Remove RadioProtocolEmpty

This reverts cf64805.
This commit is contained in:
ebaydayz
2017-01-24 17:45:32 -05:00
parent dae53a6bf8
commit 20ee8f8734
3 changed files with 7 additions and 4 deletions

View File

@@ -18,6 +18,7 @@
[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client performance.
[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) - set to 3 to enable blood stains again
[CHANGED] Group icons have been moved to a slower loop and the group system is disabled by default. Enable in configVariables.sqf. #1816
[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
@@ -67,6 +68,7 @@
[FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel
[FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek
[FIXED] If a player force kills their game immediately after dying their body will no longer disappear. #1825 @looter809
[FIXED] Some AI behavior was broken due to RadioProtocolEmpty. Unfortunately this reintroduces group chat spam.
[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade

View File

@@ -1,5 +1,5 @@
//Disable automatic group chat spam "CEASE FIRE", "READY", "REGROUP", "UNKNOWN 12'OCLOCK", etc.
class RadioProtocolEmpty {
//Disables automatic group chat spam "CEASE FIRE", "READY", "REGROUP", "UNKNOWN 12'OCLOCK", etc. but breaks some AI behavior (like driving land vehicles)
/*class RadioProtocolEmpty {
class Words {};
class Arguments {};
class Default {priority = -1; timeout = -1;};
@@ -249,4 +249,5 @@ class RadioProtocol_WMN_EP1_TK: RadioProtocolEmpty {};
class RadioProtocolEN: RadioProtocolEmpty {};
class RadioProtocolRU: RadioProtocolEmpty {};
class RadioProtocolCZ: RadioProtocolEmpty {};
class RadioProtocol_BAF: RadioProtocolEmpty {};
class RadioProtocol_BAF: RadioProtocolEmpty {};
*/

View File

@@ -99,7 +99,7 @@ class DefaultEventhandlers {
#include "Configs\rscTitles.hpp"
#include "Configs\CfgWorlds.hpp"
#include "Configs\CfgMoves.hpp"
#include "Configs\RadioProtocol.hpp"
//#include "Configs\RadioProtocol.hpp"
#include "Configs\CfgVehicles\CfgVehicles.hpp"
#include "Configs\CfgWeapons\CfgWeapons.hpp"
#include "Configs\CfgCrafting\CfgCrafting.hpp"