
airFriction = -0.020;
|
||||
fuseDistance = 0;
|
||||
tracerStartTime=0.001;
|
||||
tracerEndTime = 3.5;
|
||||
deflecting = 10;
|
||||
};
|
||||
};
|
||||
|
||||
class CfgMagazines
|
||||
{
|
||||
class CA_Magazine;
|
||||
class 350Rnd_BB_Magazine : CA_Magazine
|
||||
{
|
||||
scope = public;
|
||||
tracersEvery = 1;
|
||||
model = "z\addons\redryder\models\bb_magazine";
|
||||
picture ="\z\addons\redryder\textures\bb_magazine_picture.paa";
|
||||
displayName = 350 Count 177 Cal. BBs;
|
||||
count =350;
|
||||
ammo = 177_BB;
|
||||
initSpeed = 160;
|
||||
sound[] = {"", db8, 1,60};
|
||||
reloadMagazineSound[] = {"",db-40,1,20};
|
||||
descriptionShort = "350 .177, 4.5mm BBs";
|
||||
};
|
||||
};
|
||||
|
||||
class cfgRecoils
|
||||
{
|
||||
redryder_recoil[] = {0,0,0, 0.1,0.0001,0.0001, 0.1,-0.00003,-0.00003, 0.05,0,0};
|
||||
redryder_pronerecoil[] = {0,0,0, 0.1,0.00005,0.00005, 0.05,-0.0003,-0.0003, 0.05,0,0};
|
||||
};
|
||||
|
||||
class CfgWeapons
|
||||
{
|
||||
class Default {};
|
||||
class Rifle : Default {};
|
||||
class RedRyder : Rifle {
|
||||
scope = public;
|
||||
distanceZoomMin = 20;
|
||||
distanceZoomMax = 20;
|
||||
model = "z\addons\redRyder\models\RedRyder";
|
||||
displayName = "RedRyder BB Gun";
|
||||
displayNameMagazine = "BB";
|
||||
magazines[]={"350Rnd_BB_Magazine"};
|
||||
recoil = "redryder_recoil";
|
||||
recoilProne = "redryder_pronerecoil";
|
||||
reloadTime = 0.45;
|
||||
sound[] = {"z\addons\redryder\red_fire", db8, 1,60};
|
||||
dispersion = 0.00045;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.30;
|
||||
midRange = 39;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 75;
|
||||
maxRangeProbab = 0.05;
|
||||
picture = "\z\addons\redryder\textures\redryder_picture.paa";
|
||||
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
|
||||
};
|
||||
};
|
||||
@@ -1,55 +0,0 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class redryder: Default
|
||||
{
|
||||
skeletonInherit="";
|
||||
skeletonBones[]=
|
||||
{
|
||||
"lever",""
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
};
|
||||
class redryder: Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "redryder";
|
||||
class Animations
|
||||
{
|
||||
class lever_up
|
||||
{
|
||||
type = "rotation";
|
||||
source="reload";
|
||||
selection="lever";
|
||||
axis="lever_axis";
|
||||
memory=1;
|
||||
minValue=0.000000;
|
||||
maxValue=0.100000;
|
||||
angle0=0.000000;
|
||||
angle1=1.570796;
|
||||
};
|
||||
class lever_down:lever_up
|
||||
{
|
||||
minValue=0.950000;
|
||||
maxValue=1.000000;
|
||||
angle0=0.000000;
|
||||
angle1=-1.570796;
|
||||
};
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
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@@ -1,32 +0,0 @@
|
||||
ambient[]={0.85000002,0.85000002,0.85000002,0.85000002};
|
||||
diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={1,1,1,1};
|
||||
specularPower=30;
|
||||
PixelShaderID="NormalMapSpecularMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\redryder\textures\bb_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="z\addons\redryder\textures\bb_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
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@@ -1,32 +0,0 @@
|
||||
ambient[]={0.85000002,0.85000002,0.85000002,0.85000002};
|
||||
diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.80392158,0.80392158,0.80392158,1};
|
||||
specularPower=150;
|
||||
PixelShaderID="NormalMapSpecularMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\redryder\textures\redmap_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="z\addons\redryder\textures\redmap1sd2_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
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BIN
Server Files/Keys/dayz_epoch106.bikey
Normal file
BIN
Server Files/Keys/dayz_epoch106.bikey
Normal file
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@@ -1,51 +0,0 @@
|
||||
**Epoch 1.0.6 Test Build**
|
||||
===========================
|
||||
|
||||
Install instructions:
|
||||
|
||||
1. Download these two files: [[1.8.8 addons](http://se1.dayz.nu/latest/1.8.8/Stable/2/%40Client-1.8.8-Full.rar)] [[Epoch addons](https://github.com/EpochModTeam/DayZ-Epoch/raw/master/Test%20Build/EpochTest-106-RC2.zip)]
|
||||
|
||||
2. Make a copy of your @DayZ_Epoch1051 folder on both the client and server and rename it to @DayZ_Epoch106.
|
||||
|
||||
3. Copy the `@Client-1.8.8-Full\@Dayz\Addons\` folder into your `@DayZ_Epoch106\` folder and overwrite files when prompted. Make sure to do this on both the client and server.
|
||||
|
||||
4. Copy the `EpochTest-106-RC2\addons\` folder into your `@DayZ_Epoch106\` folder and again overwrite files when prompted. Make sure to do this on both the client and server.
|
||||
|
||||
5. Use the new dayz_server.pbo from [[here](https://github.com/EpochModTeam/DayZ-Epoch/raw/master/Test%20Build/dayz_server.pbo)]
|
||||
|
||||
6. Use the new HiveExt.dll from [[here](https://github.com/EpochModTeam/DayZ-Epoch/raw/master/Test%20Build/HiveExt.dll)] which requires [[Visual C++ Redistributable 2015 (x86 version)](https://www.microsoft.com/en-us/download/details.aspx?id=48145)]
|
||||
|
||||
7. Use the new MPMission from Server Files\MPMissions.
|
||||
|
||||
8. Set verifySignatures = 0; in your test server config.
|
||||
|
||||
9. Use the new BattlEye filters from Server Files\Battleye.
|
||||
|
||||
10. Modify your server and client launch parameters to use 106; instead of 1051;. In dayz_launcher you can go to the Advanced tab, disable all mods, then set `-mod=@DayZ_Epoch106;` in Settings > Additional Parameters.
|
||||
|
||||
11. Make a new `dayz_epoch` database using Server Files\epoch.sql OR update a 1051 database using Server Files\1.0.6_Updates.sql. Be sure to backup your old database first.
|
||||
|
||||
Note: Both server and client should be updated to current A2OA stable 1.63.131129 or newer.
|
||||
|
||||
Current Version: **EpochTest-106-RC2**
|
||||
|
||||
Build Date: **November 26th 2016**
|
||||
|
||||
--------------------------
|
||||
Test Server Information
|
||||
--------------------------
|
||||
The test server is currently maintained and hosted by icomrade
|
||||
|
||||
* IP: 37.59.229.103
|
||||
* Port: 2402
|
||||
|
||||
--------------------------
|
||||
The Zip file contains the following files:
|
||||
--------------------------
|
||||
* dayz_anim.pbo
|
||||
* dayz_code.pbo
|
||||
* dayz_epoch_b.pbo
|
||||
* dayz_sfx.pbo
|
||||
* anzio.pbo
|
||||
* redryder.pbo
|
||||
* mod.cpp
|
||||
Binary file not shown.
Reference in New Issue
Block a user