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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -19,9 +19,9 @@ _object = _this select 1;
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_show = switch _action do {
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case "Butcher": {!IS_ALIVE && !IN_VEHICLE && CAN_DO && !(_object getVariable["meatHarvested",false]) && !IS_PZOMBIE};
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case "Drink": {!IN_VEHICLE && CAN_DO && !dayz_isSwimming};
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case "PushPlane": {IS_ALIVE && !IN_VEHICLE && CAN_DO && count crew _object == 0 && !isEngineOn _object && !IS_PZOMBIE};
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//case "Repair": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX};
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//case "Salvage": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX && (DZE_salvageLocked or !locked _object)};
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case "PushPlane": {!IN_VEHICLE && {IS_ALIVE} && {CAN_DO} && {count crew _object == 0} && {!isEngineOn _object} && {!IS_PZOMBIE}};
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//case "Repair": {!IN_VEHICLE && {IS_ALIVE} && {CAN_DO} && {_object != dayz_myCursorTarget} && {HAS_TOOLBOX}};
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//case "Salvage": {!IN_VEHICLE && {IS_ALIVE} && {CAN_DO} && {_object != dayz_myCursorTarget} && {HAS_TOOLBOX} && {DZE_salvageLocked or !locked _object}};
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//Built Items (Fence,Gates)
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//case "ObjectUpgrade": {CAN_DO && !IN_VEHICLE && !(_object getVariable["BuildLock",false])};
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//case "ObjectMaintenance": {CAN_DO && !IN_VEHICLE && (_object getVariable["Maintenance",false] or IS_DAMAGED)};
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