mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Merge pull request #2071 from worldwidesorrow/master
Player Adjustable Status UI Icons
This commit is contained in:
@@ -45,7 +45,7 @@ class RscDisplayConfigure {
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onKeyDown = FILTER_CHEATS;
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};
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class RscDisplayGameOptions {
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onLoad = "{_idc = _x select 0; _var = _x select 1; _default = _x select 2; lbClear ((_this select 0) displayCtrl _idc); {(_this select 0) displayCtrl _idc lbAdd localize _x} forEach ['STR_DISABLED','STR_ENABLED']; (_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]); uiNamespace setVariable [_var,(profileNamespace getVariable [_var,_default])]} forEach [[103,'statusUI',1],[140,'streamerMode',0]];";
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onLoad = "{_idc = _x select 0; _var = _x select 1; _default = _x select 2; lbClear ((_this select 0) displayCtrl _idc); {(_this select 0) displayCtrl _idc lbAdd localize _x} forEach ([['STR_DISABLED','STR_ENABLED'],['STR_DISABLED','STR_UI_STATUS_VANILLA','STR_UI_STATUS_EPOCH','STR_UI_STATUS_DARK','STR_UI_STATUS_WB','STR_UI_STATUS_GB']] select (_forEachIndex == 0));(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]); uiNamespace setVariable [_var,(profileNamespace getVariable [_var,_default])];} forEach [[103,'statusUI',1],[140,'streamerMode',0]];";
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onUnload = "call ui_changeDisplay;";
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onKeyDown = FILTER_CHEATS;
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class controls {
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@@ -69,13 +69,10 @@ if (isNil "keyboard_keys") then {
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_handled = true;
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};
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_statusUI = {
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if (profileNamespace getVariable ["statusUI",1] == 1) then {
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profileNamespace setVariable ["statusUI",0];
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[format[localize "STR_UI_STATUS_ICONS" + " %1",localize "STR_DISABLED"],1] call dayz_rollingMessages;
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} else {
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profileNamespace setVariable ["statusUI",1];
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[format[localize "STR_UI_STATUS_ICONS" + " %1",localize "STR_ENABLED"],1] call dayz_rollingMessages;
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};
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DZE_UI = DZE_UI + 1;
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if (DZE_UI == 6) then {DZE_UI = 0; [format[localize "STR_UI_STATUS_ICONS" + " %1",localize "STR_DISABLED"],1] call dayz_rollingMessages;};
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if (DZE_UI == 1) then {[format[localize "STR_UI_STATUS_ICONS" + " %1",localize "STR_ENABLED"],1] call dayz_rollingMessages;};
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profileNamespace setVariable ["statusUI",DZE_UI];
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saveProfileNamespace;
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call ui_changeDisplay;
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_handled = true;
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@@ -344,4 +341,4 @@ if (!isNil "_code") then {
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call _code;
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};
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_handled
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_handled
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@@ -1,4 +1,8 @@
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private ["_combatVal","_ctrlCombatBorder","_ctrlCombat","_uiNumber","_bloodText","_blood","_bloodType","_rhFactor","_thirstLvl","_foodLvl","_tempImg","_tempText","_visual","_audible","_id","_rID","_color","_string","_humanity","_size","_friendlies","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_flash","_foodVal","_thirstVal","_tempVal","_display","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_ctrlBlood","_ctrlBloodType","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_ctrlTemp","_ctrlEar","_ctrlEye","_ctrlFracture","_ctrlMuteBackground","_ctrlMuteIcon","_thirst","_food","_temp","_bloodLvl","_tempLvl","_bloodTestdone","_humanityTarget"];
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disableSerialization;
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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if (isNil "_display") exitWith {}; // not ready
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_flash = {
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if (ctrlShown _this) then {
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@@ -8,45 +12,56 @@ _flash = {
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};
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};
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disableSerialization;
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_foodVal = 1 - (dayz_hunger / SleepFood);
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_thirstVal = 1 - (dayz_thirst / SleepWater);
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_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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if (isNil "_display") exitWith {}; // not ready
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_ctrlBloodOuter = _display displayCtrl 1200;
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_ctrlFoodBorder = _display displayCtrl 1201;
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_ctrlThirstBorder = _display displayCtrl 1202;
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_ctrlTempBorder = _display displayCtrl 1208;
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//Border white
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_ctrlBloodOuter ctrlSetTextColor [1,1,1,1];
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_ctrlFoodBorder ctrlSetTextColor [1,1,1,1];
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_ctrlThirstBorder ctrlSetTextColor [1,1,1,1];
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_ctrlTempBorder ctrlSetTextColor [1,1,1,1];
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if (DZE_VanillaUICombatIcon) then {
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_combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};
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_ctrlCombatBorder = _display displayCtrl 1909;
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_ctrlCombat = _display displayCtrl 1308;
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_ctrlCombatBG = _display displayCtrl 1209;
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_ctrlCombatBorder ctrlSetTextColor [1,1,1,1];
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_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 1];
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_ctrlCombatBorder ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_border_new_CA.paa");
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_ctrlCombat ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_inside_new_ca.paa");
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_ctrlCombatBG ctrlSetText ("\z\addons\dayz_code\gui\status\status_bg.paa");
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};
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_ctrlBlood = _display displayCtrl 1300;
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_ctrlBloodType = _display displayCtrl 1307;
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_ctrlBleed = _display displayCtrl 1303;
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_bloodVal = r_player_blood / r_player_bloodTotal;
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_combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};
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if (DZE_UI in [1,3,4]) then { // White borders
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_ctrlBloodOuter = _display displayCtrl 1200;
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_ctrlFoodBorder = _display displayCtrl 1201;
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_ctrlThirstBorder = _display displayCtrl 1202;
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_ctrlTempBorder = _display displayCtrl 1208;
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_ctrlBloodOuter ctrlSetTextColor [1,1,1,1];
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_ctrlFoodBorder ctrlSetTextColor [1,1,1,1];
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_ctrlThirstBorder ctrlSetTextColor [1,1,1,1];
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_ctrlTempBorder ctrlSetTextColor [1,1,1,1];
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if (DZE_UI in [3,4]) then {
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_ctrlCombatBorder = _display displayCtrl 1207;
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_ctrlCombatBorder ctrlSetTextColor [1,1,1,1];
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};
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};
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if (DZE_UI == 1) then { // Vanilla
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if (DZE_VanillaUICombatIcon) then {
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_ctrlCombatBorder = _display displayCtrl 1207;
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_ctrlCombat = _display displayCtrl 1307;
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_ctrlCombatBG = _display displayCtrl 1209;
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_ctrlCombatBorder ctrlSetTextColor [1,1,1,1];
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_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 1];
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_ctrlCombatBorder ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_border_new_CA.paa");
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_ctrlCombat ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_inside_new_ca.paa");
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_ctrlCombatBG ctrlSetText ("\z\addons\dayz_code\gui\status\status_bg.paa");
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};
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} else {
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_ctrlCombat = _display displayCtrl 1307;
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_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5];
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};
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if (DZE_UI in [1,3]) then {
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_ctrlEar = _display displayCtrl 1304;
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_ctrlEye = _display displayCtrl 1305;
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} else {
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_ctrlEar = _display displayCtrl 1308;
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_ctrlEye = _display displayCtrl 1309;
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};
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_ctrlBlood = _display displayCtrl 1300;
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_ctrlBleed = _display displayCtrl 1303;
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_ctrlFood = _display displayCtrl 1301;
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_ctrlThirst = _display displayCtrl 1302;
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_ctrlTemp = _display displayCtrl 1306;
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_ctrlEar = _display displayCtrl 1304;
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_ctrlEye = _display displayCtrl 1305;
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_ctrlFracture = _display displayCtrl 1203;
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_ctrlMuteBackground = _display displayCtrl 1904;
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_ctrlMuteIcon = _display displayCtrl 1204;
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@@ -60,19 +75,29 @@ if (dayz_soundMuted) then {
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};
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//Food/Water/Blood
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/*
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NEW SYSTEM SHOULD BE: (EXAMPLE)
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if (_bloodVal > 0.5) then { GREEN TO YELLOW } else { YELLOW TO RED};
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Same with Food and Thirst
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*/
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_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 1]; // Color ranges from iceblue (cold) to red (hot) // << Already Done :)
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// OLD SYSTEM
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_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 1];
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_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 1];
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_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
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if (DZE_UI == 3) then { // Dark
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_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5];
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_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5];
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_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5];
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_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5];
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_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5];
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} else {
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_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 1]; // Color ranges from iceblue (cold) to red (hot) // << Already Done :)
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_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 1];
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_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 1];
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_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
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};
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_blood = "";
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_thirst = "";
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_food = "";
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_temp = "";
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_visualtext = "";
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_audibletext = "";
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_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
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_thirstLvl = round(_thirstVal / 0.25);
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_foodLvl = round(_foodVal / 0.25);
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_tempLvl = round(dayz_temperatur);
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/* //Debugging Stuff would be usefull
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diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
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@@ -81,115 +106,113 @@ diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_
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diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
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*/
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_blood = "";
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_thirst = "";
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_food = "";
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_temp = "";
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_tempImg = 0;
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_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
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_thirstLvl = round(_thirstVal / 0.25);
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_foodLvl = round(_foodVal / 0.25);
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_tempLvl = round(dayz_temperatur);
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if (DZE_UI == 1) then { // Vanilla
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// Blood Regen & BloodLoss:
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_uiNumber = call {
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if (r_player_bloodpersec <= -50) exitWith {-3};
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if ((r_player_bloodpersec <= -25) && (r_player_bloodpersec > -50)) exitWith {-2};
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if ((r_player_bloodpersec < 0) && (r_player_bloodpersec > -25)) exitWith {-1};
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if ((r_player_bloodpersec > 5) && (r_player_bloodpersec < 25)) exitWith {1};
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if ((r_player_bloodpersec >= 25) && (r_player_bloodpersec < 50)) exitWith {2};
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if (r_player_bloodpersec >= 50) exitWith {3};
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0;
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};
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// Blood Regen & BloodLoss:
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switch true do {
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case (r_player_bloodpersec <= -50): { _uiNumber = -3 }; // -3
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case ((r_player_bloodpersec <= -25) and (r_player_bloodpersec > -50)): { _uiNumber = -2 }; // -2
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case ((r_player_bloodpersec < 0) and (r_player_bloodpersec > -25)): { _uiNumber = -1 }; // -1
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case ((r_player_bloodpersec > 5) and (r_player_bloodpersec < 25)): { _uiNumber = 1 }; // 1
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case ((r_player_bloodpersec >= 25) and (r_player_bloodpersec < 50)): { _uiNumber = 2 }; // 2
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case (r_player_bloodpersec >= 50): { _uiNumber = 3 }; // 3
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default { _uiNumber = 0 };
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_bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
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if (r_player_infected) then {
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_bloodText = call {
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if (_uiNumber < 0) exitWith {_bloodText + "_down" + str(-_uiNumber) + "_sick_ca.paa"};
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if (_uiNumber > 0) exitWith {_bloodText + "_up" + str(_uiNumber) + "_sick_ca.paa"};
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_bloodText + "_sick_ca.paa";
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};
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} else {
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_bloodText = call {
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if (_uiNumber < 0) exitWith {_bloodText + "_down" + str(-_uiNumber) + "_ca.paa"};
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if (_uiNumber > 0) exitWith {_bloodText + "_up" + str(_uiNumber) + "_ca.paa"};
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_bloodText + "_ca.paa";
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};
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};
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_ctrlBloodOuter ctrlSetText _bloodText;
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_tempText = "\z\addons\dayz_code\gui\status\status_temp_border";
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_tempText = call {
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if (r_player_temp_factor <= r_player_temp_min_factor) exitWith {_tempText + "_down3_ca.paa"};
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if ((r_player_temp_factor <= r_player_temp_min_factor*0.50) && (r_player_temp_factor > r_player_temp_min_factor)) exitWith {_tempText + "_down2_ca.paa"};
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if ((r_player_temp_factor < r_player_temp_min_factor*0.2) && (r_player_temp_factor > r_player_temp_min_factor*0.50)) exitWith {_tempText + "_down1_ca.paa"};
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if ((r_player_temp_factor > r_player_temp_max_factor*0.2) && (r_player_temp_factor < r_player_temp_max_factor*0.50)) exitWith {_tempText + "_up1_ca.paa"};
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if ((r_player_temp_factor >= r_player_temp_max_factor*0.50) && (r_player_temp_factor < r_player_temp_max_factor)) exitWith {_tempText + "_up2_ca.paa"};
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if (r_player_temp_factor >= r_player_temp_max_factor) exitWith {_tempText + "_up3_ca.paa"};
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"\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
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};
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_ctrlTempBorder ctrlSetText _tempText;
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_bloodTestdone = player getVariable ["blood_testdone", false];
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if (_bloodTestdone) then {
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_bloodType = player getVariable ["blood_type", "O"];
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_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
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_ctrlBloodType = _display displayCtrl 1310;
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_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
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};
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};
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_bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
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if (r_player_infected) then {
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switch true do {
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case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_sick_ca.paa" };
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case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_sick_ca.paa" };
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default { _bloodText = _bloodText + "_sick_ca.paa" };
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};
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} else {
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//if (r_player_Sepsis select 0) then {
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// _bloodText = "\z\addons\dayz_code\gui\status\status_blood_border_sick_ca.paa"
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//} else {
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switch true do {
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case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_ca.paa" };
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case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_ca.paa" };
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default { _bloodText = _bloodText + "_ca.paa" };
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};
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//};
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};
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_ctrlBloodOuter ctrlSetText _bloodText;
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_path = if (DZE_UI == 1) then {"\z\addons\dayz_code\gui\status\"} else {"\z\addons\dayz_code\gui\status_epoch\"};
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if (_bloodLvl <= 0) then {
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_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_1_ca.paa";
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_blood = _path + "status_blood_inside_1_ca.paa";
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} else {
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_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
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};
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_bloodTestdone = player getVariable ["blood_testdone", false];
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if (_bloodTestdone) then {
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_bloodType = player getVariable ["blood_type", "O"];
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_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
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_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
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_blood = _path + "status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
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};
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_ctrlBlood ctrlSetText _blood;
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if (_thirstLvl < 0) then { _thirstLvl = 0 };
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_thirst = "\z\addons\dayz_code\gui\status\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
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_thirst = _path + "status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
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_ctrlThirst ctrlSetText _thirst;
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if (_foodLvl < 0) then { _foodLvl = 0 };
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_food = "\z\addons\dayz_code\gui\status\status_food_inside_" + str(_foodLvl) + "_ca.paa";
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switch true do {
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case (_tempLvl >= 36): { _tempImg = 4 };
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case (_tempLvl > 33 and _tempLvl < 36): { _tempImg = 3 };
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case (_tempLvl >= 30 and _tempLvl <= 33): { _tempImg = 2 };
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case (_tempLvl > 28 and _tempLvl < 30): { _tempImg = 1 };
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default { _tempImg = 0 };
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};
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_temp = "\z\addons\dayz_code\gui\status\status_temp_" + str(_tempImg) + "_ca.paa";
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_tempText = "\z\addons\dayz_code\gui\status\status_temp_border";
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switch true do {
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case (r_player_temp_factor <= r_player_temp_min_factor): { _tempText = _tempText + "_down3_ca.paa" };
|
||||
case ((r_player_temp_factor <= r_player_temp_min_factor*0.50) and (r_player_temp_factor > r_player_temp_min_factor)): { _tempText = _tempText + "_down2_ca.paa" };
|
||||
case ((r_player_temp_factor < r_player_temp_min_factor*0.2) and (r_player_temp_factor > r_player_temp_min_factor*0.50)): { _tempText = _tempText + "_down1_ca.paa" };
|
||||
case ((r_player_temp_factor > r_player_temp_max_factor*0.2) and (r_player_temp_factor < r_player_temp_max_factor*0.50)): { _tempText = _tempText + "_up1_ca.paa" };
|
||||
case ((r_player_temp_factor >= r_player_temp_max_factor*0.50) and (r_player_temp_factor < r_player_temp_max_factor)): { _tempText = _tempText + "_up2_ca.paa" };
|
||||
case (r_player_temp_factor >= r_player_temp_max_factor): { _tempText = _tempText + "_up3_ca.paa" };
|
||||
default { _tempText = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa" };
|
||||
};
|
||||
_ctrlTempBorder ctrlSetText _tempText;
|
||||
|
||||
_ctrlBlood ctrlSetText _blood;
|
||||
_ctrlThirst ctrlSetText _thirst;
|
||||
_food = _path + "status_food_inside_" + str(_foodLvl) + "_ca.paa";
|
||||
_ctrlFood ctrlSetText _food;
|
||||
|
||||
_tempImg = call {
|
||||
if (_tempLvl >= 36) exitWith {4};
|
||||
if (_tempLvl > 33 && _tempLvl < 36) exitWith {3};
|
||||
if (_tempLvl >= 30 && _tempLvl <= 33) exitWith {2};
|
||||
if (_tempLvl > 28 && _tempLvl < 30) exitWith {1};
|
||||
0;
|
||||
};
|
||||
_temp = _path + "status_temp_" + str(_tempImg) + "_ca.paa";
|
||||
_ctrlTemp ctrlSetText _temp;
|
||||
|
||||
// Visual:
|
||||
_visual = (dayz_disVisual / 185) min 1;
|
||||
if (_visual < 0.2) then {_visual = 0.2;};
|
||||
_ctrlEye ctrlSetTextColor [1, 1, 1, _visual];
|
||||
if (DZE_UI in [1,3]) then {
|
||||
_visual = (dayz_disVisual / 185) min 1;
|
||||
if (_visual < 0.2) then {_visual = 0.2;};
|
||||
_ctrlEye ctrlSetTextColor [1, 1, 1, _visual];
|
||||
|
||||
// Audible
|
||||
_audible = (dayz_disAudial / 40) min 1;
|
||||
if (_audible < 0.2) then {_audible = 0.2;};
|
||||
_ctrlEar ctrlSetTextColor [1, 1, 1, _audible];
|
||||
_audible = (dayz_disAudial / 40) min 1;
|
||||
if (_audible < 0.2) then {_audible = 0.2;};
|
||||
_ctrlEar ctrlSetTextColor [1, 1, 1, _audible];
|
||||
} else {
|
||||
_visual = (round((dayz_disVisual / 100) * 4)) min 5;
|
||||
if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_visual) + "_ca.paa"};
|
||||
_ctrlEye ctrlSetText _visualtext;
|
||||
|
||||
_audible = (round((dayz_disAudial / 50) * 4)) min 5;
|
||||
if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_audible) + "_ca.paa"};
|
||||
_ctrlEar ctrlSetText _audibletext;
|
||||
};
|
||||
|
||||
// Fracture/Broken Legs
|
||||
if !(canStand player) then { //&& !(ctrlShown _ctrlFracture) makes icon flash non-stop until leg is fixed
|
||||
_ctrlFracture ctrlShow true;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
_ctrlFracture ctrlShow false;
|
||||
};
|
||||
|
||||
// Flashing
|
||||
if (DZE_VanillaUICombatIcon) then {
|
||||
if ((DZE_UI == 1 && DZE_VanillaUICombatIcon) || !(DZE_UI == 1)) then {
|
||||
if (_combatVal == 0) then {
|
||||
_ctrlCombat call _flash;
|
||||
} else {
|
||||
@@ -233,8 +256,7 @@ if (_tempVal > 0.8) then {
|
||||
|
||||
if (r_player_injured) then {
|
||||
_ctrlBleed call _flash;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
_ctrlBleed ctrlShow false;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,17 +1,19 @@
|
||||
private "_ui";
|
||||
disableSerialization;
|
||||
|
||||
if (profileNamespace getVariable ["statusUI",1] == 1) then {
|
||||
private "_style";
|
||||
_style = call {
|
||||
if (toLower DZE_UI == "vanilla") exitWith {"playerStatusGUI"};
|
||||
if (toLower DZE_UI in ["whiteborders","greenborders"]) exitWith {"playerStatusGUI_legacy"};
|
||||
"playerStatusGUI_epoch"; // default
|
||||
DZE_UI = (profileNamespace getVariable ["statusUI",1]);
|
||||
|
||||
if !(DZE_UI == 0) then {
|
||||
_ui = call {
|
||||
if (DZE_UI == 1) exitWith {"playerStatusGUI"};
|
||||
if (DZE_UI == 2) exitWith {"playerStatusGUI_epoch"};
|
||||
"playerStatusGUI_legacy";
|
||||
};
|
||||
3 cutRsc [_style,"PLAIN",0];
|
||||
3 cutRsc [_ui,"PLAIN",0];
|
||||
call player_updateGui;
|
||||
call ui_initDisplay;
|
||||
hintSilent "";
|
||||
//call ui_initDisplay; // I think this function is old and no longer necessary - JasonTM.
|
||||
//hintSilent ""; // not sure why this is here.
|
||||
} else {
|
||||
3 cutRsc ["default","PLAIN",0];
|
||||
hintSilent "";
|
||||
//hintSilent ""; // or here.
|
||||
};
|
||||
|
||||
@@ -29,7 +29,6 @@ if (!isDedicated) then {
|
||||
DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
|
||||
DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close
|
||||
DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
|
||||
DZE_UI = "vanilla"; //"vanilla","epoch","dark","WhiteBorders","GreenBorders" UI status icons style. Dark accommodates color blind people.
|
||||
DZE_VanillaUICombatIcon = true; //Display or hide combat UI icon if using DZE_UI = "vanilla"; otherwise it has no affect.
|
||||
timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
|
||||
|
||||
|
||||
@@ -36,11 +36,7 @@ if (!isDedicated) then {
|
||||
building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
|
||||
player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
|
||||
player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
|
||||
player_updateGui = call {
|
||||
if (toLower DZE_UI == "vanilla") exitWith {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";};
|
||||
if (toLower DZE_UI == "dark") exitWith {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiDark.sqf";};
|
||||
compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiEpoch.sqf"; // default Epoch.
|
||||
};
|
||||
player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
|
||||
player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
|
||||
player_music = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_music.sqf"; //Used to generate ambient music
|
||||
player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
|
||||
@@ -239,7 +235,8 @@ if (!isDedicated) then {
|
||||
_myExp = _myExp * 0.7;
|
||||
_myExp
|
||||
};
|
||||
|
||||
|
||||
/* This function doesn't appear to be necessary. Leaving it commented out for now - JasonTM.
|
||||
ui_initDisplay = {
|
||||
private ["_ctrlBleed","_ctrlFracture","_display","_control"];
|
||||
disableSerialization;
|
||||
@@ -254,7 +251,7 @@ if (!isDedicated) then {
|
||||
_ctrlFracture = _display displayCtrl 1203;
|
||||
_ctrlFracture ctrlShow false;
|
||||
};
|
||||
/* // These controls don't exist yet
|
||||
// These controls don't exist yet
|
||||
_ctrlDogFoodBorder = _display displayCtrl 1501;
|
||||
_ctrlDogFoodBorder ctrlShow false;
|
||||
_ctrlDogFood = _display displayCtrl 1701;
|
||||
@@ -264,8 +261,9 @@ if (!isDedicated) then {
|
||||
_ctrlDogWaterBorder ctrlShow false;
|
||||
_ctrlDogWater = _display displayCtrl 1702;
|
||||
_ctrlDogWater ctrlShow false
|
||||
*/
|
||||
|
||||
};
|
||||
*/
|
||||
|
||||
dayz_angleCheck = {
|
||||
private ["_degree","_tPos","_zPos","_inAngle","_agent","_target","_eyeDir"];
|
||||
|
||||
@@ -483,6 +483,7 @@ if (!isDedicated) then {
|
||||
dayz_animalDistance = 600; // Used to calculate the distance from players that animals should spawn and be deleted.
|
||||
|
||||
// Epoch Additions
|
||||
DZE_UI = profileNamespace getVariable ["statusUI",1];
|
||||
dayz_combination = "";
|
||||
keypadCancel = false; //Brute force fix
|
||||
keyPadReset = {uiSleep 2; keypadCancel = false;};
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
// animHealed.sqf
|
||||
private["_msg","_isSepsis","_unit","_medic","_display","_control"];
|
||||
disableserialization;
|
||||
|
||||
_unit = _this select 0;
|
||||
_medic = _this select 1;
|
||||
@@ -23,11 +22,6 @@ if (r_player_blood == r_player_bloodTotal) then {
|
||||
dayz_sourceBleeding = objNull;
|
||||
call fnc_usec_resetWoundPoints;
|
||||
|
||||
//Ensure Control is visible
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
_control = _display displayCtrl 1303;
|
||||
_control ctrlShow false;
|
||||
|
||||
if (_medic != player) then {
|
||||
_msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"};
|
||||
format [localize _msg,(name _medic)] call dayz_rollingMessages;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
private ["_msg","_unit","_medic","_item"];
|
||||
disableserialization;
|
||||
|
||||
_unit = _this select 0;
|
||||
_medic = _this select 1;
|
||||
@@ -12,11 +11,6 @@ _unit setHit["hands",0];
|
||||
_unit setVariable ["hit_legs",0,true];
|
||||
_unit setVariable ["hit_hands",0,true];
|
||||
|
||||
//Ensure Control is visible
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
_control = _display displayCtrl 1203;
|
||||
_control ctrlShow false;
|
||||
|
||||
if (_medic != player) then {
|
||||
_msg = if (_item == "equip_woodensplint") then {"STR_ITEM_NAME_WOODENSPLINT"} else {"STR_EQUIP_NAME_15"};
|
||||
format [localize "str_actions_medical_general_received",(name _medic), localize _msg] call dayz_rollingMessages;
|
||||
|
||||
@@ -23670,6 +23670,21 @@
|
||||
<Czech>Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout.</Czech>
|
||||
<French>Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté.</French>
|
||||
<German>Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden.</German>
|
||||
</Key>
|
||||
</Key>
|
||||
<Key ID="STR_UI_STATUS_VANILLA">
|
||||
<English>Vanilla</English>
|
||||
</Key>
|
||||
<Key ID="STR_UI_STATUS_EPOCH">
|
||||
<English>Epoch</English>
|
||||
</Key>
|
||||
<Key ID="STR_UI_STATUS_DARK">
|
||||
<English>Dark</English>
|
||||
</Key>
|
||||
<Key ID="STR_UI_STATUS_WB">
|
||||
<English>White Borders</English>
|
||||
</Key>
|
||||
<Key ID="STR_UI_STATUS_GB">
|
||||
<English>Green Borders</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
||||
@@ -4,23 +4,23 @@ sched_gui_init = { [false] };
|
||||
|
||||
sched_gui = {
|
||||
HIDE_FSM_VARS
|
||||
private [ "_array", "_initDone", "_style"];
|
||||
private [ "_array", "_initDone", "_ui"];
|
||||
|
||||
_initDone = _this select 0;
|
||||
|
||||
if ((!_initDone and !isNil 'Dayz_loginCompleted') and {(Dayz_loginCompleted)}) then {
|
||||
if (profileNamespace getVariable ["statusUI",1] == 1) then {
|
||||
_style = call {
|
||||
if (toLower DZE_UI == "vanilla") exitWith {"playerStatusGUI";};
|
||||
if (toLower DZE_UI in ["whiteborders","greenborders"]) exitWith {"playerStatusGUI_legacy";};
|
||||
"playerStatusGUI_epoch"; // default
|
||||
if !(DZE_UI == 0) then {
|
||||
_ui = call {
|
||||
if (DZE_UI == 1) exitWith {"playerStatusGUI"};
|
||||
if (DZE_UI == 2) exitWith {"playerStatusGUI_epoch"};
|
||||
"playerStatusGUI_legacy";
|
||||
};
|
||||
3 cutRsc [_style,"PLAIN",3]; // show the whole HUD
|
||||
3 cutRsc [_ui,"PLAIN",0];
|
||||
} else {
|
||||
[] spawn {uiSleep 2; systemChat (localize "STR_UI_STATUS_ICONS_TOOLTIP");};
|
||||
//This can be removed after friendlies system is removed from player_updateGUI
|
||||
uiNamespace setVariable ["DAYZ_GUI_display",displayNull];
|
||||
};
|
||||
};
|
||||
_initDone = true;
|
||||
};
|
||||
//else {
|
||||
|
||||
Reference in New Issue
Block a user