Update zombie_generate.sqf

Fixes problem with zeds not spawning loot (or EXTREMELY rare).  I believe this is not returning bool which is why count isn't working.
This commit is contained in:
justchil
2014-07-05 11:17:48 -04:00
parent c3522eb700
commit a6bcaad182

View File

@@ -91,7 +91,7 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
_array = [];
{
_array set [count _array, _x select 0]
} count getArray (configFile >> "cfgLoot" >> getText(_lootType));
} forEach getArray (configFile >> "cfgLoot" >> getText(_lootType));
if (count _array > 0) then {
_index = dayz_CLBase find getText(_lootType);
_weights = dayz_CLChances select _index;
@@ -154,4 +154,4 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
//Start behavior
_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
};
};
};