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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Remove dayz_playerAchievements variable
This commit is contained in:
@@ -49,7 +49,7 @@ if (isServer) then {
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allowConnection = false;
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dayz_serverObjectMonitor = [];
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PlayerDeaths = [];
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//Objects to remove when killed.
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DayZ_removableObjects = ["Wire_cat1","Sandbag1_DZ","Hedgehog_DZ","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
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@@ -69,7 +69,7 @@ if (!isDedicated) then {
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Message_1_time = 0;
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Message_2_time = 0;
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Message_3_time = 0;
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// Kill Feed
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death_1 = "";
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death_2 = "";
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@@ -108,7 +108,7 @@ if (!isDedicated) then {
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r_player_bloodTotal = r_player_blood;
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r_player_actions = [];
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r_action_targets = [];
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// Blood test vars
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r_A_watered = false;
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r_B_watered = false;
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@@ -148,7 +148,7 @@ if (!isDedicated) then {
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s_player_fishing_veh = -1;
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s_player_gather = -1;
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s_player_destroytent = -1;
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// Epoch Additions
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s_player_packvault = -1;
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s_player_lockvault = -1;
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@@ -171,7 +171,7 @@ if (!isDedicated) then {
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s_player_barkdog = -1;
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s_player_warndog = -1;
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s_player_followdog = -1;
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s_player_information = -1;
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s_player_information = -1;
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s_player_fuelauto = -1;
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s_player_fuelauto2 = -1;
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s_player_fillgen = -1;
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@@ -209,7 +209,7 @@ if (!isDedicated) then {
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s_player_checkWallet = -1;
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};
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call dayz_resetSelfActions;
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// These self action variables only need to be set once
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s_player_toggleSnapSelectPoint = [];
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s_player_toggleDegrees=[];
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@@ -219,7 +219,7 @@ if (!isDedicated) then {
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s_player_lockUnlockInside = [];
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s_player_parts = [];
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s_player_repairActions = [];
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// General Variables
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a_player_cooking = false;
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a_player_boil = false;
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@@ -258,7 +258,7 @@ if (!isDedicated) then {
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TimeOutDisplayed = false;
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playerHumanityCHK = 0;
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helperDetach = false;
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// Arrays
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voice_actions = ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
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Dayz_meatraw = ["FoodBeefRaw","FoodMuttonRaw","FoodChickenRaw","FoodRabbitRaw","FoodBaconRaw","FoodGoatRaw","FoodDogRaw","FishRawTrout","FishRawSeaBass","FishRawTuna"];
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@@ -291,11 +291,10 @@ if (!isDedicated) then {
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dayz_treeTypes = ["","MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"];
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DayZ_DropDrageeObjects = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"];
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Dayz_fishingItems = ["MeleeFishingPole"];
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dayz_playerAchievements = []; //[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
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snapGizmos = []; // may not need this
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snapGizmosNearby = []; // may not need this
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dayz_buildingBubbleMonitor = [];
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//temperature variables
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dayz_temperatur = 36;
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dayz_temperaturnormal = 36;
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@@ -345,7 +344,7 @@ if (!isDedicated) then {
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//dayz_swarmSpawnZombies = 0;
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dayz_CurrentNearByZombies = 0;
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dayz_currentGlobalZombies = 0; // Current total
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DZE_maintainRange = ((DZE_PlotPole select 0)+20); // Default: maintain building objects within plot radius + 20 meters.
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dayz_maxGlobalAnimals = 50; // Maximum number of animals allowed on the map simultaneously.
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dayz_maxGlobalPlants = 500; // Maximum number of plants to be spawned on the map.
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@@ -356,7 +355,7 @@ if (!isDedicated) then {
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// Epoch Additions
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snow = 0;
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dayz_inside = false;
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dayz_inside = false;
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DZE_UI = profileNamespace getVariable ["statusUI",1];
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dayz_combination = "";
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keypadCancel = false; //Brute force fix
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@@ -392,30 +391,30 @@ if (!isDedicated) then {
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dayz_lastCodeFail = 0;
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dayz_lastHumanityChange = diag_tickTime;
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dayz_canDelete = 350; // Z, further than this distance from its "owner", will be deleted
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// Survival Variables
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SleepFood = 2160; //minutes (48 hours)
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SleepWater = 1440; //minutes (24 hours)
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// GUI
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Dayz_GUI_R = 0.38; // 0.7 .38
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Dayz_GUI_G = 0.63; // -0.63
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Dayz_GUI_B = 0.26; // -0.26
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// Heatpack
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r_player_warming_heatpack = [false, 0];
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r_player_warming_heatpack_time = 600;
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r_player_warming_heatpack_time = 600;
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// Displays temp progress
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r_player_temp_factor = 0; //to be used for temp(up/down) indicators
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r_player_temp_min_factor = -0.04; //(lvl3 down arrow)
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r_player_temp_max_factor = 0.04; //(lvl3 up arrow)
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// INT Nutrition Info
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r_player_Nutrition = 0; // Calories
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r_player_nutritionMuilpty = 2;
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// Ammo Routine
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// Ammo Routine
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r_player_actions2 = [];
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r_action2 = false;
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r_player_lastVehicle = objNull;
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@@ -429,7 +428,7 @@ if (!isDedicated) then {
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r_action2 = false;
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};
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};
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USEC_woundHit = ["","body","hands","legs","head_hit"]; // limbs hit given by arma engine when fnc_usec_damageHandler is called
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DAYZ_woundHit = [["body","hands","legs","head_hit"],[0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]];
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DAYZ_woundHit_ok = [["body","hands","legs"],[0,0,0,0,0,1,1,1,2,2]];
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@@ -1,4 +1,4 @@
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private ["_isOK", "_startcombattimer", "_myPos", "_wpnType", "_ismelee","_radsound", "_bloodloss","_NutritionLoss", "_Nutrition","_outsideMap","_lastUpdate","_tempPos","_lowBlood","_start", "_refObj", "_size", "_vel", "_speed","_isPZombie", "_radTimer", "_timer", "_timer30", "_timer150", "_timerMonitor","_hunger","_thirst","_result","_randomSpot","_distance","_mylastPos","_lastTemp","_rnd","_messTimer","_saveTime"];
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private ["_isOK", "_startcombattimer", "_myPos", "_wpnType", "_ismelee","_radsound", "_bloodloss","_NutritionLoss", "_Nutrition","_outsideMap","_lastUpdate","_tempPos","_lowBlood","_refObj", "_size", "_vel", "_speed","_isPZombie", "_radTimer", "_timer", "_timer30", "_timer150", "_hunger","_thirst","_result","_randomSpot","_distance","_mylastPos","_lastTemp","_rnd","_messTimer","_saveTime"];
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disableSerialization;
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_messTimer = 0;
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@@ -9,7 +9,7 @@ _radTimer = 0;
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_timer = diag_tickTime;
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_timer30 = diag_Ticktime;
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_timer150 = diag_ticktime;
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_timerMonitor = diag_ticktime;
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//_timerMonitor = diag_ticktime;
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player setVariable ["temperature",dayz_temperatur,true];
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player setVariable["friendlies",DZE_Friends,true];
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@@ -20,7 +20,7 @@ player setVariable["friendlies",DZE_Friends,true];
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//player addWeapon "MeleeHatchet";
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while {1 == 1} do {
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_start = diag_tickTime;
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//_start = diag_tickTime;
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//Initialize
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_refObj = vehicle player;
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@@ -97,7 +97,7 @@ while {1 == 1} do {
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_outsideMap = ((dayz_myPosition select 0) < dayz_minpos || {(dayz_myPosition select 1) < dayz_minpos} || {(dayz_myPosition select 0) > dayz_maxpos} || {(dayz_myPosition select 1) > dayz_maxpos});
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if (_outsideMap && {!r_player_dead} && {!isNull (findDisplay 46)} && {player distance (getMarkerPos "respawn_west") > 15}) then {
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if (_outsideMap && {!r_player_dead && (!isNull (findDisplay 46)) && {player distance (getMarkerPos "respawn_west") > 15}}) then {
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DZE_InRadiationZone = true;
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};
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player setVariable["posForceUpdate",true,true];
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@@ -148,7 +148,7 @@ while {1 == 1} do {
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dayz_temperatur = (dayz_temperatur min dayz_temperaturmax) max dayz_temperaturmin;
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//can get nearby infection
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if (!r_player_infected && {!_isPZombie}) then {
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if (!r_player_infected && !_isPZombie) then {
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// Infectionriskstart
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if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
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{
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@@ -214,7 +214,7 @@ while {1 == 1} do {
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// Regen some blood if player is well fed and resting
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// Attention: regen _result must not trigger the "up" arrow of the blood icon
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if (r_player_blood < r_player_bloodTotal && {dayz_hunger < SleepFood} && {dayz_thirst < SleepWater} && {!r_player_injured} && {!r_player_infected} && {!(r_player_Sepsis select 0)} && {!r_player_unconscious}) then {
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if (r_player_blood < r_player_bloodTotal && {(dayz_hunger < SleepFood) && (dayz_thirst < SleepWater) && !r_player_injured && !r_player_infected && !(r_player_Sepsis select 0) && !r_player_unconscious}) then {
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_result = (1-(dayz_hunger + dayz_thirst)/(SleepWater + SleepFood));
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call {
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@@ -260,23 +260,18 @@ while {1 == 1} do {
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if (dayz_unsaved || {(diag_ticktime - dayz_lastSave) > 300}) then {
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if ((diag_ticktime - dayz_lastSave) > _saveTime) then {
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PVDZ_plr_Save = [player,nil,false,dayz_playerAchievements];
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PVDZ_plr_Save = [player,nil,false];
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publicVariableServer "PVDZ_plr_Save";
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//PVDZ_serverStoreVar = [player,"Achievements",dayz_playerAchievements];
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//publicVariableServer "PVDZ_serverStoreVar";
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//player setVariable ["Achievements",dayz_playerAchievements,false];
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dayz_unsaved = false;
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dayz_lastSave = diag_ticktime;
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};
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};
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// sort out pickup actions
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_isOK = (pickupInit && {!canPickup}) || {!pickupInit && {canPickup}};
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_isOK = (pickupInit && !canPickup) || {!pickupInit && canPickup};
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if (_isOK) then {
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if (pickupInit && {!canPickup}) then {
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if (pickupInit && !canPickup) then {
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canPickup = true;
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pickupInit = false;
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};
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