mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Properly separate allowed toolbelt and binocular count
It should no longer be possible to overflow your toolbelt or binocular slots now.
This commit is contained in:
@@ -1,8 +1,8 @@
|
||||
private ["_selection","_return","_toBuyWeaps","_toBuyTotalMags","_toBuyBags","_toolsToBuy","_sidearmToBuy"
|
||||
,"_primaryToBuy","_p","_b","_check0","_check1","_check2","_check3","_check4","_allowedMags"
|
||||
,"_allowedPrimary","_allowedTools","_allowedSidearm","_allowedBackpacks","_parentClasses","_toolClasses"
|
||||
,"_allowedPrimary","_allowedTools","_allowedSidearm","_allowedBackpacks","_toolClasses"
|
||||
,"_duplicate","_quantity","_tool","_totalBagSlots","_pistolMags","_regularMags","_toBuyPistolMags"
|
||||
,"_toBuyRegularMags","_type","_freeSpace","_backpack","_totalSpace","_toolAmounts","_allowedBinocular"
|
||||
,"_toBuyRegularMags","_type","_freeSpace","_backpack","_totalSpace","_toolAmounts","_allowedBinocular","_message"
|
||||
];
|
||||
_selection = Z_SellingFrom;
|
||||
_return = false;
|
||||
@@ -31,8 +31,8 @@ if (_selection == 2) then { //gear
|
||||
_regularMags = 0;
|
||||
{
|
||||
_type = getNumber (configFile >> "CfgMagazines" >> _x >> "type");
|
||||
if (_type == 16) then {_pistolMags = _pistolMags + 1;}; // 16 = WeaponSlotHandGunItem (pistol ammo slot)
|
||||
if (_type == 256) then {_regularMags = _regularMags + 1;}; // 256 = WeaponSlotItem (normal magazine)
|
||||
if (_type == 16) then {_pistolMags = _pistolMags + 1;}; // WeaponSlotHandGunItem (pistol ammo slot)
|
||||
if (_type == 256) then {_regularMags = _regularMags + 1;}; // WeaponSlotItem (normal magazine)
|
||||
} count (magazines player);
|
||||
|
||||
_allowedPistolMags = 8 - _pistolMags;
|
||||
@@ -45,47 +45,46 @@ if (_selection == 2) then { //gear
|
||||
_b = unitBackpack player;
|
||||
_allowedBackpacks = if (isNull _b) then {1} else {0};
|
||||
|
||||
_allowedTools = 14; // 12 toolbelt + 1 Binocular + 1 NVG
|
||||
_allowedTools = 12;
|
||||
_allowedSidearm = 1;
|
||||
_allowedBinocular = 2;
|
||||
_duplicate = false;
|
||||
{
|
||||
_parentClasses = [(configFile >> "CfgWeapons" >> _x),true] call BIS_fnc_returnParents;
|
||||
if ("ItemCore" in _parentClasses || "Binocular" in _parentClasses) then {
|
||||
_allowedTools = _allowedTools - 1;
|
||||
if (_x in _toolClasses) then {_duplicate = true;}; // Forbid purchasing duplicate tools into gear
|
||||
};
|
||||
_type = getNumber (configFile >> "CfgWeapons" >> _x >> "type");
|
||||
if (_type == 2) then { _allowedSidearm = 0; }; // 2 = WeaponSlotHandGun (occupies pistol slot) // (secondaryWeapon player) returns launcher, doesn't work for pistol
|
||||
if (_type == 4096) then { _allowedBinocular = _allowedBinocular - 1; }; // 4096 = WeaponSlotBinocular
|
||||
if (_type == 2) then { _allowedSidearm = 0; }; // WeaponSlotHandGun (occupies pistol slot)
|
||||
if (_type == 4096) then { _allowedBinocular = _allowedBinocular - 1; }; // WeaponSlotBinocular
|
||||
if (_type == 131072) then { _allowedTools = _allowedTools - 1; }; // WeaponSlotInventory (toolbelt slot)
|
||||
if (_x in _toolClasses) exitWith {_duplicate = true;}; // Forbid purchasing duplicate tools into gear
|
||||
} count (weapons player);
|
||||
|
||||
{
|
||||
_tool = _x;
|
||||
_quantity = {(_tool == _x)} count _toolClasses;
|
||||
_quantity = {(_tool == _x)} count _toolClasses; // Buying same tool multiple times with 1x quantity
|
||||
if (_quantity > 1) exitWith {_duplicate = true;}; // Forbid buying multiples of same tool into gear. Ok to exit since duplicate will cancel buy
|
||||
if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 4096) then {
|
||||
_allowedBinocular = _allowedBinocular - (_toolAmounts select _forEachIndex);
|
||||
_allowedBinocular = _allowedBinocular - 1;
|
||||
_toolsToBuy = _toolsToBuy - 1; //Not counting binoculars in tool total (12) when buying in gear
|
||||
};
|
||||
} forEach _toolClasses;
|
||||
|
||||
{
|
||||
if (_x > 1) exitWith {_duplicate = true;};
|
||||
if (_x > 1) exitWith {_duplicate = true;}; // Buying >1x quantity of a tool
|
||||
} count _toolAmounts;
|
||||
|
||||
_check1 = false;
|
||||
_check2 = false;
|
||||
_check3 = false;
|
||||
_check4 = false;
|
||||
|
||||
if (_allowedPrimary >= _primaryToBuy && _allowedSidearm >= _sidearmToBuy && _allowedTools >= _toolsToBuy && !_duplicate) then {
|
||||
if (_allowedPrimary >= _primaryToBuy && _allowedSidearm >= _sidearmToBuy && _allowedTools >= _toolsToBuy && !_duplicate && _allowedBinocular > -1) then {
|
||||
_check1 = true;
|
||||
} else {
|
||||
if (_duplicate) then {
|
||||
systemChat localize "STR_EPOCH_TRADE_DUPLICATE_TOOL";
|
||||
} else {
|
||||
systemChat format[localize "STR_EPOCH_TRADE_GEAR_FULL", _allowedPrimary, _allowedSidearm , _allowedTools];
|
||||
_message = switch (true) do {
|
||||
case (_duplicate): {localize "STR_EPOCH_TRADE_DUPLICATE_TOOL"};
|
||||
case (_allowedBinocular < 0): {localize "STR_EPOCH_TRADE_BINOCULARS_FULL"};
|
||||
case (_allowedTools < _toolsToBuy): {localize "STR_EPOCH_PLAYER_107"};
|
||||
default {format[localize "STR_EPOCH_TRADE_GEAR_FULL",_allowedPrimary,_allowedSidearm,_allowedTools]};
|
||||
};
|
||||
systemChat _message;
|
||||
};
|
||||
if (_allowedPistolMags >= _toBuyPistolMags && _allowedRegularMags >= _toBuyRegularMags) then {
|
||||
_check2 = true;
|
||||
@@ -101,12 +100,8 @@ if (_selection == 2) then { //gear
|
||||
systemChat localize "STR_EPOCH_TRADE_ONE_BACKPACK";
|
||||
};
|
||||
};
|
||||
if (_allowedBinocular > -1) then {
|
||||
_check4 = true;
|
||||
} else {
|
||||
systemChat localize "STR_EPOCH_TRADE_BINOCULARS_FULL";
|
||||
};
|
||||
if (_check1 && _check2 && _check3 && _check4) then { _return = true; };
|
||||
|
||||
if (_check1 && _check2 && _check3) then { _return = true; };
|
||||
};
|
||||
|
||||
if (_selection == 1) then { //vehicle
|
||||
|
||||
Reference in New Issue
Block a user