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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update zombie_generate.sqf
Fixes problem with zeds not spawning loot (or EXTREMELY rare). I believe this is not returning bool which is why count isn't working.
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@@ -91,7 +91,7 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
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_array = [];
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{
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_array set [count _array, _x select 0]
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} count getArray (configFile >> "cfgLoot" >> getText(_lootType));
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} forEach getArray (configFile >> "cfgLoot" >> getText(_lootType));
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if (count _array > 0) then {
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_index = dayz_CLBase find getText(_lootType);
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_weights = dayz_CLChances select _index;
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@@ -154,4 +154,4 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
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//Start behavior
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_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
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};
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};
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};
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