Disabled sched_buriedZeds

Due to the high performance impact sched_buriedZeds will be disabled for now. It looks like it is not really necessary to keep it in relation what performance it has.
This commit is contained in:
AirwavesMan
2020-11-29 18:21:09 +01:00
parent f90c7be664
commit ce278ba6e7

View File

@@ -4,7 +4,7 @@ _base="z\addons\dayz_code\system\scheduler\";
call compile preprocessFileLineNumbers (_base+"sched_oneachframe.sqf");
call compile preprocessFileLineNumbers (_base+"sched_throwable.sqf");
call compile preprocessFileLineNumbers (_base+"sched_animals.sqf");
call compile preprocessFileLineNumbers (_base+"sched_buriedZeds.sqf");
//call compile preprocessFileLineNumbers (_base+"sched_buriedZeds.sqf");
call compile preprocessFileLineNumbers (_base+"sched_gravity.sqf");
call compile preprocessFileLineNumbers (_base+"sched_newDay.sqf");
call compile preprocessFileLineNumbers (_base+"sched_spawnCheck.sqf");
@@ -42,8 +42,8 @@ if (count _list == 0) then {
[ 1, 0.33, sched_medical, sched_medical_init ],
[ 60, 10.44, sched_animals ],
[ 10, 5.44, sched_medical_slow ],
[ 60, 20.44, sched_newDay ],
[ 1, 0.51, sched_buriedZeds, sched_buriedZeds_init ]
[ 60, 20.44, sched_newDay ]
//[ 1, 0.51, sched_buriedZeds, sched_buriedZeds_init ]
];
if (dayz_bleedingeffect != 2) then {