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Add LightPole_DZ to DZE_isRemovable #1859
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@@ -50,6 +50,7 @@
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[FIXED] Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags via the method described in #1848. @DeVloek
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[FIXED] Rapid starvation or dehydration when using chainsaw, chopping wood or pushing plane. Also lowered or removed nutrition hit for several actions.
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[FIXED] Unable to repair or salvage vehicle parts not listed in the RepairParts config, like Merlin glass and tank tracks. #1828 #1856 @ndavalos @schwanzkopfhegel @oiad
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[FIXED] Unable to remove LightPole_DZ. #1859 @TheZog
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[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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@@ -659,6 +659,7 @@ class LightPole_DZ: ASC_EU_LHVOld
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displayName = $STR_EPOCH_LIGHTPOLE;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"ItemLightBulb",1}};
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removeoutput[] = {{"light_pole_kit",1}};
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};
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class Land_Misc_Scaffolding;
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class Scaffolding_DZ: Land_Misc_Scaffolding
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@@ -678,6 +679,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
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typicalCargo[] = {};
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offset[] = {0,9,3};
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cost = 0;
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removeoutput[] = {{"ItemScaffoldingKit",1}};
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};
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class WoodGate_DZ: BuiltItems
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{
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@@ -73,7 +73,6 @@ _nameVehicle = getText(configFile >> "CfgVehicles" >> _objType >> "displayName")
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format[localize "str_epoch_player_162",_nameVehicle] call dayz_rollingMessages;
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if (_isModular) then {
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//allow previous cutText to show, then show this if modular.
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localize "STR_EPOCH_ACTIONS_21" call dayz_rollingMessages;
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};
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@@ -131,7 +130,7 @@ while {_isOk} do {
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if(_finished) then {
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_counter = _counter + 1;
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// 10% chance to break a required tool each pass
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// 4% chance to break a required tool each pass
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if((_isDestructable || _isRemovable) && !_isOwnerOfObj) then {
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if (dayz_toolBreaking && {[0.04] call fn_chance}) then {_brokenTool = true;};
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};
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@@ -531,7 +531,7 @@ DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
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DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ","M240Nest_DZ"];
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DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
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// List of removable items that require crowbar
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DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ","CanvasHut_DZ"];
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DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ","CanvasHut_DZ","LightPole_DZ"];
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DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
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DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
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DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
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