Chernarus17 selectLeader

Find and replace to make NPC's not move.
This commit is contained in:
Axles
2013-11-01 09:35:10 -07:00
parent 3ba1322a00
commit d5e5be3192

View File

@@ -1445,8 +1445,7 @@ if (true) then
_this setDir -53.402554;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
if (true) then {_group_2 selectLeader _this;};
};
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_vehicle_805 = objNull;
if (true) then
@@ -1971,8 +1970,7 @@ if (true) then
_this setDir 364.06381;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
if (true) then {_group_1 selectLeader _this;};
};
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_unit_138 = objNull;
if (true) then