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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Localize and clean up trade_items_wo_db
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@@ -1,24 +1,22 @@
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private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut","_qty","_needed","_started","_finished","_animState","_isMedic","_abort","_removed","_tradeCounter","_total_trades","_humanityGain","_humanity"];
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// [part_out,part_in, qty_out, qty_in,];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut","_qty","_needed","_finished","_abort","_removed","_tradeCounter","_total_trades","_humanityGain","_humanity"];
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// [part_out,part_in, qty_out, qty_in,];
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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// _buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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//_traderID = (_this select 3) select 7;
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_textPartIn = getText (configFile >> "CfgMagazines" >> _part_in >> "displayName");
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_textPartOut = getText (configFile >> "CfgMagazines" >> _part_out >> "displayName");
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_qty = {_x == _part_in} count magazines player;
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// find total number of possible trades
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_total_trades = floor (_qty / _qty_in);
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if(_total_trades < 1) exitWith {
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if(_total_trades < 1) exitWith {
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_needed = _qty_in - _qty;
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format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
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dayz_actionInProgress = false;
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@@ -29,7 +27,7 @@ _tradeCounter = 0;
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// trade all items
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for "_x" from 1 to _total_trades do {
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_removed = 0;
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_tradeCounter = _tradeCounter + 1;
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@@ -40,46 +38,18 @@ for "_x" from 1 to _total_trades do {
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format[localize "str_epoch_player_187",_tradeCounter,_total_trades] call dayz_rollingMessages;
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};
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player playActionNow "Medic";
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_finished = ["Medic",1] call fn_loopAction;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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if (!_finished) exitWith {
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localize "str_epoch_player_106" call dayz_rollingMessages;
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};
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_qty = {_x == _part_in} count magazines player;
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if (_qty >= _qty_in) then {
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_removed = _removed + ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
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if (_removed == _qty_in) then {
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_humanityGain = 0;
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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@@ -96,15 +66,15 @@ for "_x" from 1 to _total_trades do {
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};
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format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
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} else {
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// Return items from botched trade.
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// Return items from botched trade.
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for "_x" from 1 to _removed do {
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player addMagazine _part_in;
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};
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_abort = true;
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};
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};
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} else {
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_needed = _qty_in - _qty;
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@@ -115,6 +85,5 @@ for "_x" from 1 to _total_trades do {
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if(_abort) exitWith {};
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};
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dayz_actionInProgress = false;
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dayz_actionInProgress = false;
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@@ -948,9 +948,12 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
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_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
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s_player_parts set [count s_player_parts,_cancel];
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} else {
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private ["_itemName1","_itemName2"];
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// Static Menu
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{
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_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
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_itemName1 = getText (configFile >> "CfgMagazines" >> (_x select 0) >> "displayName");
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_itemName2 = getText (configFile >> "CfgMagazines" >> (_x select 1) >> "displayName");
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_buy = player addAction [format[localize "STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS",(_x select 3),_itemName2,(_x select 2),_itemName1], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3)],1, true, true];
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s_player_parts set [count s_player_parts,_buy];
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} count (_traderMenu select 1);
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_buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
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