Remove unused file

This commit is contained in:
ebaydayz
2016-12-01 16:28:19 -05:00
parent 40ea519fd3
commit baae92f9d8
5 changed files with 2 additions and 201 deletions

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@@ -1,160 +0,0 @@
/*
DayZ Safe
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_tent","_location","_isOk","_cancel","_location3","_location4","_location1","_location2","_counter","_pondPos","_isPond","_ppos","_hastentitem","_dir","_building","_isBuilding","_playerPos","_item","_offset_x","_offset_y","_offset_z","_offset_z_attach","_config","_text","_tmpvault","_vault_location","_objectsPond","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_removed"];
//check if can pitch here
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_108" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_playerPos = getPosATL player;
_item = _this;
_hastentitem = _this in magazines player;
_offset_x = 0;
_offset_y = 1.5;
_offset_z = 0;
_offset_z_attach = 0.5;
_location = player modeltoworld [_offset_x,_offset_y,_offset_z];
// Allow placement anywhere.
_isOk = true;
//diag_log ("Pitch Tent: " + str(_isok) );
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
if (!_hastentitem) exitWith {format[localize "str_player_31",_text,"pitch"] call dayz_rollingMessages;};
// blocked
// Allow on concrete since we dont force to ground.
// if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
//diag_log ("Pitch Tent: " + str(_isok) );
_dir = getDir player;
// Start Preview loop
_tmpvault = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
_tmpvault setdir _dir;
_tmpvault attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];
_cancel = false;
_counter = 0;
while {_isOk} do {
if(_counter == 0) then {
localize "str_epoch_player_109" call dayz_rollingMessages;
uiSleep 5;
_location1 = getPosATL player;
uiSleep 5;
_location2 = getPosATL player;
if(_location1 distance _location2 < 0.1) exitWith {
localize "str_epoch_player_109" call dayz_rollingMessages;
_location3 = getPosATL player;
uiSleep 5;
_location4 = getPosATL player;
if(_location3 distance _location4 > 0.1) exitWith {
_isOk = false;
_cancel = true;
};
_isOk = false;
};
};
if(_counter >= 1) exitWith {
_isOk = false;
_cancel = true;
};
_counter = _counter + 1;
};
detach _tmpvault;
_vault_location = (getPosATL _tmpvault);
// Make sure vault is not placed on road.
if (isOnRoad _vault_location) then { _isOk = true; };
// Make sure vault is not placed in trader citys
if(!canbuild) then { _isOk = true; };
//Block Tents in pounds
_objectsPond = nearestObjects [_playerPos, [], 10];
{
_isPond = ["pond",str(_x),false] call fnc_inString;
if (_isPond) then {
_pondPos = (_x worldToModel _playerPos) select 2;
if (_pondPos < 0) then {
_isOk = true;
};
};
} count _objectsPond;
deleteVehicle _tmpvault;
if(!_cancel) then {
if (!_isOk) then {
//remove safe
_hastentitem = _this in magazines player;
if (!_hastentitem) exitWith {format[localize "str_player_31",_text,"pitch"] call dayz_rollingMessages;};
_removed = ([player,_item] call BIS_fnc_invRemove);
if(_removed == 1) then {
_dir = round(direction player);
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
//wait a bit
player playActionNow "Medic";
uiSleep 1;
[player,"tentunpack",0,false] call dayz_zombieSpeak;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
_building = nearestObject [(vehicle player), "HouseBase"];
_isBuilding = [(vehicle player),_building] call fnc_isInsideBuilding;
if(_isBuilding) then {
_ppos = _building worldToModel _vault_location;
_location = _building modelToWorld _ppos;
} else {
_location = player modelToWorld [_offset_x,_offset_y,_offset_z];
};
uiSleep 5;
//place tent (local)
_tent = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
_tent setdir _dir;
_tent setpos _location;
player reveal _tent;
// Generate Combination
_combination_1 = floor(random 10);
_combination_2 = floor(random 10);
_combination_3 = floor(random 10);
_combination_4 = floor(random 10);
// Format Combination
_combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4];
_tent setVariable ["CharacterID",_combination,true];
_tent setVariable ["OEMPos",_location,true];
PVDZ_obj_Publish = [_combination,_tent,[_dir,_location,dayz_playerUID],[]];
publicVariableServer "PVDZ_obj_Publish";
format[localize "str_epoch_player_179",_combination] call dayz_rollingMessages;
};
} else {
localize "str_epoch_player_110" call dayz_rollingMessages;
};
} else {
localize "str_epoch_player_111" call dayz_rollingMessages;
};
dayz_actionInProgress = false;

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@@ -196,7 +196,6 @@ if (!isDedicated) then {
player_unlockDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockDoor.sqf";
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
PlotGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotGetFriends.sqf";
PlotNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotNearbyHumans.sqf";
PlotAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotAddFriend.sqf";

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@@ -11803,37 +11803,6 @@
<French>Vous n'avez pas assez de place dans votre ceinture.</French>
<Czech>Nemáte dostatek místa na Vašem opasku na nářadí.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_108">
<English>Vault pitching already in progress.</English>
<German>Platzieren des Tresors bereits im Gange.</German>
<Russian>Сейф уже устанавливается.</Russian>
<Dutch>Kluis installatie is al bezig.</Dutch>
<French>L'installation du coffre fort est déjà en cours.</French>
<Czech>Pokládání sejfu již probíhá.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_109">
<English>Planning construction stand still 5 seconds to build.</English>
<German>Platzieren des Tresors gestartet, warte 5 Sekunden um den Aufbau zu starten.</German>
<Russian>Планирование строительства стойте на месте 5 секунд, чтобы построить.</Russian>
<Dutch>Het bouwen wordt voorbereid, sta 5 seconden stil om te bouwen.</Dutch>
<French>Planification de la construction, restez immobile 5 secondes pour construire.</French>
<Czech>Pokládání sejfu začalo, vyčkejte 5 sekund pro postavení.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_110">
<English>You cannot place a Safe here. The area must be flat, and free of other objects</English>
<German>Du kannst hier kein Tresor aufbauen. Der Untergrund muss flach und frei von Hindernissen sein</German>
<Russian>Вы не можете разместить сейф здесь. Область должна быть плоской, и свободной от других объектов</Russian>
<French>Vous ne pouvez pas placer le coffre fort ici. L'endroit doit être plat et dégagé.</French>
<Czech>Zde nemůžete postavit sejf. Místo musí být rovné a bez objektů</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_111">
<English>Canceled construction of Safe.</English>
<German>Platzieren des Tresors abgebrochen.</German>
<Russian>Строительство сейфа отменено.</Russian>
<Dutch>Het bouwen van de kluis is stopgezet.</Dutch>
<French>Mise en place du coffre fort annulée.</French>
<Czech>Stavění sejfu zrušeno.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_115">
<English>You cannot lock this %1, you do not know the combination.</English>
<German>Du kannst nicht diese(n) %1 abschließen, da du nicht die Kombination kennst.</German>
@@ -12155,13 +12124,6 @@
<Dutch>%1 is losgemaakt van de sleepwagen.</Dutch>
<Czech>%1 byl odháknut z odtahového vozidla.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_179">
<English>You have setup your Safe. Combination is %1</English>
<German>Dein Tresor wurde aufgestellt. Die Kombination lautet: %1</German>
<Russian>Вы установили свой сейф. Комбинация %1</Russian>
<Dutch>Je hebt je kluis geinstalleerd. De code is %1</Dutch>
<Czech>Nastavil jste svůj sejf. Kombinace je %1</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_180">
<English>Bought %3 for %1 %2.</English>
<German>Du hast für %1 %2 ein %3 gekauft.</German>

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@@ -6,7 +6,7 @@ _characterID = _this select 0;
_object = _this select 1;
_worldspace = _this select 2;
_inventory = _this select 3;
if (typeName _inventory != "ARRAY") then {_inventory = [];}; //Temp fix for error in vault_pitch, player_build.sqf in 1.0.6 release
if (typeName _inventory != "ARRAY") then {_inventory = [];}; //Temp fix for error in player_build.sqf in 1.0.6 release
_type = typeOf _object;
if ([_object, "Server"] call check_publishobject) then {

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@@ -4,7 +4,7 @@
5 "allMissionObjects" !"allMissionObjects \"RoadFlare\"" !"allMissionObjects \"ChemLight\"" !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";" !"if (isNull _grp) then { _grp = group ((allmissionobjects 'FunctionsManager') select 0); };"
5 "allowDammage"
5 "allUnits" !"} count allUnits;\nlbSort _playerList;" !"if (getPlayerUID _x == _this) exitWith {\n_player = _x;\n};\n} count allUnits;" !"owner _x publicVariableClient \"PVDZ_groupInvite\";\n};\n} count allUnits;"
5 "attachTo" !"riation),((random (_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];\n_dir = ([_hitObject,_unit]" !"select 3;\nplayer playActionNow \"PutDown\";\nuiSleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];\n[_flare, -90, -10] call object" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];\n\n\nwhile {r_carry_sqf} do\n{\n_anim_n" !"0, 0.1], 0, 0, 10];\n_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];\n};\n\nuiSleep 5;\n\nwhile {((_unit getV" !"_objGhost attachTo [_object, [0, 0, 0.7]];\n};\n\n_boundingBox = boundingBox" !" attachto [_v,[0,0,0],\"destructionEffect" !"rag = [_dragee];\npublicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];\nuiSleep 0.02;\n\n\n\n\n_dragee setDir 180;" !"_objectHelper attachTo [player,_offset];" !"_object attachTo [player,_offset];\n\n_position = getPosATL _object;" !="_vehicle attachTo [_liftHeli,[0,0,-7]];" !="_obj attachTo [_axis];" !"_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];" !="_vehicle attachTo [_towTruck,[1.3,-2,2.3]];" !="_tmpvault attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];" !"localize \"STR_EPOCH_ACTIONS_ATTACHTOHELI\"," !="_l1 attachTo [_lh,[0,0,0],\"light\"];"
5 "attachTo" !"riation),((random (_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];\n_dir = ([_hitObject,_unit]" !"select 3;\nplayer playActionNow \"PutDown\";\nuiSleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];\n[_flare, -90, -10] call object" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];\n\n\nwhile {r_carry_sqf} do\n{\n_anim_n" !"0, 0.1], 0, 0, 10];\n_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];\n};\n\nuiSleep 5;\n\nwhile {((_unit getV" !"_objGhost attachTo [_object, [0, 0, 0.7]];\n};\n\n_boundingBox = boundingBox" !" attachto [_v,[0,0,0],\"destructionEffect" !"rag = [_dragee];\npublicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];\nuiSleep 0.02;\n\n\n\n\n_dragee setDir 180;" !"_objectHelper attachTo [player,_offset];" !"_object attachTo [player,_offset];\n\n_position = getPosATL _object;" !="_vehicle attachTo [_liftHeli,[0,0,-7]];" !="_obj attachTo [_axis];" !"_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];" !="_vehicle attachTo [_towTruck,[1.3,-2,2.3]];" !"localize \"STR_EPOCH_ACTIONS_ATTACHTOHELI\"," !="_l1 attachTo [_lh,[0,0,0],\"light\"];"
5 "buttonSetAction"
5 "callExtension"
5 "closeDisplay" !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {"