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@@ -182,6 +182,8 @@ if (_canDo) then {
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_outputWeapons = [_selectedWeapon];
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_selectedMag = _selectedRecipeOutput call BIS_fnc_selectRandom;
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_selectedRecipeOutput = [_selectedMag];
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// exit loop
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_craft_doLoop = false;
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};
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{
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player addWeapon _x;
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