mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Vehicle selling for advanced trading
This should work fairly okay but I expect there may be a couple exploits and glitches
This commit is contained in:
@@ -13,9 +13,30 @@ private ["_weaps","_mags","_extraText","_all","_total","_arrayOfTraderCat","_tot
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_weaps = _this select 0;
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_mags = _this select 1;
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_extraText = _this select 2;
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_all = _weaps + _mags ;
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_vehTrade = false;
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if (call Z_checkCloseVehicle) then {
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_all = _weaps + _mags + [(typeOf Z_vehicle)];
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_vehTrade = true;
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} else {
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_all = _weaps + _mags;
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};
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_total = count(_all);
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_arrayOfTraderCat = Z_traderData;
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_HasKeyCheck = {
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_obj = _this select 0;
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_inventory = _this select 1;
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_keyFound = false;
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_objectCharacterId = _obj getVariable ["CharacterID","0"];
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_keyColor = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
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{
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if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _keyColor) then {
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if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == _objectCharacterId) then {
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_keyFound = true;
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};
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};
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} count _inventory;
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_keyFound;
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};
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_totalPrice = 0;
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if(_total > 0)then{
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{
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@@ -24,7 +45,6 @@ if(_total > 0)then{
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private ["_cat","_excists","_pic","_text","_type","_sell","_buy","_buyCurrency","_sellCurrency","_worth"];
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_cat = format["Category_%1",(_arrayOfTraderCat select _forEachIndex select 1)];
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_excists = isClass(missionConfigFile >> "CfgTraderCategory" >> _cat >> _y );
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if(_excists)exitWith{
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_pic = "";
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_text = "";
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@@ -44,7 +64,7 @@ if(_total > 0)then{
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};
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case (_type in ["trade_backpacks", "trade_any_vehicle"]) :
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{
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_pic = getText (configFile >> 'CfgVehicles' >> _y >> 'displayName');
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_pic = getText (configFile >> 'CfgVehicles' >> _y >> 'picture');
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_text = getText (configFile >> 'CfgVehicles' >> _y >> 'displayName');
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};
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};
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@@ -52,7 +72,12 @@ if(_total > 0)then{
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if( isNil '_text')then{
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_text = _y;
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};
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_HasKey = true;
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if (_vehTrade && {(typeOf Z_vehicle) == _y}) then {
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_HasKey = [Z_vehicle, _all] call _HasKeyCheck;
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};
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if (!_HasKey) exitWith {};
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_worth = 0;
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if(!Z_SingleCurrency) then {
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@@ -4,13 +4,13 @@ _vehicle = objNull;
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_list = nearestObjects [(getPosATL player), ["AllVehicles"], Z_VehicleDistance];
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{
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if(!isNull _x && local _x && !isPlayer _x && alive _x && !(_x isKindOf "zZombie_base"))then{
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systemChat format["Selected %1",typeOf _x];
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_vehicle = _x;
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};
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}count _list;
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_result = false;
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if(!isNull _vehicle)then{
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Z_vehicle = _vehicle;
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systemChat format["Selected %1",typeOf Z_vehicle];
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_result = true;
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[format["Buying in %1.", typeOf Z_vehicle]] call Z_filleTradeTitle;
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};
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@@ -13,12 +13,12 @@ _vehicle = objNull;
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_list = nearestObjects [(getPosATL player), ["AllVehicles"], Z_VehicleDistance];
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{
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if (!isNull _x && local _x && !isPlayer _x && alive _x && !(_x isKindOf "zZombie_base")) then {
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systemChat format["Selected %1",typeOf _x];
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_vehicle = _x;
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};
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}count _list;
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if (!isNull _vehicle) then {
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systemChat format["Selected %1",typeOf _vehicle];
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_pic = getText (configFile >> 'CfgVehicles' >> (typeOf _vehicle) >> 'picture');
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_formattedText = format [
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@@ -1,4 +1,4 @@
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private ["_index","_tempArray","_outcome","_weaponsArray","_itemsArray","_bpArray","_bpCheckArray","_weaponsCheckArray","_itemsCheckArray"];
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private ["_index","_tempArray","_outcome","_vehCheckArray","_vehArray","_weaponsArray","_itemsArray","_bpArray","_bpCheckArray","_weaponsCheckArray","_itemsCheckArray","_VehKey","_wA","_mA","_money","_itemData","_success"];
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_index = count (Z_SellArray) - 1;
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_tempArray = Z_SellArray;
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@@ -9,8 +9,82 @@ if(_index > -1)then{
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_itemsArray = [];
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_bpArray = [];
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_bpCheckArray = [];
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_vehArray = [];
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_vehCheckArray = [];
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_weaponsCheckArray = [];
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_itemsCheckArray = [];
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_deleteTradedVehicle = {
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private ["_localResult2","_VehKey2"];
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_VehKey2 = _this select 0;
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if ((count _VehKey2) > 0) then {
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{
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if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]) then {
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if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == (_VehKey2 select 0)) then {
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_localResult2 = [player,_x,1] call BIS_fnc_invRemove;
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};
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};
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} forEach (items player);
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if (isNil "_localResult2") then {
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_localResult2 = 0;
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} else {
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PVDZ_obj_Destroy = [(_VehKey2 select 2),(_VehKey2 select 3),player];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle (_VehKey2 select 1);
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};
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} else {
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_localResult2 = 0;
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};
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_localResult2;
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};
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_sellVehicle = {
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private ["_distance","_damage","_tireDmg","_tires","_okToSell","_returnInfo","_textPartIn","_obj","_hitpoints","_objectID","_objectUID","_objectCharacterId","_notSetup","_part_in","_qty_in","_activatingPlayer","_objects","_qty","_vehicle"];
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_vehicle = _this;
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_part_in = typeOf _vehicle;
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_qty_in = 1;
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_activatingPlayer = player;
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_distance = Z_VehicleDistance;
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_returnInfo = [];
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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if (_qty >= _qty_in) then {
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_obj = (_objects select 0);
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_hitpoints = _obj call vehicle_getHitpoints;
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_okToSell = true;
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_tires = 0;
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_tireDmg = 0;
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_damage = 0;
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + _damage;
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_tires = _tires + 1;
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};
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} forEach _hitpoints;
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if(_tireDmg > 0 && _tires > 0) then {
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if((_tireDmg / _tires) > 0.75) then {
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_okToSell = false;
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};
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_objectCharacterId = _obj getVariable ["CharacterID","0"];
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
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if(_okToSell) then {
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_returnInfo = [_objectCharacterId, _obj, _objectID, _objectUID];
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} else {
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systemChat format[localize "str_epoch_player_182",_textPartIn]; _returnInfo = [];
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};
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} else {
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systemChat format[localize "str_epoch_player_245"]; _returnInfo = [];
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};
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};
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_returnInfo;
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};
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{
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private ["_type","_name"];
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_type = _x select 1;
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@@ -32,42 +106,64 @@ if(_index > -1)then{
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_bpArray set [count(_bpArray),_name];
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_bpCheckArray set [count(_bpCheckArray),[_x select 2, _x select 11]];
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};
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case (_type == "trade_any_vehicle") :
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{
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if (local Z_vehicle) then {
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_VehKey = Z_vehicle call _sellVehicle;
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if (count _VehKey > 0) then {
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_vehArray set [count(_vehArray),_VehKey];
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_vehCheckArray set [count(_vehCheckArray),[_x select 2, _x select 11]];
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};
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} else {
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systemChat format["Get in the driver seat to be able to trade to your vehicle."];
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};
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};
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};
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}count Z_SellArray;
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}forEach Z_SellArray;
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if(Z_SellingFrom == 0)then{
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_outcome = [unitBackpack player,_itemsArray,_weaponsArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
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_outcome = [unitBackpack player,_itemsArray,_weaponsArray, _vehArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
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};
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if(Z_SellingFrom == 1)then{
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_outcome = [Z_vehicle,_itemsArray,_weaponsArray,_bpArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
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_outcome = [Z_vehicle,_itemsArray,_weaponsArray,_bpArray, _vehArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
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};
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//gear
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if(Z_SellingFrom == 2)then{
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private ["_localResult", "_vehTraded"];
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_wA = [];
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_mA = [];
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_vehTraded = false;
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{
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_localResult = [player,(_x select 0),1] call BIS_fnc_invRemove;
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if( _localResult != 1)then{
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if(_x select 1 == "trade_items")then{
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_mA set [count(_mA),0];
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if (_x select 1 == "trade_any_vehicle") then {
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_localResult = _vehArray call _deleteTradedVehicle;
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if (_localResult == 1) then {_vehTraded = true;};
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} else {
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_localResult = [player,(_x select 0),1] call BIS_fnc_invRemove;
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if(_localResult != 1)then{
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if(_x select 1 == "trade_items")then{
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_mA set [count(_mA),0];
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}else{
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_wA set [count(_wA),0];
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};
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}else{
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_wA set [count(_wA),0];
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};
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}else{
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if(_x select 1 == "trade_items")then{
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_mA set [count(_mA),1];
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}else{
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_wA set [count(_wA),1];
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if(_x select 1 == "trade_items")then{
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_mA set [count(_mA),1];
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}else{
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_wA set [count(_wA),1];
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};
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};
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};
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}count Z_SellArray;
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}forEach Z_SellArray;
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_outcome set [0,_mA];
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_outcome set [1,_wA];
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_outcome set [2,[]];
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if (_vehTraded) then {
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_outcome set [3,[1]];
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};
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};
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_money = 0;
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@@ -82,6 +178,10 @@ if(_index > -1)then{
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{
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_money = _money + ( ( ((_bpCheckArray select _forEachIndex) select 0) ) * _x) ;
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}forEach (_outcome select 2);
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if (count _outcome > 3) then {
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_money = _money + ((_vehCheckArray select 0) select 0);
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};
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} else {
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{
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_itemData = _itemsCheckArray select _forEachIndex;
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@@ -95,8 +195,11 @@ if(_index > -1)then{
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_itemData = _bpCheckArray select _forEachIndex;
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_money = _money + ( (_itemData select 0) * (_itemData select 1) * _x);
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}forEach (_outcome select 2);
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if ((count _outcome) > 3) then {
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_itemData = _vehCheckArray select 0;
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_money = _money + ((_itemData select 0) * (_itemData select 1));
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};
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};
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if(typeName _money == "SCALAR") then {
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if (Z_SingleCurrency) then {
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_success = [player,_money] call SC_fnc_addCoins;
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@@ -6,13 +6,28 @@
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Author:
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Zupa 2014-09-30
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---------------------------------------------------------------------------- */
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private ["_unit", "_items","_weaps","_normalItems","_normalWeaps", "_count", "_i", "_unit_allItems", "_unit_allItems_types", "_unit_allItems_count", "_item_type", "_item_count", "__returnVar"];
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private ["_unit","_items","_weaps","_normalItems","_normalWeaps","_unit_allItems","_unit_allItems_types","_unit_allItems_count","_bags","_vehInfo","_keyID","_counter","_normalBagss","_inCargo","_deleteVeh","_normalBags","_unit_allWeaps","_unit_allWeaps_types","_unit_allWeaps_count","_unit_allBags","_unit_allBags_types","_unit_allBags_count","_returnVar","_returnMag","_returnWeap","_returnBag"];
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_unit = _this select 0;
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_items = _this select 1;
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_weaps = _this select 2;
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_bags = [];
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if(count _this > 3)then{
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_bags = _this select 3;
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_vehInfo = [];
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_keyID = 0;
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_deleteVeh = false;
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if(count _this > 3) then {
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if (count (_this select 3) > 0) then {
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if (typeName ((_this select 3) select 0) == "STRING") then {
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_bags = _this select 3;
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} else {
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_vehInfo = (_this select 3) select 0;
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_keyID = _vehInfo select 0;
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};
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};
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if (count _this == 5) then {
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_vehInfo = (_this select 4) select 0;
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_keyID = _vehInfo select 0;
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};
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};
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_normalItems = [];
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@@ -78,20 +93,6 @@ _normalItems = _normalItems - ["soldItem"];
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_unit addMagazineCargoGlobal [_x, 1];
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}count _normalItems;
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{
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_inCargo = _normalWeaps find _x;
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if(_inCargo > -1)then{
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_normalWeaps set [_inCargo, "soldItem"];
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_returnWeap set [count(_returnWeap),1];
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}else{
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_returnWeap set [count(_returnWeap),0];
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};
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}count _weaps;
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_normalWeaps = _normalWeaps - ["soldItem"];
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{
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_unit addWeaponCargoGlobal [_x, 1];
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}count _normalWeaps;
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{
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_inCargo = _normalBags find _x;
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if(_inCargo > -1)then{
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@@ -101,12 +102,49 @@ _normalWeaps = _normalWeaps - ["soldItem"];
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_returnBag set [count(_returnBag),0];
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};
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}count _bags;
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_normalWeaps = _normalWeaps - ["soldItem"];
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{
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_unit addBackpackCargoGlobal [_x, 1];
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}count _normalBags;
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if (count _vehInfo > 0) then {
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{
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if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]) then {
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if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == _keyID) then {
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_weaps set [count _weaps, _x];
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_deleteVeh = True;
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};
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};
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} count _normalWeaps;
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};
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{
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_inCargo = _normalWeaps find _x;
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if(_inCargo > -1)then{
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_normalWeaps set [_inCargo, "soldItem"];
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if (!_deleteVeh && {(!(configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]))}) then {
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_returnWeap set [count(_returnWeap),1];
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};
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}else{
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_returnWeap set [count(_returnWeap),0];
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};
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}count _weaps;
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_normalWeaps = _normalWeaps - ["soldItem"];
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{
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_unit addWeaponCargoGlobal [_x, 1];
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}count _normalWeaps;
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_normalWeaps = _normalWeaps - ["soldItem"];
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_returnVar set [0,_returnMag];
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_returnVar set [1,_returnWeap];
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_returnVar set [2,_returnBag];
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_returnVar
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if (_deleteVeh) then {
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_returnVar set [3,[1]];
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PVDZ_obj_Destroy = [(_vehInfo select 2),(_vehInfo select 3),player];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle (_vehInfo select 1);
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};
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_returnVar;
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@@ -47,7 +47,7 @@ DZE_SafeZonePosArray = []; //Prevent players in safeZones from being killed if t
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/****** Advanced Trading Variables ***********/
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DZE_advancedTrading = true; //Use advanced trading system. WARNING: set to false if you use database traders, you should use config-traders anyway!
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Z_AT_FolderLocation = '\z\addons\dayz_code\actions\AdvancedTrading';
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Z_VehicleDistance = 30; // Distance that a vehicle needs to be to see it's content or to sell it.
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Z_VehicleDistance = 40; // Distance that a vehicle needs to be to see it's content or to sell it.
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Z_SingleCurrency = false; // Does your server use a single currency system.
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Z_AllowTakingMoneyFromBackpack = true; // When buying items with DEFAULT CURRENCY to any inventory. Do you allow the trader to take money from your backpack.
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Z_AllowTakingMoneyFromVehicle = true; // When buying items with DEFAULT CURRENCY to any inventory. Do you allow the trader to take money from your vehicle.
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