Fixed a sound error and organized file more

This commit is contained in:
Wargog
2014-11-25 09:00:13 -05:00
parent 2f196bb146
commit 6af912a200

View File

@@ -23,18 +23,18 @@ class CfgPatches
};
class CfgModels
{
class Default{};
class Weapon: Default{};
class Default {};
class Weapon : Default {};
class RedRyder : Weapon{};
};
class CfgAmmo
{
class BulletBase;
class 177_BB: BulletBase {
class 177_BB : BulletBase {
model = "z\addons\redryder\models\BB_Round.p3d";
simulation = shotShell;
soundHit[] = {0,1};
soundHit[] = {0, 1};
hit = 3.7;
indirectHit = 0;
indirectHitRange = 0;
@@ -53,7 +53,8 @@ class CfgAmmo
class CfgMagazines
{
class CA_Magazine;
class 350Rnd_BB_Magazine: CA_Magazine {
class 350Rnd_BB_Magazine : CA_Magazine
{
scope = 2;
model = "z\addons\redryder\models\bb_magazine.p3d";
picture = "z\addons\redryder\textures\bb_magazine_picture.paa";
@@ -61,16 +62,16 @@ class CfgMagazines
count = 350;
ammo = 177_BB;
initSpeed = 175;
sound[] = {"z\addons\redryder\M9SD_S1", db+8, 1,60};
reloadMagazineSound[] = {"Ca\sounds\Weapons\rifles\M1014-reload", db-40, 1, 20};
sound[] = {"z\addons\redryder\M9SD_S1", db + 8, 1,60};
reloadMagazineSound[] = {"Ca\sounds\Weapons\rifles\M1014-reload", db - 40, 1, 20};
descriptionShort = "350 Zinc Coated .177, 4.5mm BBs";
};
};
};
class CfgWeapons
{
class Default {};
class Rifle: Default {};
class RedRyder: Rifle {
class Rifle : Default {};
class RedRyder : Rifle {
scope = 2;
model = "z\addons\redryder\models\RedRyder.p3d";
displayName = "RedRyder BB Gun";
@@ -79,7 +80,7 @@ class CfgWeapons
recoil = "recoil_single_pistol_2outof3";
recoilProne = "recoil_single_pistol_prone_2outof3";
reloadTime = 0.45;
sound[] = {"z\addons\redryder\RedRyder\M9SD_S1", db8, 1,60};
sound[] = {"z\addons\redryder\RedRyder\M9SD_S1", db + 8, 1, 60};
dispersion = 0.00045;
minRange = 0;
minRangeProbab = 0.30;
@@ -88,6 +89,6 @@ class CfgWeapons
maxRange = 75;
maxRangeProbab = 0.05;
picture = "z\addons\redryder\textures\redryder_picture.paa";
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\M24.rtm"};
};
};