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https://github.com/EpochModTeam/DayZ-Epoch.git
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changed revel to use array and persist tag state
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@@ -1,4 +1,4 @@
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private ["_class","_position","_dir","_group","_oldUnit","_newUnit","_currentWpn","_muzzles","_currentAnim","_playerUID","_weapons","_magazines","_primweapon","_secweapon","_playerObjName","_wpnType","_ismelee"];
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private ["_class","_position","_dir","_group","_oldUnit","_newUnit","_currentWpn","_muzzles","_currentAnim","_playerUID","_weapons","_magazines","_primweapon","_secweapon","_playerObjName","_wpnType","_ismelee","_tagSetting"];
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_class = _this;
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_position = getPosATL player;
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@@ -6,6 +6,7 @@ _dir = getDir player;
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_currentAnim = animationState player;
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//_currentCamera = cameraView;
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_tagSetting = player getVariable["DZE_display_name",false];
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//Get PlayerID
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_playerUID = "";
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@@ -150,6 +151,7 @@ if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
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player disableConversation true;
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player setVariable ["bodyName",dayz_playerName,true];
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player setVariable["DZE_display_name",_tagSetting,true];
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_playerUID=getPlayerUID player;
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_playerObjName = format["player%1",_playerUID];
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@@ -163,6 +165,5 @@ if (_ismelee == "true") then {
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call dayz_meleeMagazineCheck;
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};
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//reveal all near objects.
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{player reveal _x} forEach (nearestObjects [getPosATL player, ["All"], 50]);
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//All is arbitrary and will need to be changed to ["AllVehicles","WeaponHolder","tentStorage"] ++ others (stashes etc.)
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//reveal the same objects we do on login
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{player reveal _x} forEach (nearestObjects [getPosATL player, dayz_reveal, 50]);
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