changed revel to use array and persist tag state

This commit is contained in:
[VB]AWOL
2013-12-10 18:10:55 -06:00
parent a2e6d96abd
commit 8e0e424402

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@@ -1,4 +1,4 @@
private ["_class","_position","_dir","_group","_oldUnit","_newUnit","_currentWpn","_muzzles","_currentAnim","_playerUID","_weapons","_magazines","_primweapon","_secweapon","_playerObjName","_wpnType","_ismelee"];
private ["_class","_position","_dir","_group","_oldUnit","_newUnit","_currentWpn","_muzzles","_currentAnim","_playerUID","_weapons","_magazines","_primweapon","_secweapon","_playerObjName","_wpnType","_ismelee","_tagSetting"];
_class = _this;
_position = getPosATL player;
@@ -6,6 +6,7 @@ _dir = getDir player;
_currentAnim = animationState player;
//_currentCamera = cameraView;
_tagSetting = player getVariable["DZE_display_name",false];
//Get PlayerID
_playerUID = "";
@@ -150,6 +151,7 @@ if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
player disableConversation true;
player setVariable ["bodyName",dayz_playerName,true];
player setVariable["DZE_display_name",_tagSetting,true];
_playerUID=getPlayerUID player;
_playerObjName = format["player%1",_playerUID];
@@ -163,6 +165,5 @@ if (_ismelee == "true") then {
call dayz_meleeMagazineCheck;
};
//reveal all near objects.
{player reveal _x} forEach (nearestObjects [getPosATL player, ["All"], 50]);
//All is arbitrary and will need to be changed to ["AllVehicles","WeaponHolder","tentStorage"] ++ others (stashes etc.)
//reveal the same objects we do on login
{player reveal _x} forEach (nearestObjects [getPosATL player, dayz_reveal, 50]);