Fix for crafting multiple SledgeHammers

Revision of https://github.com/EpochModTeam/DayZ-Epoch/pull/1567

Thanks @Namindu
This commit is contained in:
ebaydayz
2016-02-16 17:23:57 -05:00
parent 21a8e678bc
commit 1ade44eb35

View File

@@ -221,34 +221,38 @@ if (_canDo) then {
_craft_doLoop = false;
};
{
player addWeapon _x;
if ((_x == "ItemSledge") && {_x in items player}) then {
_bag = unitBackpack player;
if (!isNull _bag) then {
systemChat format[(localize "str_epoch_player_313"),_x];
_bag addWeaponCargoGlobal [_x,1];
} else {
systemChat format[(localize "str_epoch_player_314"),_x];
_object = createVehicle ["WeaponHolder",position player,[],0,"CAN_COLLIDE"];
_object setVariable ["permaLoot",true];
_object addWeaponCargoGlobal [_x,1];
};
} else {
player addWeapon _x;
};
} forEach _outputWeapons;
{
_itemOut = _x select 0;
_countOut = _x select 1;
if (_itemOut == "ItemWaterbottleUnfilled") then {
if (_waterLevel > 0) then {
_itemOut = format["ItemWaterbottle%1oz",_waterLevel];
};
};
// diag_log format["Checking for water level: %1", _waterLevel];
for "_x" from 1 to _countOut do {
player addMagazine _itemOut;
};
_textCreate = getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName");
// Add crafted item
cutText [format[(localize "str_epoch_player_150"),_textCreate,_countOut], "PLAIN DOWN"];
// sleep here
sleep 1;
} forEach _selectedRecipeOutput;
_tradeComplete = _tradeComplete+1;
@@ -257,7 +261,6 @@ if (_canDo) then {
} else {
// Refund parts since we failed
{player addMagazine _x; } forEach _temp_removed_array;
cutText [format[(localize "str_epoch_player_151"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
};
@@ -285,4 +288,4 @@ if (_canDo) then {
} else {
cutText [(localize "str_epoch_player_64"), "PLAIN DOWN"];
};
DZE_ActionInProgress = false;
DZE_ActionInProgress = false;