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https://github.com/EpochModTeam/DayZ-Epoch.git
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dayz_anim requiredAddon in dayz_sfx
These changes are consistent with the 1.8.7 files. @icomrade - Why did you change all of the scope = public; to scope = 2; in dayz_code? They should be identical since that is included in the basicDefines.hpp above all configs. We should stay consistent with 1.8.7 and use the human readable names if possible. Also any reason you left out these extra CfgActions?
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@@ -76,10 +76,6 @@
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#define TRACER_N_ALWAYS tracerColor[]=TracerNColorF;tracerColorR[]=TracerNColorF
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#define LockNo 0
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#define LockCadet 1
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#define LockYes 2
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enum
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{
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DestructNo,
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@@ -1,21 +1,144 @@
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class CfgActions {
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class None; // External class reference
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class Rearm : None {
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show = 0;
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};
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class Heal : None {
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show = 0;
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};
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class HealSoldier : None {
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show = 0;
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};
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class FirstAid : None {
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show = 0;
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};
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class TakeBag : None {
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show = 0;
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};
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class Rearm : None { show = 0; };
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class Heal : None { show = 0; };
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class HealSoldier : None { show = 0; };
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class FirstAid : None { show = 0; };
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class TakeBag : None { show = 0; };
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class Take : None { show = 0; };
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//class LoadMagazine : None { show = 0; };
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//class LoadOtherMagazine : LoadMagazine { show = 0; };
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//class LoadEmptyMagazine : LoadMagazine { show = 0; };
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class FireInflame : None { show = 0; };
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class FirePutDown : None { show = 0; };
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class Repair : None { show = 0; };
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class Refuel : None { show = 0; };
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class TakeWeapon : None { show = 0; };
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//class TakeMagazine : None { show = 0; };
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//class OpenBag : None { show = 0; };
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class PutBag : None { show = 0; };
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class DropBag : None { show = 0; };
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class AddBag : None { show = 0; };
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//class TakeMine : None { show = 0; };
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class DropWeapon : None { show = 0; };
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class PutWeapon : None { show = 0; };
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class DropMagazine : None { show = 0; };
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class PutMagazine : None { show = 0; };
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class DeactivateMine : None { show = 0; };
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/*
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"None"
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"GetInCommander"
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"GetInDriver"
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"GetInPilot"
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"GetInGunner"
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"GetInCargo"
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"GetInTurret"
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"Heal"
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"HealSoldier"
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"RepairVehicle"
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"FirstAid"
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"Repair"
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"Refuel"
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"Rearm"
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"GetOut"
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"LightOn"
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"LightOff"
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"GunLightOn"
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"GunLightOff"
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"ArtilleryComputer"
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"EngineOn"
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"EngineOff"
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"SwitchWeapon"
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"SwitchMagazine"
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"HideWeapon"
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"UseWeapon"
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"LoadMagazine"
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"LoadOtherMagazine"
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"LoadEmptyMagazine"
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"TakeWeapon"
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"TakeDropWeapon"
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"TakeMagazine"
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"TakeDropMagazine"
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"TakeFlag"
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"ReturnFlag"
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"TurnIn"
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"TurnOut"
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"WeaponInHand"
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"WeaponOnBack"
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"SitDown"
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"Land"
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"CancelLand"
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"Eject"
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"MoveToDriver"
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"MoveToPilot"
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"MoveToGunner"
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"MoveToCommander"
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"MoveToCargo"
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"MoveToTurret"
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"HideBody"
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"TouchOff"
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"SetTimer"
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"StartTimer"
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"Deactivate"
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"NVGoggles"
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"NVGogglesOff"
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"ManualFire"
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"ManualFireCancel"
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"AutoHover"
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"AutoHoverCancel"
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"StrokeFist"
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"StrokeGun"
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"LadderUp"
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"LadderDown"
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"LadderOnDown"
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"LadderOnUp"
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"LadderOff"
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"FireInflame"
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"FirePutDown"
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"LandGear"
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"LandGearUp"
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"FlapsDown"
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"FlapsUp"
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"Salute"
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"ScudLaunch"
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"ScudStart"
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"ScudCancel"
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"User"
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"DropWeapon"
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"PutWeapon"
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"DropMagazine"
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"PutMagazine"
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"UserType"
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"HandGunOn"
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"HandGunOnStand"
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"HandGunOff"
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"HandGunOffStand"
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"TakeMine"
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"DeactivateMine"
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"UseMagazine"
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"IngameMenu"
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"CancelTakeFlag"
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"CancelAction"
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"MarkEntity"
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"MarkWeapon"
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"TeamSwitch"
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"Gear"
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"OpenBag"
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"TakeBag"
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"PutBag"
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"DropBag"
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"AddBag"
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"IRLaserOn"
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"IRLaserOff"
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"Assemble"
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"DisAssemble"
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"Talk"
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"Tell"
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"Surrender"
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"GetOver"
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"Take"
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*/
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};
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class CfgLoadingTexts {
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@@ -20,7 +20,7 @@ class CfgPatches
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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requiredAddons[] = {"dayz"};
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requiredAddons[] = {"dayz_anim"};
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dayzVersion = 1.8;
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};
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};
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@@ -29,7 +29,7 @@ class CfgVehicles {
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class Sound;
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class Sound_Generator1: Sound
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{
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scope = 2;
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scope = public;
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sound = "Generator1";
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displayName = "Generator";
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};
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