mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -43,6 +43,7 @@
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[FIXED] Long search delay when filling water bottles, drinking from hands and drinking from empty cans on Chernarus. #1835 @schwanzkopfhegel
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[FIXED] Players can not purchase a negative number of items anymore.
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[FIXED] Removed antiwall glitch blocks for vanilla hospitals since Epoch uses DayZero hospitals. @jOoPs
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[FIXED] Switching weapons properly interrupts autorun now. #1850 @DeVloek
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[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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@@ -26,6 +26,7 @@ dz_fn_switchWeapon =
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{
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if (vehicle player != player) exitWith {};
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if Player_IsOnLadder() exitWith {};
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if (dayz_autoRun) then {call dayz_autoRunOff;};
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private ["_current","_primary","_secondary","_swapWeapons"];
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@@ -32,9 +32,11 @@ if (isNil "keyboard_keys") then {
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if (!dayz_autoRun) then {
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dayz_autoRun = true;
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dayz_autoRunThread = [] spawn {
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_weapon = currentWeapon player;
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while {dayz_autoRun} do {
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// SurfaceIsWater does not work for ponds
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if (player != vehicle player or (surfaceIsWater getPosASL player) or ((call fn_nearWaterHole) select 0) or r_fracture_legs) exitWith {
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// Check weapon to detect Arma action (dayz action is handled in dz_fn_switchWeapon)
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if (player != vehicle player or (surfaceIsWater getPosASL player) or ((call fn_nearWaterHole) select 0) or (currentWeapon player != _weapon) or r_fracture_legs) exitWith {
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call dayz_autoRunOff;
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};
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player playAction "FastF";
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