Update vanilla vehicle_getOut log

Vanilla commits:

403861fa1a

b4798403a8
This commit is contained in:
ebayShopper
2017-11-19 10:31:51 -05:00
parent 137f448793
commit 89a43cad8a

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@@ -39,7 +39,7 @@ if (_unit == player) then {
};
//Log to server RPT (could give false pos) - should help admins see who is trying to abuse this.
PVDZ_Server_LogIt = format["Player %1 exited a vehicle(%2) close to buildable object as %3",_unit, (typeof _vehicle), _position];
PVDZ_Server_LogIt = format["Player %1 exited a %2 close to buildable object as %3",_unit, (typeof _vehicle), _position];
publicVariableServer "PVDZ_Server_LogIt";
localize "str_actions_exitBlocked" call dayz_rollingMessages;
@@ -51,7 +51,7 @@ if (_unit == player) then {
if (((speed _vehicle) > 15) or ((speed _vehicle) < -10)) then {
dayz_getoutTime = diag_tickTime;
};
};
//Debug Info
//diag_log format["%1(%4) - %2 - %3, (playerPos: %5, ExitPos: %6, IntersectsWith: %7)",_vehicle,_position,_unit,(speed _vehicle),_playerPos,_exitPosition,_intersectsWith];
//Debug Info
//diag_log format["%1(%4) - %2 - %3, (playerPos: %5, ExitPos: %6, IntersectsWith: %7)",_vehicle,_position,_unit,(speed _vehicle),_playerPos,_exitPosition,_intersectsWith];
};