mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
return key name used to unlock take 2
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@@ -1,5 +1,6 @@
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private["_vehicle"];
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_vehicle = _this select 3;
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private["_vehicle","_key"];
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_vehicle = (_this select 3) select 0;
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_key = (_this select 3) select 1;
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if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_37") , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -14,6 +15,8 @@ if(player distance _vehicle < 10) then {
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} else {
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publicVariable "PVDZE_veh_Lock";
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};
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cutText [format["[%1] used to unlock vehicle.",_key], "PLAIN"];
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};
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s_player_lockUnlock_crtl = -1;
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@@ -4,7 +4,7 @@ scriptName "Functions\misc\fn_selfActions.sqf";
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- Function
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- [] call fnc_usec_selfActions;
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************************************************************/
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private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_resultKeyname","_resultKeyname2","_ownerIDname","_isModular"];
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private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names"];
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if (TradeInprogress) exitWith {}; // Do not allow if any script is running.
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@@ -132,11 +132,14 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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_itemsPlayer = items player;
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_temp_keys = [];
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_temp_keys_names = [];
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// find available keys
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_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
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{
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if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
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_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
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_ownerKeyName = getNumber(configFile >> "CfgWeapons" >> _x >> "displayName");
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_temp_keys_names set [_ownerKeyId,_ownerKeyName];
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_temp_keys set [count _temp_keys,str(_ownerKeyId)];
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};
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} forEach _itemsPlayer;
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@@ -240,20 +243,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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_oldOwner = (_ownerID == dayz_playerUID);
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if(locked _cursorTarget) then {
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if(_hasKey or _oldOwner) then {
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_Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",_cursorTarget, 2, true, true, "", ""];
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//return the key name which unlocked the vehicle adapted from Axe Cop
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_ownerIDname = parsenumber _ownerID;
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_resultKeyname = "ItemKey";
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if (_ownerIDname == 0) exitWith {cutText [format["%1 has ID 0 - No Key possible.",typeOF _cursorTarget], "PLAIN"];};
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if ((_ownerIDname > 0) && (_ownerIDname <= 2500)) then {_resultKeyname = format["ItemKeyGreen%1",_ownerIDname];};
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if ((_ownerIDname > 2500) && (_ownerIDname <= 5000)) then {_resultKeyname = format["ItemKeyRed%1",_ownerIDname-2500];};
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if ((_ownerIDname > 5000) && (_ownerIDname <= 7500)) then {_resultKeyname = format["ItemKeyBlue%1",_ownerIDname-5000];};
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if ((_ownerIDname > 7500) && (_ownerIDname <= 10000)) then {_resultKeyname = format["ItemKeyYellow%1",_ownerIDname-7500];};
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if ((_ownerIDname > 10000) && (_ownerIDname <= 12500)) then {_resultKeyname = format["ItemKeyRed%1",_ownerIDname-10000];};
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_resultKeyname2 = getText (configFile >> "CfgWeapons" >> _resultKeyname >> "displayName");
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{cutText [format["[%1] used to unlock vehicle.",_resultKeyname2], "PLAIN"];};
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_Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select _ownerID)], 2, true, true, "", ""];
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockUnlock_crtl = 1;
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} else {
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