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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Revert distance checks, fix pack vault
I broke pack vault :(
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@@ -19,9 +19,6 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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if (isNull _obj) exitWith {dayz_actionInProgress = false;};
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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_ownerID = _obj getVariable["CharacterID","0"];
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_ComboMatch = (_ownerID == dayz_combination);
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if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
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@@ -14,7 +14,7 @@ _text = getText (configFile >> "CfgVehicles" >> _typeOf >> "displayName");
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if (isNull _obj || !(alive _obj)) exitWith {dayz_actionInProgress = false;};
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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_ownerID = _obj getVariable["CharacterID","0"];
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@@ -30,9 +30,7 @@ if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = fal
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if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
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format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
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if (!isNull _obj && {alive _obj}) exitWith {s_player_packvault = -1;dayz_actionInProgress = false;};
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if (isNull _obj && {!alive _obj}) exitWith {s_player_packvault = -1;dayz_actionInProgress = false;};
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
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@@ -42,7 +40,7 @@ if (isNull _obj || !_finished) exitWith {s_player_packvault = -1;dayz_actionInPr
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(findDisplay 106) closeDisplay 0; // Close gear
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
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@@ -15,15 +15,9 @@ s_player_unlockvault = 1;
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_obj = _this;
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_objType = typeOf _obj;
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if !(_objType in DZE_LockedStorage) exitWith {
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s_player_unlockvault = -1;
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dayz_actionInProgress = false;
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};
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if !(_objType in DZE_LockedStorage) exitWith {s_player_unlockvault = -1;dayz_actionInProgress = false;};
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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if (isNull _obj || !(alive _obj)) exitWith { dayz_actionInProgress = false; };
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if (isNull _obj || !(alive _obj)) exitWith {dayz_actionInProgress = false;};
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_unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
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_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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@@ -61,6 +55,7 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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[player,"repair",0,false] call dayz_zombieSpeak;
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[player,25,true,(getPosATL player)] spawn player_alertZombies;
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if (DZE_lockablesHarderPenalty) then {
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dayz_lastCodeFail = (diag_tickTime + dayz_UnlockTime);
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dayz_UnlockTime = dayz_UnlockTime * 2;
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