Fix combat in vehicles

This commit is contained in:
icomrade
2016-09-10 15:34:54 -04:00
parent ed3227fa7a
commit 14bf9f9018
2 changed files with 7 additions and 1 deletions

View File

@@ -0,0 +1,6 @@
private ["_amm"];
_amm=_this select 4;
_this call (call compile GetText (configFile >> "CfgAmmo" >> _amm >> "muzzleEffect"));
//Handle combat in vehicle
player setVariable ["inCombat", 1, true];
player setVariable["combattimeout", diag_tickTime + 30, false];

View File

@@ -1,7 +1,7 @@
BIS_Effects_Init = true; //A2 won't overwrite this if var is not nil
/* BIS_Effects_* fixes from Dwarden */
diag_log "Res3tting B!S effects...";
BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\fired.sqf"; // Allows tanks to use smoke counter measures
BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\fired.sqf"; // Allows tanks to use smoke counter measures
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_Rifle = {false};
BIS_Effects_Cannon=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\cannon.sqf";