mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add XM8, add black mk16, mk17
- Add DZ versions for Arma 2 M8, Mk17 Sniper, Mk17 Sniper SD, M110
This commit is contained in:
@@ -139,8 +139,8 @@ weaponsEU[] =
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// Sniper Rifles
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{Loot_WEAPON, 1, L115A3_DZ}, // Tan Lapua
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{Loot_WEAPON, 1, L115A3_2_DZ}, // Green Lapua
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{Loot_WEAPON, 4, SCAR_H_LNG_Sniper_SD},
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{Loot_WEAPON, 4, SCAR_H_LNG_Sniper},
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{Loot_WEAPON, 4, MK17_Sniper_SD_DZ},
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{Loot_WEAPON, 4, MK17_Sniper_DZ},
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{Loot_WEAPON, 2, HK417_Sniper_SD_DZ},
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{Loot_WEAPON, 2, HK417_Sniper_DZ},
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{Loot_WEAPON, 1, RSASS_DZ},
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@@ -166,10 +166,11 @@ weaponsEU[] =
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{Loot_WEAPON, 5, G36C_Camo_DZ},
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{Loot_WEAPON, 5, G36K_Camo_DZ},
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{Loot_WEAPON, 5, G36C_Camo_Holo_SD_DZ},
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{Loot_WEAPON, 5, m8_compact},
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{Loot_WEAPON, 5, m8_sharpshooter},
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{Loot_WEAPON, 5, m8_holo_sd},
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{Loot_WEAPON, 5, m8_carbine},
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{Loot_WEAPON, 5, XM8_Compact_DZ},
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{Loot_WEAPON, 5, XM8_Sharpsh_DZ},
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{Loot_WEAPON, 5, XM8_SD_DZ},
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{Loot_WEAPON, 5, XM8_DZ},
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{Loot_WEAPON, 5, XM8_GL_DZ},
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{Loot_WEAPON, 5, L85A2_DZ},
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{Loot_WEAPON, 5, HK53A3_DZ},
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{Loot_WEAPON, 5, Famas_DZ},
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@@ -187,7 +188,7 @@ weaponsEU[] =
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{Loot_WEAPON, 3, MK17_ACOG_SD_DZ},
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// Machine Guns
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{Loot_WEAPON, 6, M8_SAW},
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{Loot_WEAPON, 6, XM8_SAW_DZ},
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{Loot_WEAPON, 4, L110A1_DZ},
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{Loot_WEAPON, 4, MG36_Camo_DZ},
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{Loot_WEAPON, 4, MG36_DZ},
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@@ -206,7 +207,7 @@ weaponsCZ[] =
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// Sniper Rifles
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{Loot_WEAPON, 3, CZ750_DZ},
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{Loot_WEAPON, 3, M110_NVG_EP1}, // Technically a US rifle, but the CZ group does not have a DMR type rifle.
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{Loot_WEAPON, 3, M110_NV_DZ}, // Technically a US rifle, but the CZ group does not have a DMR type rifle.
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{Loot_WEAPON, 1, XM2010_DZ}, // High value weapon, low spawn chance.
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// Submachine Guns
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@@ -142,9 +142,9 @@ class Category_8 {
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class M249_m145_EP1_DZE {type = "trade_weapons";buy[] = {5,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
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class m240_scoped_EP1_DZE {type = "trade_weapons";buy[] = {5,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
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class Pecheneg_DZ {type = "trade_weapons";buy[] = {5,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
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class SCAR_H_LNG_Sniper {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class SCAR_H_LNG_Sniper_SD {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
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class M110_NVG_EP1 {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
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class MK17_Sniper_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class MK17_Sniper_SD_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
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class M110_NV_DZ {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
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class RSASS_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class HK417_Sniper_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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@@ -142,9 +142,9 @@ class Category_3 {
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class M249_m145_EP1_DZE {type = "trade_weapons";buy[] = {5,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
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class m240_scoped_EP1_DZE {type = "trade_weapons";buy[] = {5,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
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class Pecheneg_DZ {type = "trade_weapons";buy[] = {5,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
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class SCAR_H_LNG_Sniper {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class SCAR_H_LNG_Sniper_SD {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
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class M110_NVG_EP1 {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
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class MK17_Sniper_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class MK17_Sniper_SD_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
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class M110_NV_DZ {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
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class RSASS_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class HK417_Sniper_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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@@ -190,10 +190,21 @@ class Category_16 {
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class CTAR21_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class CTAR21_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class CTAR21_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class m8_compact {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class m8_sharpshooter {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class m8_holo_sd {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class m8_carbine {type = "trade_weapons";buy[] = {5,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class XM8_Compact_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class XM8_DES_Compact_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class XM8_GREY_Compact_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class XM8_GREY_2_Compact_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class XM8_DZ {type = "trade_weapons";buy[] = {5,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class XM8_DES_DZ {type = "trade_weapons";buy[] = {5,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class XM8_GREY_DZ {type = "trade_weapons";buy[] = {5,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class XM8_GREY_2_DZ {type = "trade_weapons";buy[] = {5,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class XM8_GL_DZ {type = "trade_weapons";buy[] = {9,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class XM8_DES_GL_DZ {type = "trade_weapons";buy[] = {9,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class XM8_GREY_GL_DZ {type = "trade_weapons";buy[] = {9,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class XM8_Sharpsh_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
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class XM8_DES_Sharpsh_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
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class XM8_GREY_Sharpsh_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
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class XM8_SD_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class CZ805_A1_DZ {type = "trade_weapons";buy[] = {5,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class CZ805_A1_GL_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class CZ805_A2_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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@@ -631,7 +642,9 @@ class Category_18 {
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class RPK_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {14,"ItemGoldBar"};};
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class UK59_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
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class PKM_DZ {type = "trade_weapons";buy[] = {3,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
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class M8_SAW {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
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class XM8_SAW_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
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class XM8_DES_SAW_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
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class XM8_GREY_SAW_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
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class L86A2_LSW_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
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class MG36_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
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class MG36_Camo_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
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@@ -100,6 +100,7 @@ class CfgWeapons
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#include "Rifles\CTAR21.hpp"
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#include "Rifles\Masada.hpp"
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#include "Rifles\MK16.hpp"
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#include "Rifles\XM8.hpp"
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class M14_EP1;
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#include "Rifles\M14.hpp"
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@@ -108,6 +109,7 @@ class CfgWeapons
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#include "Rifles\HK417.hpp"
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#include "Rifles\MK14.hpp"
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#include "Rifles\MK17.hpp"
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#include "Rifles\M110.hpp"
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//CZ 805
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#include "Rifles\CZ805.hpp"
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29
SQF/dayz_code/Configs/CfgWeapons/Rifles/M110.hpp
Normal file
29
SQF/dayz_code/Configs/CfgWeapons/Rifles/M110.hpp
Normal file
@@ -0,0 +1,29 @@
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class M110_NVG_EP1;
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class M110_NV_DZ: M110_NVG_EP1 {
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displayName = $STR_DZ_WPN_M110_NV_NAME;
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descriptionShort = $STR_DZ_WPN_M110_NV_DESC;
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class OpticsModes
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{
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class HTWS
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{
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opticsID = 1;
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useModelOptics = "true";
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opticsZoomMin = 0.0293;
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distanceZoomMin = 300;
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opticsZoomMax = 0.0293;
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distanceZoomMax = 300;
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opticsZoomInit = 0.0293;
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memoryPointCamera = "eye";
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opticsFlare = "true";
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opticsDisablePeripherialVision = "true";
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cameraDir = "";
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opticsPPEffects[] = {};
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visionMode[] = {"Normal","NVG"};
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thermalMode[] = {};
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discretefov[] = {0.0755,0.0249};
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discreteInitIndex = 0;
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discreteDistance[] = {100,200,300,400,500,600,700,800};
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discreteDistanceInitIndex = 2;
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};
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};
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};
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@@ -426,6 +426,38 @@ class MK16_GL_ACOG_SD_DZ : MK16_CCO_SD_DZ
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};
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};
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class MK16_BL_CCO_DZ : MK16_CCO_DZ
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{
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model = "\RH_mgswp\RH_scarLb_aim.p3d";
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picture = "\RH_mgswp\inv\scarlb_aim.paa";
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class Attachments {};
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class ItemActions {};
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};
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class MK16_BL_GL_ACOG_DZ : MK16_GL_ACOG_DZ
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{
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model = "\RH_mgswp\RH_Scarlb_gl_acog.p3d";
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picture = "\RH_mgswp\inv\Scarlb_gl_acog.paa";
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class Attachments {};
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class ItemActions {};
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};
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class MK16_BL_Holo_SD_DZ : MK16_Holo_SD_DZ
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{
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model = "\RH_mgswp\RH_Scarlb_sd_eotech.p3d";
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picture = "\RH_mgswp\inv\scarlb_sd_eotech.paa";
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class Attachments {};
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class ItemActions {};
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};
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class MK16_BL_GL_CCO_SD_DZ : MK16_GL_CCO_SD_DZ
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{
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model = "\RH_mgswp\RH_Scarlb_sd_gl_aim.p3d";
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picture = "\RH_mgswp\inv\Scarlb_sd_gl_aim.paa";
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class Attachments {};
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class ItemActions {};
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};
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#undef MK16_ACOG
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#undef MK16_Laser
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#undef MK16_M203
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@@ -71,7 +71,7 @@ class MK17_DZ : M4A1
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class Single: Mode_SemiAuto
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{
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begin1[] = {"\RH_mgswp\sound\scarh",1.77828,1,1700};
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begin1[] = {"\RH_mgswp\sound\scarh",1.77828,1,1100};
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soundBegin[] = {"begin1",1};
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dispersion = 0.0025;
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reloadtime = 0.096;
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@@ -88,7 +88,7 @@ class MK17_DZ : M4A1
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};
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class FullAuto: Mode_FullAuto
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{
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begin1[] = {"\RH_mgswp\sound\scarh",1.77828,1,1700};
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begin1[] = {"\RH_mgswp\sound\scarh",1.77828,1,1100};
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soundBegin[] = {"begin1",1};
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dispersion = 0.0025;
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reloadtime = 0.096;
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@@ -392,6 +392,83 @@ class MK17_GL_Holo_SD_DZ : MK17_CCO_SD_DZ
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};
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};
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class MK17_BL_Holo_DZ : MK17_Holo_DZ
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{
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model = "\RH_mgswp\RH_Scarhb_eotech.p3d";
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picture = "\RH_mgswp\inv\scarhb_eotech.paa";
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class Attachments {};
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class ItemActions {};
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};
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class MK17_BL_GL_ACOG_DZ : MK17_GL_ACOG_DZ
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{
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model = "\RH_mgswp\RH_Scarhb_gl_acog.p3d";
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picture = "\RH_mgswp\inv\Scarhb_gl_acog.paa";
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class Attachments {};
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class ItemActions {};
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};
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class MK17_BL_CCO_SD_DZ : MK17_CCO_SD_DZ
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{
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model = "\RH_mgswp\RH_scarhb_sd_aim.p3d";
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picture = "\RH_mgswp\inv\scarhb_sd_aim.paa";
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class Attachments {};
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class ItemActions {};
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};
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class MK17_BL_GL_Holo_SD_DZ : MK17_GL_Holo_SD_DZ
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{
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model = "\RH_mgswp\RH_scarhb_sd_gl_eotech.p3d";
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picture = "\RH_mgswp\inv\scarhb_sd_gl_eotech.paa";
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class Attachments {};
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class ItemActions {};
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};
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class SCAR_H_LNG_Sniper;
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class MK17_Sniper_DZ: SCAR_H_LNG_Sniper {
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descriptionShort = $STR_DZ_WPN_MK17_SNIPER_DESC;
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};
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class SCAR_H_LNG_Sniper_SD;
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class MK17_Sniper_SD_DZ: SCAR_H_LNG_Sniper_SD {
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descriptionShort = $STR_DZ_WPN_MK17SD_SNIPER_DESC;
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modes[] = {"SCAR_H_SD_Single","SCAR_H_SD_FullAuto"};
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class SCAR_H_SD_Single: Mode_SemiAuto
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{
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begin1[] = {"\RH_mgswp\sound\scarh_sd",1.0,1,75};
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soundBegin[] = {"begin1",1};
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dispersion = 0.0015;
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reloadTime = 0.1;
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recoil = "recoil_single_primary_3outof10";
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recoilProne = "recoil_single_primary_prone_2outof10";
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minRange = 2;
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minRangeProbab = 0.1;
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midRange = 250;
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midRangeProbab = 0.7;
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maxRange = 350;
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maxRangeProbab = 0.5;
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aiRateOfFireDistance = 350;
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};
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class SCAR_H_SD_FullAuto: Mode_FullAuto
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{
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begin1[] = {"\RH_mgswp\sound\scarh_sd",1.0,1,75};
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soundBegin[] = {"begin1",1};
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end1[] = {"\ca\sounds_E\weapons_E\SCAR\SCAR_SD_single1",2.5118864,1,50};
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end2[] = {"\ca\sounds_E\weapons_E\SCAR\SCAR_SD_single2",2.5118864,1,50};
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soundEnd[] = {"end1",0.5,"end2",0.5};
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dispersion = 0.004;
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reloadTime = 0.1;
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recoil = "recoil_single_primary_2outof10";
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recoilProne = "recoil_single_primary_prone_2outof10";
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minRange = 2;
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minRangeProbab = 0.1;
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midRange = 50;
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midRangeProbab = 0.58;
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maxRange = 100;
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maxRangeProbab = 0.04;
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};
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};
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#undef MK17_ACOG
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#undef MK17_Laser
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477
SQF/dayz_code/Configs/CfgWeapons/Rifles/XM8.hpp
Normal file
477
SQF/dayz_code/Configs/CfgWeapons/Rifles/XM8.hpp
Normal file
@@ -0,0 +1,477 @@
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class m8_carbine;
|
||||
class XM8_DZ: m8_carbine {
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_XM8_CARBINE_NAME;
|
||||
descriptionShort = $STR_DSS_XM8;
|
||||
model = "\RH_mgswp\RH_xm8.p3d";
|
||||
picture = "\RH_mgswp\inv\xm8.paa";
|
||||
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
|
||||
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\AK.rtm"};
|
||||
|
||||
magazines[] =
|
||||
{
|
||||
30Rnd_556x45_G36,
|
||||
100Rnd_556x45_BetaCMag,
|
||||
30Rnd_556x45_Stanag,
|
||||
20Rnd_556x45_Stanag,
|
||||
60Rnd_556x45_Stanag_tape_ice_DZE
|
||||
};
|
||||
|
||||
class Single: Mode_SemiAuto
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.08;
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
dispersion = 0.00175;
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.3;
|
||||
midRange = 250;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 350;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
class Burst: Mode_Burst
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.08;
|
||||
soundBurst = 0;
|
||||
ffCount = 3;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
dispersion = 0.00175;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.3;
|
||||
midRange = 25;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 70;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
class FullAuto: Mode_FullAuto
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.08;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
dispersion = 0.00175;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.3;
|
||||
midRange = 25;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 70;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
};
|
||||
|
||||
class XM8_DES_DZ: XM8_DZ {
|
||||
model = "\RH_mgswp\RH_xm8d.p3d";
|
||||
picture = "\RH_mgswp\inv\xm8d.paa";
|
||||
};
|
||||
|
||||
class XM8_GREY_DZ: XM8_DZ {
|
||||
model = "\Ca\Weapons_PMC\XM8\m8_carbine.p3d";
|
||||
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_ca.paa";
|
||||
};
|
||||
|
||||
class XM8_GREY_2_DZ: XM8_DZ {
|
||||
model = "\Ca\Weapons_PMC\XM8\m8_carbine_pmc.p3d";
|
||||
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_CQC_ca.paa";
|
||||
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\SCAR\Data\Anim\SCAR.rtm"};
|
||||
};
|
||||
|
||||
class m8_carbineGL;
|
||||
class XM8_GL_DZ: m8_carbineGL {
|
||||
displayName = $STR_DZ_WPN_XM8_GL_CARBINE_NAME;
|
||||
model = "\RH_mgswp\RH_xm8gl.p3d";
|
||||
picture = "\RH_mgswp\inv\xm8gl.paa";
|
||||
muzzles[] = {"this","XM320Muzzle"};
|
||||
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
|
||||
handAnim[] = {"OFP2_ManSkeleton","\CA\weapons2\Data\Anim\XM8GL.rtm"};
|
||||
|
||||
magazines[] =
|
||||
{
|
||||
30Rnd_556x45_G36,
|
||||
100Rnd_556x45_BetaCMag,
|
||||
30Rnd_556x45_Stanag,
|
||||
20Rnd_556x45_Stanag,
|
||||
60Rnd_556x45_Stanag_tape_ice_DZE
|
||||
};
|
||||
|
||||
class Single: Mode_SemiAuto
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.08;
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
dispersion = 0.00175;
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.3;
|
||||
midRange = 250;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 350;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
class Burst: Mode_Burst
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
soundBurst = 0;
|
||||
ffCount = 3;
|
||||
reloadTime = 0.08;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
dispersion = 0.00175;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.3;
|
||||
midRange = 25;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 70;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
class FullAuto: Mode_FullAuto
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.08;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
dispersion = 0.00175;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.3;
|
||||
midRange = 25;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 70;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
};
|
||||
|
||||
class XM8_DES_GL_DZ: XM8_GL_DZ {
|
||||
model = "\RH_mgswp\RH_xm8dgl.p3d";
|
||||
picture = "\RH_mgswp\inv\xm8dgl.paa";
|
||||
};
|
||||
|
||||
class XM8_GREY_GL_DZ: XM8_GL_DZ {
|
||||
model = "\Ca\Weapons_PMC\XM8\m8_carbineGL.p3d";
|
||||
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_xm320_ca.paa";
|
||||
};
|
||||
|
||||
class m8_compact;
|
||||
class XM8_Compact_DZ: m8_compact {
|
||||
displayName = $STR_DZ_WPN_XM8_COMPACT_NAME;
|
||||
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
|
||||
model = "\RH_mgswp\RH_xm8c.p3d";
|
||||
picture = "\RH_mgswp\inv\xm8c.paa";
|
||||
|
||||
magazines[] =
|
||||
{
|
||||
30Rnd_556x45_G36,
|
||||
100Rnd_556x45_BetaCMag,
|
||||
30Rnd_556x45_Stanag,
|
||||
20Rnd_556x45_Stanag,
|
||||
60Rnd_556x45_Stanag_tape_ice_DZE
|
||||
};
|
||||
|
||||
class Single: Mode_SemiAuto
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.08;
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
dispersion = 0.002;
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 150;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 300;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
class Burst: Mode_Burst
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.08;
|
||||
soundBurst = 0;
|
||||
ffCount = 3;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
dispersion = 0.002;
|
||||
minRange = 1;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 60;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 100;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
class FullAuto: Mode_FullAuto
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.08;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
dispersion = 0.002;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 20;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 60;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
};
|
||||
|
||||
class XM8_DES_Compact_DZ: XM8_Compact_DZ {
|
||||
model = "\RH_mgswp\RH_xm8dc.p3d";
|
||||
picture = "\RH_mgswp\inv\xm8dc.paa";
|
||||
};
|
||||
|
||||
class XM8_GREY_Compact_DZ: XM8_Compact_DZ {
|
||||
model = "\Ca\Weapons_PMC\XM8\m8_compact.p3d";
|
||||
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_compact_ca.paa";
|
||||
};
|
||||
|
||||
class XM8_GREY_2_Compact_DZ: XM8_Compact_DZ {
|
||||
model = "\Ca\Weapons_PMC\XM8\m8_compact_pmc.p3d";
|
||||
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_compact_cco_ca.paa";
|
||||
class FlashLight
|
||||
{
|
||||
color[] = {0.9,0.9,0.7,0.9};
|
||||
ambient[] = {0.1,0.1,0.1,1.0};
|
||||
position = "flash dir";
|
||||
direction = "flash";
|
||||
angle = 30;
|
||||
scale[] = {1,1,0.5};
|
||||
brightness = 0.1;
|
||||
};
|
||||
};
|
||||
|
||||
class m8_sharpshooter;
|
||||
class XM8_Sharpsh_DZ: m8_sharpshooter {
|
||||
displayName = $STR_DZ_WPN_XM8_SHARPSHOOTER_NAME;
|
||||
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
|
||||
model = "\RH_mgswp\RH_xm8sh.p3d";
|
||||
picture = "\RH_mgswp\inv\xm8sh.paa";
|
||||
|
||||
magazines[] =
|
||||
{
|
||||
30Rnd_556x45_G36,
|
||||
100Rnd_556x45_BetaCMag,
|
||||
30Rnd_556x45_Stanag,
|
||||
20Rnd_556x45_Stanag,
|
||||
60Rnd_556x45_Stanag_tape_ice_DZE
|
||||
};
|
||||
|
||||
class Single: Mode_SemiAuto
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.08;
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
dispersion = 0.0007;
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.3;
|
||||
midRange = 250;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 400;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
class Burst: Mode_Burst
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.08;
|
||||
soundBurst = 0;
|
||||
ffCount = 3;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
dispersion = 0.0007;
|
||||
minRange = 1;
|
||||
minRangeProbab = 0.2;
|
||||
midRange = 80;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 120;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
class FullAuto: Mode_FullAuto
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.08;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
dispersion = 0.0007;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 25;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 70;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
};
|
||||
|
||||
class XM8_DES_Sharpsh_DZ: XM8_Sharpsh_DZ {
|
||||
model = "\RH_mgswp\RH_xm8dsh.p3d";
|
||||
picture = "\RH_mgswp\inv\xm8dsh.paa";
|
||||
};
|
||||
|
||||
class XM8_GREY_Sharpsh_DZ: XM8_Sharpsh_DZ {
|
||||
model = "\Ca\Weapons_PMC\XM8\m8_sharpshooter.p3d";
|
||||
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_sharp_ca.paa";
|
||||
};
|
||||
|
||||
class m8_SAW;
|
||||
class XM8_SAW_DZ: m8_SAW {
|
||||
displayName = $STR_DZ_WPN_XM8_SAW_NAME;
|
||||
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
|
||||
model = "\RH_mgswp\RH_xm8saw.p3d";
|
||||
picture = "\RH_mgswp\inv\xm8saw.paa";
|
||||
|
||||
magazines[] =
|
||||
{
|
||||
100Rnd_556x45_BetaCMag,
|
||||
30Rnd_556x45_G36,
|
||||
30Rnd_556x45_Stanag,
|
||||
20Rnd_556x45_Stanag,
|
||||
60Rnd_556x45_Stanag_tape_ice_DZE
|
||||
};
|
||||
|
||||
modes[] = {"FullAuto"};
|
||||
|
||||
class FullAuto: Mode_FullAuto
|
||||
{
|
||||
recoil = "recoil_auto_machinegun_5outof10";
|
||||
recoilProne = "recoil_auto_machinegun_prone_5outof10";
|
||||
dispersion = 0.002;
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundBurst = 0;
|
||||
minRange = 1;
|
||||
minRangeProbab = 0.3;
|
||||
midRange = 5;
|
||||
midRangeProbab = 0.58;
|
||||
maxRange = 10;
|
||||
maxRangeProbab = 0.04;
|
||||
showToPlayer = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class XM8_DES_SAW_DZ: XM8_SAW_DZ {
|
||||
model = "\RH_mgswp\RH_xm8dsaw.p3d";
|
||||
picture = "\RH_mgswp\inv\xm8dsaw.paa";
|
||||
};
|
||||
|
||||
class XM8_GREY_SAW_DZ: XM8_SAW_DZ {
|
||||
model = "\Ca\Weapons_PMC\XM8\m8_SAW.p3d";
|
||||
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_auto_ca.paa";
|
||||
};
|
||||
|
||||
class XM8_SD_DZ: XM8_DZ {
|
||||
displayName = $STR_DZ_WPN_XM8_CARBINE_SD_NAME;
|
||||
reloadMagazineSound[] = {"\RH_mgswp\sound\xm8_reload",0.0316228,1,20};
|
||||
model = "\Ca\Weapons_PMC\XM8\m8_Sup_HOLO.p3d";
|
||||
picture = "\ca\Weapons_PMC\Data\ui\w_xm8_supHOLO_ca.paa";
|
||||
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\SCAR\Data\Anim\SCAR.rtm"};
|
||||
|
||||
class OpticsModes
|
||||
{
|
||||
class CCO
|
||||
{
|
||||
opticsID = 1;
|
||||
useModelOptics = 0;
|
||||
opticsPPEffects[] = {};
|
||||
distanceZoomMin = 100;
|
||||
distanceZoomMax = 100;
|
||||
discreteDistance[] = {100};
|
||||
discreteDistanceInitIndex = 0;
|
||||
opticsZoomMin = 0.25;
|
||||
opticsZoomInit = 0.5;
|
||||
opticsZoomMax = 1.1;
|
||||
memoryPointCamera = "eye";
|
||||
visionMode[] = {};
|
||||
opticsFlare = 0;
|
||||
opticsDisablePeripherialVision = 0;
|
||||
cameraDir = "";
|
||||
};
|
||||
};
|
||||
|
||||
magazines[] =
|
||||
{
|
||||
30Rnd_556x45_G36SD,
|
||||
30Rnd_556x45_StanagSD
|
||||
};
|
||||
|
||||
class FlashLight
|
||||
{
|
||||
color[] = {0.9,0.9,0.7,0.9};
|
||||
ambient[] = {0.1,0.1,0.1,1.0};
|
||||
position = "flash dir";
|
||||
direction = "flash";
|
||||
angle = 30;
|
||||
scale[] = {1,1,0.5};
|
||||
brightness = 0.1;
|
||||
};
|
||||
|
||||
class Single: Mode_SemiAuto
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\m4sd",1.0,1,110};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.08;
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 100;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 150;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
class Burst: Mode_Burst
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\m4sd",1.0,1,110};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.08;
|
||||
soundBurst = 0;
|
||||
ffCount = 3;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
minRange = 1;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 50;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 100;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
class FullAuto: Mode_FullAuto
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\m4sd",1.0,1,110};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.08;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
end1[] = {"ca\sounds_E\weapons_E\SCAR\SCAR_SD_single1",2.5118864,1,50};
|
||||
end2[] = {"ca\sounds_E\weapons_E\SCAR\SCAR_SD_single2",2.5118864,1,50};
|
||||
soundEnd[] = {"end1",0.5,"end2",0.5};
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 20;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 30;
|
||||
maxRangeProbab = 0.05;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -12857,7 +12857,7 @@
|
||||
<Key ID="STR_DZ_WPN_MK14SD_DESC">
|
||||
<English>Silenced Assault Rifle <br/>Caliber: 7.62x51mm</English>
|
||||
<German>Schallgedämpftes Sturmgewehr <br/>Kaliber: 7.62x51mm</German>
|
||||
</Key>
|
||||
</Key>
|
||||
|
||||
<!-- MK16 -->
|
||||
<Key ID="STR_DZ_WPN_MK16_NAME">
|
||||
@@ -12958,7 +12958,7 @@
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_MK17_ACOG_SD_NAME">
|
||||
<English>MK17 ACOG SD</English>
|
||||
</Key>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_MK17_DESC">
|
||||
<English>Assault Rifle <br/>Caliber: 7.62x51mm</English>
|
||||
<German>Sturmgewehr <br/>Kaliber: 7.62x51mm</German>
|
||||
@@ -12966,6 +12966,43 @@
|
||||
<Key ID="STR_DZ_WPN_MK17SD_DESC">
|
||||
<English>Silenced Assault Rifle <br/>Caliber: 7.62x51mm SD</English>
|
||||
<German>Schallgedämpftes Sturmgewehr <br/>Kaliber: 7.62x51mm SD</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_MK17_SNIPER_DESC">
|
||||
<English>Sniper Rifle <br/>Caliber: 7.62x51mm</English>
|
||||
<German>Scharfschützengewehr <br/>Kaliber: 7.62x51mm</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_MK17SD_SNIPER_DESC">
|
||||
<English>Silenced Sniper Rifle <br/>Caliber: 7.62x51mm</English>
|
||||
<German>Schallgedämpftes Scharfschützengewehr <br/>Kaliber: 7.62x51mm</German>
|
||||
</Key>
|
||||
|
||||
<!-- XM8 -->
|
||||
<Key ID="STR_DZ_WPN_XM8_CARBINE_NAME">
|
||||
<English>XM8 Carbine</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_XM8_GL_CARBINE_NAME">
|
||||
<English>XM8 XM320 Carbine</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_XM8_COMPACT_NAME">
|
||||
<English>XM8 Compact</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_XM8_SHARPSHOOTER_NAME">
|
||||
<English>XM8 Sharpshooter</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_XM8_SAW_NAME">
|
||||
<English>XM8 SAW</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_XM8_CARBINE_SD_NAME">
|
||||
<English>XM8 Carbine SD</English>
|
||||
</Key>
|
||||
|
||||
<!-- M110 -->
|
||||
<Key ID="STR_DZ_WPN_M110_NV_NAME">
|
||||
<English>M110 NV</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_M110_NV_DESC">
|
||||
<English>Sniper Rifle with a night vision scope. <br/>Caliber: 7.62x51mm</English>
|
||||
<German>Scharfschützengewehr mit einem Nachtsichtvisier. <br/>Kaliber: 7.62x51mm</German>
|
||||
</Key>
|
||||
|
||||
<!-- **** MAGAZINES **** -->
|
||||
|
||||
Reference in New Issue
Block a user