Hotwire vehicle changes

Adds a localization for hotwire kit working
Updates localization for hotwire kit failing
Adds medic animation/sound and zombie notify
This commit is contained in:
oiad
2016-11-11 10:45:07 +13:00
parent 42beaa43b6
commit 310fef893d
2 changed files with 19 additions and 13 deletions

View File

@@ -1,7 +1,7 @@
private ["_vehicle","_removed"];
_vehicle = _this select 3;
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_32" call dayz_rollingMessages;};
if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_32" call dayz_rollingMessages;};
dayz_actionInProgress = true;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
@@ -12,20 +12,23 @@ s_player_lockUnlockInside_ctrl = 1;
_removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
if (_removed == 1) then {
if((random 10) <= 7.5) then {
player playActionNow "Medic";
[player,"repair",0,false] call dayz_zombieSpeak;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
uiSleep 8;
if ((random 10) <= 7.5) then {
PVDZE_veh_Lock = [_vehicle,false];
if(player distance _vehicle < 10) then {
if (player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock call local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};
format [localize "STR_EPOCH_PLAYER_33_OK",typeOf _vehicle] call dayz_rollingMessages;
};
} else {
localize "str_epoch_player_33" call dayz_rollingMessages;
format [localize "STR_EPOCH_PLAYER_33",typeOf _vehicle] call dayz_rollingMessages;
};
};

View File

@@ -11330,7 +11330,7 @@
<Czech>Kuchání zombie již probíhá.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_32">
<English>Hotwire vehicle already in progress.</English>
<English>Hotwire vehicle is already in progress.</English>
<German>Aufbrechen des Fahrzeuges bereits im Gange.</German>
<Russian>Вы уже угоняете транспорт.</Russian>
<Dutch>Auto wordt al opengebroken.</Dutch>
@@ -11338,15 +11338,18 @@
<Czech>Startování vozidla již probíhá.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_33">
<English>Failed to unlock car hotwire kit broken.</English>
<English>Failed to unlock %1, Your hotwire kit broke during the process.</English>
<German>Aufbrechen des Fahrzeuges fehlgeschlagen, Aufbrech-Werkzeug wurde dabei zerstört.</German>
<Russian>Не удалось открыть транспорт, набор для угона сломан.</Russian>
<Dutch>Openbreken voertuig mislukt, je hotwire kit is kapot gegaan.</Dutch>
<French>Échec du crochetage du véhicule, le kit est détruit.</French>
<Czech>Otevření auta pomocí paklíče se nezdařilo.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_33_OK">
<English>You managed to unlock %1 with your hotwire kit.</English>
</Key>
<Key ID="STR_EPOCH_PLAYER_34">
<English>Fill Jerry already in progress.</English>
<English>Fill Jerry can is already in progress.</English>
<German>Befüllen des Kanisters bereits im Gange.</German>
<Russian>Канистра уже наполняется.</Russian>
<Dutch>Je bent al een jerrycan aan het vullen.</Dutch>
@@ -11362,7 +11365,7 @@
<Czech>Žádné nedávné úmrtí.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_37">
<English>Lock vehicle already in progress.</English>
<English>Lock vehicle is already in progress.</English>
<German>Abschließen des Fahrzeuges bereits im Gange.</German>
<Russian>Транспорт уже закрывается.</Russian>
<Dutch>Voertuig wordt al reeds op slot gezet.</Dutch>
@@ -11370,7 +11373,7 @@
<Czech>Zamykání vozidla již probíhá.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_39">
<English>Add to toolbelt already in progress.</English>
<English>Add to toolbelt is already in progress.</English>
<German>Hinzufügen zum Werkzeuggürtel bereits im Gange.</German>
<Russian>Уже добавляется на пояс.</Russian>
<Dutch>Reeds bezig met toevoegen aan gereedschapsriem</Dutch>
@@ -16364,7 +16367,7 @@
<German>Auflösen</German>
</Key>
<Key ID="STR_EPOCH_GROUP_DISBANDED">
<English>The group disbanded</English>
<English>The group was disbanded</English>
</Key>
<Key ID="STR_EPOCH_LEAVE">
<English>Leave</English>