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Fix swimming in ground glitch at certain spots on Napf
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@@ -15,6 +15,8 @@
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[FIXED] M24 ammo prices are now 1/4 of DMR ammo prices, so no profit can be made by combining M24 rounds. @looter809 @ebayShopper
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[FIXED] Full cinderblock walls now work properly with vector building #1813. @DeVloek @icomrade
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[FIXED] Death message showing incorrectly when players suicide under certain conditions. @oiad @ebayShopper
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[FIXED] WoodenArrow and other WeaponHolderBase inherited objects catching on fire when destroyed due to destrType. #1815 @DeVloek @ebayShopper
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[FIXED] WoodenArrow and other WeaponHolderBase inherited objects catching fire when destroyed due to destrType. #1815 @DeVloek @ebayShopper
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[FIXED] Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper
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[FIXED] Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
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@@ -113,12 +113,7 @@ _switchUnit = {
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_rndx = floor(random 100);
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_rndy = floor(random 100);
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_oldUnit setPosATL [(respawn_west_original select 0) + _rndx, (respawn_west_original select 1) + _rndy, 0];
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if (surfaceIsWater respawn_west_original) then {
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//Prevent swimming in ground glitch if respawn is in water
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_newUnit setPosATL [_position select 0,_position select 1,(_position select 2)+.1];
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} else {
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_newUnit setPosATL _position;
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};
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_newUnit setPosATL [_position select 0,_position select 1,(_position select 2)+.1]; //Prevents swimming in ground glitch
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removeAllWeapons _oldUnit;
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{_oldUnit removeMagazine _x;} count magazines _oldUnit;
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if !(isNull _oldUnit) then {deleteVehicle _oldUnit;};
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@@ -996,7 +996,7 @@ class FSM
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" [player,2000] spawn BIS_fnc_halo;" \n
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"} else {" \n
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" player setDir _setDir;" \n
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" player setPosATL _setPos;" \n
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" player setPosATL [_setPos select 0,_setPos select 1,(_setPos select 2)+.1]; //Prevents swimming in ground glitch" \n
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"};" \n
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"" \n
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"player setVelocity [0,0,0.5];" \n
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