vehicle upgrade system v1

This commit is contained in:
[VB]AWOL
2013-11-14 10:29:28 -06:00
parent eabcae27b3
commit d5e27cd429
4 changed files with 271 additions and 4 deletions

View File

@@ -171,6 +171,95 @@ class CfgMagazines {
};
};
class ItemORP: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "HowTo: Offroad Performance"; // TODO: localize
model = "\z\addons\dayz_epoch\models\doc_generic.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_generic_ca.paa";
descriptionShort = "Offroad performace manual."; // TODO: localize
weight = 0.1;
sfx = "document";
class ItemActions
{
class Upgrades
{
text = "Upgrade Vehicle"; // TODO: localize
script = "spawn player_upgradeVehicle;";
};
};
};
class ItemAVE: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "HowTo: Vehicle Maintenance"; // TODO: localize
model = "\z\addons\dayz_epoch\models\doc_generic.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_generic_ca.paa";
descriptionShort = "Vehicle maintenance and engineering manual."; // TODO: localize
weight = 0.1;
sfx = "document";
class ItemActions
{
class Upgrades
{
text = "Upgrade Vehicle"; // TODO: localize
script = "spawn player_upgradeVehicle;";
};
};
};
class ItemLRK: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "HowTo: Luggage Rack"; // TODO: localize
model = "\z\addons\dayz_epoch\models\doc_generic.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_generic_ca.paa";
descriptionShort = "Luggage Rack install guide."; // TODO: localize
weight = 0.1;
sfx = "document";
class ItemActions
{
class Upgrades
{
text = "Upgrade Vehicle"; // TODO: localize
script = "spawn player_upgradeVehicle;";
};
};
};
class ItemTNK: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "HowTo: Fuel Tank"; // TODO: localize
model = "\z\addons\dayz_epoch\models\doc_generic.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_generic_ca.paa";
descriptionShort = "Fuel Tank install guide."; // TODO: localize
weight = 0.1;
sfx = "document";
class ItemActions
{
class Upgrades
{
text = "Upgrade Vehicle"; // TODO: localize
script = "spawn player_upgradeVehicle;";
};
};
};
class ItemLetter: CA_Magazine
{
scope = 2;

View File

@@ -265,6 +265,7 @@ class Volha_1_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
scope = 2;
accuracy = 1000;
displayname = "GAZ (blue)";
upgradeVehicle = {"Volha_1_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class Volha_2_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
{
@@ -273,6 +274,7 @@ class Volha_2_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
displayname = "GAZ (grey)";
hiddenSelections[] = {"Camo1"};
hiddenSelectionsTextures[] = {"ca\wheeled_E\Volha\Data\Volha_Gray_ECIV_CO"};
upgradeVehicle = {"Volha_2_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class VolhaLimo_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
{
@@ -281,6 +283,7 @@ class VolhaLimo_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
displayname = "GAZ Limo";
hiddenSelections[] = {"Camo1"};
hiddenSelectionsTextures[] = {"ca\wheeled_E\Volha\Data\Volha_Black_ECIV_CO"};
upgradeVehicle = {"VolhaLimo_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
// Performance 1
@@ -288,22 +291,25 @@ class VolhaLimo_TK_CIV_EP1_DZE1: VolhaLimo_TK_CIV_EP1
{
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle = {"VolhaLimo_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class Volha_1_TK_CIV_EP1_DZE1: Volha_1_TK_CIV_EP1
{
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle = {"Volha_1_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class Volha_2_TK_CIV_EP1_DZE1: Volha_2_TK_CIV_EP1
{
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle = {"Volha_2_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
// Armmor 2
// Armor 2
class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1
{
armor = 50; // car 20
upgradeVehicle = {"VolhaLimo_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
@@ -359,7 +365,7 @@ class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1
class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1
{
armor = 50; // car 20
upgradeVehicle = {"Volha_1_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
@@ -415,7 +421,7 @@ class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1
class Volha_2_TK_CIV_EP1_DZE2: Volha_2_TK_CIV_EP1_DZE1
{
armor = 50; // car 20
upgradeVehicle = {"Volha_2_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
@@ -474,18 +480,21 @@ class VolhaLimo_TK_CIV_EP1_DZE3: VolhaLimo_TK_CIV_EP1_DZE2
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle = {"VolhaLimo_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class Volha_1_TK_CIV_EP1_DZE3: Volha_1_TK_CIV_EP1_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle = {"Volha_1_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class Volha_2_TK_CIV_EP1_DZE3: Volha_2_TK_CIV_EP1_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle = {"Volha_2_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
// Fuel 4
class VolhaLimo_TK_CIV_EP1_DZE4: VolhaLimo_TK_CIV_EP1_DZE3

View File

@@ -0,0 +1,167 @@
/*
DayZ Epoch Vehicle Upgrades
Made for DayZ Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_temp_removed_array","_countr","_objectID","_objectUID","_location","_dir","_objectCharacterID","_weapons","_magazines","_backpacks","_classname","_object","_holder","_objWpnTypes","_objWpnQty","_newclassname","_requirements","_upgrade","_vehicle","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
if(TradeInprogress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_52") , "PLAIN DOWN"]; };
TradeInprogress = true;
// look for nearest vehicle
_findNearestVehicles = nearestObjects [player, ["LandVehicle"], 10];
_findNearestVehicle = [];
{
if (alive _x) exitWith {
_findNearestVehicle set [(count _findNearestVehicle),_x];
};
} foreach _findNearestVehicles;
_IsNearVehicle = count (_findNearestVehicle);
if (_IsNearVehicle >= 1) then {
_vehicle = _findNearestVehicle select 0;
if (!isNull _vehicle and local _vehicle) then {
_classname = typeOf _vehicle;
// lookup vehicle and find if any upgrades are available
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeVehicle");
if ((count _upgrade) > 0) then {
_newclassname = _upgrade select 0;
_requirements = _upgrade select 1;
_missingQty = 0;
_missing = "";
_proceed = true;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _requirements;
if (_proceed) then {
player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_temp_removed_array = [];
_removed_total = 0;
_tobe_removed_total = 0;
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if(_num_removed >= 1) then {
_temp_removed_array set [count _temp_removed_array,_x];
};
};
} forEach magazines player;
} forEach _requirements;
// all parts removed proceed
if (_tobe_removed_total == _removed_total) then {
_objectID = _vehicle getVariable ["ObjectID","0"];
_objectUID = _vehicle getVariable ["ObjectUID","0"];
PVDZE_obj_Delete = [_objectID,_objectUID,player];
publicVariableServer "PVDZE_obj_Delete";
// Get position
_location = getposATL _vehicle;
// Get direction
_dir = getDir _vehicle;
// Current charID
_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
_weapons = getWeaponCargo _vehicle;
_magazines = getMagazineCargo _vehicle;
_backpacks = getBackpackCargo _vehicle;
// remove old vehicle
deleteVehicle _vehicle;
_classname = _newclassname;
// Create new object
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
// Set direction
_object setDir _dir;
// Set location
_object setPosATL _location;
PVDZE_veh_Publish2 = [_object,[_dir,_location],_classname,true,_objectCharacterID,player];
publicVariableServer "PVDZE_veh_Publish2";
_holder = _object;
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
player reveal _object;
} else {
{player addMagazine _x;} forEach _temp_removed_array;
cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
};
} else {
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"];
};
} else {
cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"];
};
} else {
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
};
};
TradeInprogress = false;

View File

@@ -106,6 +106,8 @@ if (!isDedicated) then {
player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
//player_mineOre = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_mineOre.sqf";
player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";
player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
//ui
player_selectSlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_selectSlot.sqf";