mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Loot Defines done, need to do building loot now
Add legacy loot defines, needs new blood bags if server wants to use bloodtype system.
This commit is contained in:
@@ -37,6 +37,10 @@ class CfgLoot
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#include "Groups\Consumable.hpp"
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#include "Groups\ConsumableItems.hpp"
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#include "Groups\Parts.hpp"
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//DZE
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#include "Groups\Weapons.hpp"
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#include "Groups\Clothes.hpp"
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#include "Groups\Backpacks.hpp"
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// Points of interest
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#include "Groups\CrashSite.hpp"
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@@ -66,6 +70,7 @@ class CfgLoot
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#include "Groups\Zombies\Hunter.hpp"
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#include "Groups\Zombies\Police.hpp"
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#include "Groups\Zombies\Military.hpp"
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#include "Groups\Zombies\Worker.hpp" //DZE
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#undef DZ_BP_VestPouch
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#undef DZ_BP_Patrol
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@@ -139,7 +144,7 @@ class CfgLoot
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#include "Buildings\Misc.hpp"
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};
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};
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/* //OLD SYSTEM MAKE INTO LEGACY SYSTEM?
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#include "CfgLootSmall.hpp"
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class CfgLootLegacy {
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trash[] = {
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@@ -651,5 +656,4 @@ class CfgLootLegacy {
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,{"Remington870_lamp",0.35}
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,{"M1014",0.4}
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};
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};
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*/
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};
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@@ -1,5 +1,4 @@
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// This file is kept as a reference prior to release, delete if I forget
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/*class CfgLootSmall {
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class CfgLootSmall {
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trash[] = {
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{"TrashTinCan",0.5},
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{"TrashJackDaniels",0.05},
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@@ -274,4 +273,4 @@
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{"M9SD",0.04},
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{"revolver_gold_EP1",0.01}
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};
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}; */
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};
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@@ -75,6 +75,11 @@ AmmoMilitaryLow[] =
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{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
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//DZE
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{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
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{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
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{Loot_MAGAZINE, 4, 5x_22_LR_17_HMR},
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{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
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{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
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{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
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{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
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{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
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@@ -286,4 +291,44 @@ AmmoUN[] =
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{Loot_MAGAZINE, 3, SmokeShell},
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{Loot_MAGAZINE, 3, SmokeShellRed},
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{Loot_MAGAZINE, 3, SmokeShellGreen}
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};
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//DZE
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sniperriflesammo[] = {
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{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK}
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,{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1}
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,{Loot_MAGAZINE, 2, 10Rnd_127x99_m107}
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,{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD}
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,{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR}
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,{Loot_MAGAZINE, 4, 5Rnd_762x51_M24}
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,{Loot_MAGAZINE, 4, 5x_22_LR_17_HMR}
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,{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR}
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,{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
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};
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assaultrifleammo[] = {
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{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD}
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,{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58}
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,{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47}
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,{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag}
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,{Loot_MAGAZINE, 10, 30Rnd_545x39_AK}
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,{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD}
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,{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL}
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};
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machinegunammo[] = {
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{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag}
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,{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK}
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,{Loot_MAGAZINE, 4, 100Rnd_556x45_M249}
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,{Loot_MAGAZINE, 3, 100Rnd_762x51_M240}
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,{Loot_MAGAZINE, 3, 100Rnd_762x54_PK}
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,{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
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};
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machinegunammoexpl[] = {
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{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag}
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,{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK}
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,{Loot_MAGAZINE, 4, 100Rnd_556x45_M249}
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,{Loot_MAGAZINE, 3, 100Rnd_762x51_M240}
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,{Loot_MAGAZINE, 3, 100Rnd_762x54_PK}
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,{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
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,{Loot_MAGAZINE, 1, MAAWS_HEAT}
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,{Loot_MAGAZINE, 2, PipeBomb}
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};
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@@ -12,5 +12,5 @@ militarybackpacks[] = {
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{Loot_BACKPACK, 2, DZ_GunBag_EP1},
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{Loot_BACKPACK, 2, DZ_CivilBackpack_EP1},
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{Loot_BACKPACK, 2, DZ_Backpack_EP1},
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{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1},
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{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1}
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};
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@@ -43,19 +43,6 @@ sniperrifles[] = {
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,{Loot_WEAPON, 1, M14_EP1}
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,{Loot_WEAPON, 1, DMR}
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};
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/*
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sniperriflesammo[] = {
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{Loot_WEAPON, 10, 30Rnd_545x39_AKSD}
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,{Loot_WEAPON, 10, 5Rnd_127x108_KSVK}
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,{Loot_WEAPON, 10, 5Rnd_86x70_L115A1}
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,{Loot_WEAPON, 10, 10Rnd_127x99_m107}
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,{Loot_WEAPON, 10, 10Rnd_762x54_SVD}
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,{Loot_WEAPON, 10, 20Rnd_762x51_DMR}
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,{Loot_WEAPON, 10, 5Rnd_762x51_M24}
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,{Loot_WEAPON, 10, 5x_22_LR_17_HMR}
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,{Loot_WEAPON, 10, 20Rnd_762x51_SB_SCAR}
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,{Loot_WEAPON, 10, 20Rnd_9x39_SP5_VSS}
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}; */
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submachinegun[] = {
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{Loot_WEAPON, 2, UZI_EP1}
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,{Loot_WEAPON, 1.5, bizon}
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@@ -98,16 +85,6 @@ assaultrifles[] = {
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,{Loot_WEAPON, 0.1, BAF_L85A2_RIS_Holo}
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,{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo}
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};
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/*
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assaultrifleammo[] = {
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{Loot_WEAPON, 10, 30Rnd_762x39_SA58}
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,{Loot_WEAPON, 10, 30Rnd_762x39_AK47}
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,{Loot_WEAPON, 10, 30Rnd_556x45_Stanag}
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,{Loot_WEAPON, 10, 30Rnd_545x39_AK}
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,{Loot_WEAPON, 10, 30Rnd_556x45_StanagSD}
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,{Loot_WEAPON, 10, 20Rnd_762x51_FNFAL}
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};
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*/
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machineguns[] = {
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{Loot_WEAPON, 1.1, RPK_74}
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,{Loot_WEAPON, 1.1, M8_SAW}
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@@ -122,28 +99,8 @@ machineguns[] = {
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,{Loot_WEAPON, 0.8, M249_EP1_DZ}
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,{Loot_WEAPON, 0.5, Mk_48_DZ}
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};
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/*
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machinegunammo[] = {
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{Loot_WEAPON, 10, 100Rnd_556x45_BetaCMag}
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,{Loot_WEAPON, 10, 75Rnd_545x39_RPK}
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,{Loot_WEAPON, 10, 100Rnd_556x45_M249}
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,{Loot_WEAPON, 10, 100Rnd_762x51_M240}
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,{Loot_WEAPON, 10, 100Rnd_762x54_PK}
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,{Loot_WEAPON, 10, 200Rnd_556x45_M249}
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};
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machinegunammoexpl[] = {
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{Loot_WEAPON, 10, 100Rnd_556x45_BetaCMag}
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,{Loot_WEAPON, 10, 75Rnd_545x39_RPK}
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,{Loot_WEAPON, 10, 100Rnd_556x45_M249}
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,{Loot_WEAPON, 10, 100Rnd_762x51_M240}
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,{Loot_WEAPON, 10, 100Rnd_762x54_PK}
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,{Loot_WEAPON, 10, 200Rnd_556x45_M249}
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,{Loot_WEAPON, 10, MAAWS_HEAT}
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,{Loot_WEAPON, 10, PipeBomb}
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};
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militaryshotguns[] = {
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{Loot_WEAPON, 10, Saiga12K}
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,{Loot_WEAPON, 10, Remington870_lamp}
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,{Loot_WEAPON, 10, M1014}
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};
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*/
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{Loot_WEAPON, 2, Saiga12K}
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,{Loot_WEAPON, 2, Remington870_lamp}
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,{Loot_WEAPON, 2, M1014}
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};
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@@ -14,4 +14,10 @@ CHANGED WEAPON CLASSES
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{Loot_WEAPON, 1, M9SD},
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{Loot_WEAPON, 2, G17_DZ},
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{Loot_WEAPON, 2, Revolver_DZ},
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{Loot_WEAPON, 0.5, revolver_gold_EP1},
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{Loot_WEAPON, 0.5, revolver_gold_EP1},
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Create switchable blood system with variable.
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Convert (if old system) to ItemBloodbag
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bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS
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wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS
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