mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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MPHit does not always fire when a player is killed: https://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#MPHit Using either MPHit or MPKilled is not a good idea here. There is already a local 'killed' event handler which fires on player death (player_death.sqf). That script sends a PV (priority message) to the server which triggers server_playerDied. That means fnc_plyrHit needed to finish sending its data to the server via public setVariables (non-priority messages) before server_playerDied executed. Triggering both these scripts at the same time was a bad idea. Instead of sending the data to the server via setVariable I just included it in PVDZ_plr_Death. This also lets us pass extra information from the damage handler like ammo type, cause of death, etc. Still need to test, but it should be more reliable and performant than fnc_playerHit called from MPHit or MPKilled.
DayZ Epoch
Experimental DayZ mod
Based on DayZ Mod Community edition
https://github.com/DayZMod/DayZ/blob/Release_1.8/Documentation/Credits.md http://dayzmod.com
Included Custom Addons
- AutoGyro - by CSJ http://www.armaholic.com/page.php?id=2359
- Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
- Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
- SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
- R3F Realism by http://www.team-r3f.org/
- ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
- MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194
- st_movement by ShackTac https://dev-heaven.net/projects/shacktac/files
- st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files
- Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
- gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
- Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
- USEC CH53 by Rocket - http://dayz.com
- More enterable buildings - Dayzero - https://zombies.nu/
Included Custom Islands
- Sauerland by Falconsan - http://www.s6computer.de/
- Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
- | MBG Killhouses http://www.armaholic.com/page.php?id=15180
- | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
- | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
- | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
Initial Developers
- [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
- Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
- Paul Tomany - Models, Textures - ptomany@gmail.com - http://www.twitch.tv/sequisha
- [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
GitHub Collaborators (In order of most commits)
- vbawol - https://github.com/vbawol
- eltexonline - https://github.com/eltexonline
- zabn - https://github.com/zabn
- Sequisha - https://github.com/Sequisha
- andgregor - https://github.com/andgregor
- facoptere - https://github.com/facoptere
- dayz10k - https://github.com/dayz10k
- Skaronator - https://github.com/Skaronator
- icomrade - https://github.com/icomrade
- Axles - https://github.com/Axles
- Armifer - https://github.com/Armifer
GitHub Contributors (In order of most commits)
- vbawol - https://github.com/vbawol
- dayz10k - https://github.com/dayz10k
- Skaronator - https://github.com/Skaronator
- Fank - https://github.com/Fank
- andgregor - https://github.com/andgregor
- Axles - https://github.com/Axles
- zabn - https://github.com/zabn
- eltexonline - https://github.com/eltexonline
- icomrade - https://github.com/icomrade
- Namindu - https://github.com/Namindu
- raginruffalo - https://github.com/raginruffalo
- Adaptivity - https://github.com/Adaptivity
- facoptere - https://github.com/facoptere
- ctcDNightmare - https://github.com/ctcDNightmare
- SGanthony - https://github.com/SGanthony
- Geodar - https://github.com/Geodar
- Sandbird - https://github.com/Sandbird
- krazey - https://github.com/krazey
- jostster - https://github.com/jostster
- SilvDev - https://github.com/SilvDev
- AVendettaForYou - https://github.com/AVendettaForYou
- Sequisha - https://github.com/Sequisha
- Armifer - https://github.com/Armifer
- infiSTAR - https://github.com/infiSTAR
- Cornyfisch - https://github.com/Cornyfisch
- JoSchaap - https://github.com/JoSchaap
- maca134 - https://github.com/maca134
- Schmoopiie - https://github.com/Schmoopiie
- nahkiss - https://github.com/nahkiss
- BlackLA - https://github.com/BlackLA
- Hogscraper - https://github.com/hogscraper
- Raziel23x - https://github.com/Raziel23x
Special thanks
- BIS for a incredible and versatile game and engine. http://www.bistudio.com/
- Rocket - DAYZ! http://dayzmod.com | http://dayzgame.com
- DayZ Community Developers - https://github.com/DayZMod
- ziellos2k - Tag Friendly code. https://github.com/ziellos2k
- Dayz Hive DLL - https://github.com/rajkosto/hive
- Munchiefest - Beta Tester, Wiki Editor, Ideas - http://www.twitch.tv/munchiefest
- Chelsey - Beta Tester, New female textures.
- OrangeSherbet - Beta Tester - http://www.twitch.tv/orangesherbet
- QMGSaint - Beta Tester - http://www.twitch.tv/qmgsaint
- Twitch.tv Streamers - http://www.twitch.tv/directory/game/DayZ
- Thanks to all the other beta testers, you know who you are!
Languages
C++
50.6%
SQF
48.9%
PHP
0.3%
Batchfile
0.1%