mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Merge pull request #1756 from oiad/master
Plot management force maintain option
This commit is contained in:
@@ -38,21 +38,21 @@ class PlotManagement
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class RscShortcutButton_7010: ZSC_RscButtonMenuBlue
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{
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idc = -1;
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text = $STR_EPOCH_REFRESH;
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text = $STR_EPOCH_ACTIONS_MAINTAIN;
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x = 0.41 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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onButtonClick = "'preview' call MaintainPlot;";
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onButtonClick = "'maintain' call MaintainPlot;";
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};
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class RscShortcutButton_7011: ZSC_RscButtonMenuBlue
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{
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idc = -1;
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text = $STR_EPOCH_ACTIONS_MAINTAIN;
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text = $STR_EPOCH_ACTIONS_MAINTAIN_FORCE;
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x = 0.51 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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onButtonClick = "'maintain' call MaintainPlot;";
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onButtonClick = "'force' call MaintainPlot;";
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};
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class RscText_7012: ZSC_RscTextT
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@@ -1,4 +1,4 @@
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private ["_objectID","_objectUID","_target","_objectClasses","_range","_objects","_requirements","_count","_objects_filtered","_ctrl","_itemText","_type","_amount","_success","_wealth","_message1","_message2","_option"];
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private ["_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_ctrl","_itemText","_type","_amount","_success","_wealth","_message1","_message2","_option"];
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disableSerialization;
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if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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@@ -6,43 +6,24 @@ dayz_actionInProgress = true;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_force;
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s_player_maintain_area_force = 1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objectClasses = DZE_maintainClasses;
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_range = DZE_maintainRange; // set the max range for the maintain area
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_objects = nearestObjects [_target, _objectClasses, _range];
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_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];
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_objects_filtered = [];
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_count = 0;
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{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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};
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} count _objects;
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_objects = _objects_filtered;
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// TODO dynamic requirements based on used building parts?
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if (_count == 0) exitWith {
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
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} else {
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format[localize "STR_EPOCH_ACTIONS_22",_count] call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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};
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_requirements = [];
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_requirements = switch true do {
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_count = 0;
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_req = {
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private ["_count","_requirements","_type","_amount","_itemText","_wealth"];
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_count = _this;
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_wealth = 0;
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_requirements = switch true do {
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case (_count <= 10): {["ItemGoldBar10oz",1]};
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case (_count <= 20): {["ItemGoldBar10oz",2]};
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case (_count <= 35): {["ItemGoldBar10oz",3]};
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@@ -57,81 +38,139 @@ _requirements = switch true do {
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case (_count <= 550): {["ItemBriefcase100oz",7]};
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case (_count <= 625): {["ItemBriefcase100oz",8]};
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case (_count > 625): {["ItemBriefcase100oz",9]};
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};
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_type = _requirements select 0;
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_amount = _requirements select 1;
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if (Z_SingleCurrency) then {
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_amount = _count * 100;
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_itemText = CurrencyName;
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_wealth = player getVariable[Z_MoneyVariable,0];
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} else {
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_itemText = getText(configFile >> "CfgMagazines" >> _type >> "displayName");
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if ("ItemBriefcase100oz" == _type && _amount > 1) then {
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_itemText = _itemText + "s";
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};
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};
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_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this};
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switch _option do {
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case "maintain": {
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_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[[[_type, _amount]],0] call epoch_returnChange};
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if (_success) then {
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player playActionNow "Medic";
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[player,_range,true,(getPosATL player)] spawn player_alertZombies;
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if (Z_SingleCurrency) then {
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player setVariable[Z_MoneyVariable,(_wealth - _amount),true];
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call player_forceSave;
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};
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PVDZE_maintainArea = [player,1,_objects];
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publicVariableServer "PVDZE_maintainArea";
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systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
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_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
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_message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", [_amount] call BIS_fnc_numberText, _itemText];
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText _message2;
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} else {
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_message2 call dayz_rollingMessages;
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_message1 call dayz_rollingMessages;
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};
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} else {
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_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
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_message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", [_amount] call BIS_fnc_numberText, _itemText];
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText _message2;
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} else {
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_message2 call dayz_rollingMessages;
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_message1 call dayz_rollingMessages;
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};
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_type = _requirements select 0;
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_amount = _requirements select 1;
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if (Z_SingleCurrency) then {
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_amount = _count * 100;
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_itemText = CurrencyName;
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_wealth = player getVariable[Z_MoneyVariable,0];
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} else {
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_itemText = getText(configFile >> "CfgMagazines" >> _type >> "displayName");
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if ("ItemBriefcase100oz" == _type && _amount > 1) then {
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_itemText = _itemText + "s";
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};
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};
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case "preview": {
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_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", [_amount] call BIS_fnc_numberText, _itemText];
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[_type,_amount,_itemText,_wealth]
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};
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_maintain = {
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private ["_requirements","_count","_type","_amount","_itemText","_wealth","_success","_message1","_message2","_ctrl"];
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_count = count (_this select 0);
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_requirements = _count call _req;
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_type = _requirements select 0;
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_amount = _requirements select 1;
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_itemText = _requirements select 2;
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_wealth = _requirements select 3;
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_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[[[_type, _amount]],0] call epoch_returnChange};
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if (_success) then {
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player playActionNow "Medic";
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[player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
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if (Z_SingleCurrency) then {
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player setVariable[Z_MoneyVariable,(_wealth - _amount),true];
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call player_forceSave;
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};
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PVDZE_maintainArea = [player,1,_this select 0];
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publicVariableServer "PVDZE_maintainArea";
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systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
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_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count, [_amount] call BIS_fnc_numberText, _itemText];
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_message2 = " ";
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText _message2;
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} else {
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_message1 call dayz_rollingMessages;
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};
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} else {
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_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count, [_amount] call BIS_fnc_numberText, _itemText];
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_message2 = " ";
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText _message2;
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} else {
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_message2 call dayz_rollingMessages;
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_message1 call dayz_rollingMessages;
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};
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};
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};
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{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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};
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} count _objects;
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_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this};
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switch _option do {
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case "maintain": {
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if (_count != 0) then {
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[_objects_filtered] call _maintain;
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} else {
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systemChat localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
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};
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};
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case "preview": {
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if (_count == 0) then {
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_message1 = localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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} else {
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_message1 call dayz_rollingMessages;
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};
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} else {
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_requirements = _count call _req;
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_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _count,[_requirements select 1] call BIS_fnc_numberText,_requirements select 2];
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
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_ctrl ctrlSetText _message1;
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} else {
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_message1 call dayz_rollingMessages;
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};
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};
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_requirements = count _objects call _req;
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_message2 = format [localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE",count _objects,[_requirements select 1] call BIS_fnc_numberText,_requirements select 2];
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if (_count != count _objects) then {
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if (DZE_permanentPlot) then {
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_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
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_ctrl ctrlSetText _message2;
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} else {
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_message2 call dayz_rollingMessages;
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};
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};
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};
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case "force": {
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_count = 0;
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_objects_filtered = [];
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{
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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} count _objects;
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[_objects_filtered] call _maintain;
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};
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};
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dayz_actionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_force = -1;
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s_player_maintain_area_preview = -1;
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@@ -666,17 +666,18 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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} else {
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if (s_player_maintain_area < 0) then {
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s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf", "maintain", 5, false];
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s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf", "force", 5, false];
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s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf", "preview", 5, false];
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};
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};
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_PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", DZE_PlotPole select 0]);
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if (s_player_plot_boundary_on < 0) then {
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If (_PlotsmarkersNear == 0 ) then{
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if (_PlotsmarkersNear == 0) then{
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s_player_plot_boundary_on = player addAction ["Show plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_showPlotRadius.sqf", "", 1, false];
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};
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};
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if (s_player_plot_boundary_off < 0) then {
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If (_PlotsmarkersNear > 0 ) then{
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if (_PlotsmarkersNear > 0) then{
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s_player_plot_boundary_off = player addAction ["Remove plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_removePlotRadius.sqf", "", 1, false];
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};
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};
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@@ -695,6 +696,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_plotManagement = -1;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = -1;
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player removeAction s_player_maintain_area_force;
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s_player_maintain_area_force = -1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = -1;
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player removeAction s_player_plot_boundary_on;
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@@ -1185,6 +1188,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_SurrenderedGear = -1;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = -1;
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player removeAction s_player_maintain_area_force;
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s_player_maintain_area_force = -1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = -1;
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player removeAction s_player_tamedog;
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@@ -234,6 +234,7 @@ dayz_resetSelfActions = {
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s_halo_action = -1;
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s_player_SurrenderedGear = -1;
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s_player_maintain_area = -1;
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s_player_maintain_area_force = -1;
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s_player_maintain_area_preview = -1;
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s_player_heli_lift = -1;
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s_player_heli_detach = -1;
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@@ -13231,6 +13231,9 @@
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<French>Maintenir la zone</French>
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<Czech>Údržba oblasti</Czech>
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</Key>
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<Key ID="STR_EPOCH_ACTIONS_FORCE_MAINTAREA">
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<English>Force Maintain Area</English>
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</Key>
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<Key ID="STR_EPOCH_ACTIONS_MAINTPREV">
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<English>Maintain Area Preview</English>
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<German>Kostenvoranschlag für Instandhaltung</German>
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@@ -13254,7 +13257,6 @@
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<English>Hotwire %1</English>
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<German>%1 kurzschliessen</German>
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<Russian>Угнать %1</Russian>
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<Dutch>Hotwire %1</Dutch>
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<French>Démarrer avec les fils %1</French>
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<Czech>Pokusit se Dostat do Vozidla %1</Czech>
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</Key>
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@@ -13347,6 +13349,9 @@
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<French>Maintenir</French>
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<Czech>Opravit</Czech>
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</Key>
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<Key ID="STR_EPOCH_ACTIONS_MAINTAIN_FORCE">
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<English>Force Maintain</English>
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</Key>
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<Key ID="STR_EPOCH_ACTIONS_GENERATOR1">
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<English>Stop Generator</English>
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<German>Generator abschalten</German>
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@@ -15011,36 +15016,28 @@
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<!-- PLOT MANAGEMENT BELOW -->
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS">
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<English>Objects to maintain: %1</English>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE">
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<English>Objects to maintain: 0, No maintenance required.</English>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE">
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<English>Price to maintain: %1 %2</English>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE">
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<English>Price to maintain %1 objects: %2 %3</English>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED">
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<English>No maintenance needed.</English>
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<Russian>Деньги не требуются.</Russian>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS">
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<English>Success! %1 objects maintained for %2 %3.</English>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS">
|
||||
<English>SUCCESS: Objects maintained: %1</English>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE">
|
||||
<English>Price to force maintain %1 objects: %2 %3.</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS">
|
||||
<English>SUCCESS: Maintenance cost: %1 %2!</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED">
|
||||
<English>FAILED: Objects maintained: 0</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED">
|
||||
<English>FAILED: Money needed: %1 %2!</English>
|
||||
<Russian>ОШИБКА: Требуется денег: %1 %2!</Russian>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED">
|
||||
<English>Failed to maintain %1 objects. You need %2 %3.</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST">
|
||||
<English>That user is already on the list</English>
|
||||
<English>That user is already on the list.</English>
|
||||
<Russian>Уже в списке друзей</Russian>
|
||||
<German>Schon auf der Liste</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT">
|
||||
<English>Only %1 friends are allowed</English>
|
||||
<English>Only %1 friends are allowed.</English>
|
||||
<Russian>Можно добавить друзей: %1</Russian>
|
||||
<German>Nur %1 Freunde erlaubt</German>
|
||||
</Key>
|
||||
@@ -15055,7 +15052,6 @@
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_NAME">
|
||||
<English>Name</English>
|
||||
<German>Name</German>
|
||||
<Russian>Имя</Russian>
|
||||
<Italian>Nome</Italian>
|
||||
<Spanish>Nombrar</Spanish>
|
||||
|
||||
@@ -92,6 +92,7 @@ diag_log ("HIVE: Streamed " + str(_val) + " objects");
|
||||
_storageMoney = _x select 9;
|
||||
|
||||
//set object to be in maintenance mode
|
||||
_maintenanceMode = false;
|
||||
_maintenanceModeVars = [];
|
||||
|
||||
_dir = 90;
|
||||
@@ -487,4 +488,4 @@ _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition se
|
||||
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
|
||||
_vehicle_0 setPos _debugMarkerPosition;
|
||||
_vehicle_0 setVariable ["ObjectID","1",true];
|
||||
*/
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user