test new way of zombie attack using PEH

This commit is contained in:
[VB]AWOL
2013-11-27 20:36:47 -06:00
parent e509bd5cfc
commit 177138f7ac
3 changed files with 30 additions and 11 deletions

View File

@@ -17,23 +17,21 @@ if ((speed _vehicle > 10)) exitWith {
if (r_player_unconscious && _vehicle == player && _type == "zombie") then {
_rnd = (round(random 4)) + 1;
_move = "ZombieFeed" + str(_rnd);
_zattacktype = 0;
} else {
if (_type == "zombie") then {
_rnd = (round(random 9)) + 1;
_move = "ZombieStandingAttack" + str(_rnd);
} else {
_move = "Dog_Attack";
};
_zattacktype = 1;
_rnd = (round(random 9)) + 1;
_move = "ZombieStandingAttack" + str(_rnd);
};
_dir = [_unit,player] call BIS_Fnc_dirTo;
_unit setDir _dir;
// _unit playMove _move;
_dir = [_unit,player] call BIS_Fnc_dirTo;
if (local _unit) then {
_unit setDir _dir;
_unit switchMove _move;
} else {
[objNull, _unit, rSwitchMove, _move] call RE;
PVDZE_zmb_switchMove = [_unit,_zattacktype,_rnd,_dir];
(owner _unit) publicVariableClient "PVDZE_zmb_switchMove";
};
//Wait

View File

@@ -298,6 +298,25 @@ if (!isDedicated) then {
//_pos = getPosATL _unit;
//_id = [_pos,_unit] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
};
// perform attack locally [_zattacktype,_rnd,_dir]
local_animateZed = {
private ["_move","_rnd","_animtype","_animnum","_dir","_unit"];
_unit = _this select 0;
if (local _unit) then {
_animtype = _this select 1;
_animnum = _this select 2;
_dir = _this select 3;
if (_animtype == 0) then {
_move = "ZombieFeed" + str(_rnd);
} else {
_move = "ZombieStandingAttack" + str(_rnd);
};
_unit setDir _dir;
_unit switchMove _move;
};
};
dayz_equipCheck = {
private ["_empty", "_needed","_diff","_success"];

View File

@@ -79,7 +79,9 @@ if (!isDedicated) then {
"PVDZE_obj_Fire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn};
"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {cutText[(_this select 1),"PLAIN DOWN"];};
"PVDZE_obj_Debris" addPublicVariableEventHandler {(_this select 1) call local_roadDebris};
"PVDZE_zmb_switchMove" addPublicVariableEventHandler {(_this select 1) call local_animateZed};
//"PVDZE_obj_Debris" addPublicVariableEventHandler {(_this select 1) call local_roadDebris};
"norrnRaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
"norrnRnoAnim" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};