Disable user input until display is closed #1432

This commit is contained in:
icomrade
2014-07-16 18:51:41 -04:00
parent 8294226d86
commit f288fcf35a

View File

@@ -1,5 +1,5 @@
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee"];
if (gear_done) then {disableUserInput true;};
_class = _this;
_position = getPosATL player;
_dir = getDir player;
@@ -127,6 +127,7 @@ if (!isNil "_newBackpackType") then {
[] call _switchUnit;
if (gear_done) then {sleep 0.001;};
["1"] call gearDialog_create;
if (gear_done) then {sleep 0.001;};
//magazines
_countr = 0;
{
@@ -146,7 +147,8 @@ if (!isNil "_newBackpackType") then {
};
};
} count _backpackMag;
(findDisplay 106) closeDisplay 0;
(findDisplay 106) ctrlActivate 2;
if (gear_done) then {sleep 0.001; disableUserInput false;};
_countr = 0;
{
(unitBackpack player) addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
@@ -156,26 +158,14 @@ if (!isNil "_newBackpackType") then {
} else { [] call _switchUnit; };
[objNull, player, rSwitchMove,_currentAnim] call RE;
player disableConversation true;
//player setVariable ["bodyName",dayz_playerName,true]; //Outcommit (Issue #991) - Also removed in DayZ Mod 1.8
if (_tagSetting) then {
DZE_ForceNameTags = true;
};
/*
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_playerObjName = format["PVDZE_player%1",_playerUID];
call compile format["%1 = player;",_playerObjName];
publicVariableServer _playerObjName;
*/
//melee check
_wpnType = primaryWeapon player;
_ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee"));
if (_ismelee == "true") then {
call dayz_meleeMagazineCheck;
};
//reveal the same objects we do on login
{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);