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Fix r_action_count not reset in player_buildVanilla exit
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@@ -87,7 +87,7 @@ if (!_ok) exitWith {
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_posReference = [player] call FNC_GetPos;
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_canBuild = [_posReference, _item, false] call DZE_BuildChecks;
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if !(_canBuild select 0) exitWith {};
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if !(_canBuild select 0) exitWith {r_action_count = 0;};
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// lets check player has requiredParts for upgrade
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_ok = true;
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