mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -18,6 +18,7 @@
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[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
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[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client performance.
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[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) - set to 3 to enable blood stains again
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[CHANGED] Group icons have been moved to a slower loop and the group system is disabled by default. Enable in configVariables.sqf. #1816
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[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
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[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
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@@ -67,6 +68,7 @@
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[FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel
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[FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek
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[FIXED] If a player force kills their game immediately after dying their body will no longer disappear. #1825 @looter809
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[FIXED] Some AI behavior was broken due to RadioProtocolEmpty. Unfortunately this reintroduces group chat spam.
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[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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@@ -1,5 +1,5 @@
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//Disable automatic group chat spam "CEASE FIRE", "READY", "REGROUP", "UNKNOWN 12'OCLOCK", etc.
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class RadioProtocolEmpty {
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//Disables automatic group chat spam "CEASE FIRE", "READY", "REGROUP", "UNKNOWN 12'OCLOCK", etc. but breaks some AI behavior (like driving land vehicles)
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/*class RadioProtocolEmpty {
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class Words {};
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class Arguments {};
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class Default {priority = -1; timeout = -1;};
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@@ -249,4 +249,5 @@ class RadioProtocol_WMN_EP1_TK: RadioProtocolEmpty {};
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class RadioProtocolEN: RadioProtocolEmpty {};
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class RadioProtocolRU: RadioProtocolEmpty {};
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class RadioProtocolCZ: RadioProtocolEmpty {};
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class RadioProtocol_BAF: RadioProtocolEmpty {};
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class RadioProtocol_BAF: RadioProtocolEmpty {};
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*/
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@@ -99,7 +99,7 @@ class DefaultEventhandlers {
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#include "Configs\rscTitles.hpp"
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#include "Configs\CfgWorlds.hpp"
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#include "Configs\CfgMoves.hpp"
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#include "Configs\RadioProtocol.hpp"
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//#include "Configs\RadioProtocol.hpp"
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#include "Configs\CfgVehicles\CfgVehicles.hpp"
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#include "Configs\CfgWeapons\CfgWeapons.hpp"
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#include "Configs\CfgCrafting\CfgCrafting.hpp"
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