mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
vehicle upgrade system v1
This commit is contained in:
@@ -171,6 +171,95 @@ class CfgMagazines {
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};
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};
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class ItemORP: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "HowTo: Offroad Performance"; // TODO: localize
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model = "\z\addons\dayz_epoch\models\doc_generic.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_doc_generic_ca.paa";
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descriptionShort = "Offroad performace manual."; // TODO: localize
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weight = 0.1;
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sfx = "document";
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class ItemActions
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{
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class Upgrades
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{
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text = "Upgrade Vehicle"; // TODO: localize
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script = "spawn player_upgradeVehicle;";
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};
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};
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};
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class ItemAVE: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "HowTo: Vehicle Maintenance"; // TODO: localize
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model = "\z\addons\dayz_epoch\models\doc_generic.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_doc_generic_ca.paa";
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descriptionShort = "Vehicle maintenance and engineering manual."; // TODO: localize
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weight = 0.1;
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sfx = "document";
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class ItemActions
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{
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class Upgrades
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{
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text = "Upgrade Vehicle"; // TODO: localize
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script = "spawn player_upgradeVehicle;";
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};
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};
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};
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class ItemLRK: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "HowTo: Luggage Rack"; // TODO: localize
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model = "\z\addons\dayz_epoch\models\doc_generic.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_doc_generic_ca.paa";
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descriptionShort = "Luggage Rack install guide."; // TODO: localize
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weight = 0.1;
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sfx = "document";
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class ItemActions
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{
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class Upgrades
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{
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text = "Upgrade Vehicle"; // TODO: localize
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script = "spawn player_upgradeVehicle;";
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};
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};
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};
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class ItemTNK: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "HowTo: Fuel Tank"; // TODO: localize
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model = "\z\addons\dayz_epoch\models\doc_generic.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_doc_generic_ca.paa";
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descriptionShort = "Fuel Tank install guide."; // TODO: localize
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weight = 0.1;
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sfx = "document";
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class ItemActions
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{
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class Upgrades
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{
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text = "Upgrade Vehicle"; // TODO: localize
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script = "spawn player_upgradeVehicle;";
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};
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};
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};
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class ItemLetter: CA_Magazine
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{
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scope = 2;
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@@ -265,6 +265,7 @@ class Volha_1_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
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scope = 2;
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accuracy = 1000;
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displayname = "GAZ (blue)";
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upgradeVehicle = {"Volha_1_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
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};
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class Volha_2_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
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{
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@@ -273,6 +274,7 @@ class Volha_2_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
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displayname = "GAZ (grey)";
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hiddenSelections[] = {"Camo1"};
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hiddenSelectionsTextures[] = {"ca\wheeled_E\Volha\Data\Volha_Gray_ECIV_CO"};
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upgradeVehicle = {"Volha_2_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
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};
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class VolhaLimo_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
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{
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@@ -281,6 +283,7 @@ class VolhaLimo_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
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displayname = "GAZ Limo";
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hiddenSelections[] = {"Camo1"};
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hiddenSelectionsTextures[] = {"ca\wheeled_E\Volha\Data\Volha_Black_ECIV_CO"};
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upgradeVehicle = {"VolhaLimo_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
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};
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// Performance 1
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@@ -288,22 +291,25 @@ class VolhaLimo_TK_CIV_EP1_DZE1: VolhaLimo_TK_CIV_EP1
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{
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maxspeed = 150; // max engine limit 125-130
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terrainCoef = 2.5;
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upgradeVehicle = {"VolhaLimo_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
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};
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class Volha_1_TK_CIV_EP1_DZE1: Volha_1_TK_CIV_EP1
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{
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maxspeed = 150; // car 100
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terrainCoef = 2.5;
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upgradeVehicle = {"Volha_1_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
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};
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class Volha_2_TK_CIV_EP1_DZE1: Volha_2_TK_CIV_EP1
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{
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maxspeed = 150; // car 100
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terrainCoef = 2.5;
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upgradeVehicle = {"Volha_2_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
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};
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// Armmor 2
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// Armor 2
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class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1
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{
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armor = 50; // car 20
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upgradeVehicle = {"VolhaLimo_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
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class HitPoints: HitPoints
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{
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class HitLFWheel: HitLFWheel
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@@ -359,7 +365,7 @@ class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1
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class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1
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{
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armor = 50; // car 20
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upgradeVehicle = {"Volha_1_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
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class HitPoints: HitPoints
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{
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class HitLFWheel: HitLFWheel
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@@ -415,7 +421,7 @@ class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1
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class Volha_2_TK_CIV_EP1_DZE2: Volha_2_TK_CIV_EP1_DZE1
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{
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armor = 50; // car 20
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upgradeVehicle = {"Volha_2_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
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class HitPoints: HitPoints
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{
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class HitLFWheel: HitLFWheel
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@@ -474,18 +480,21 @@ class VolhaLimo_TK_CIV_EP1_DZE3: VolhaLimo_TK_CIV_EP1_DZE2
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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upgradeVehicle = {"VolhaLimo_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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class Volha_1_TK_CIV_EP1_DZE3: Volha_1_TK_CIV_EP1_DZE2
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{
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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upgradeVehicle = {"Volha_1_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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class Volha_2_TK_CIV_EP1_DZE3: Volha_2_TK_CIV_EP1_DZE2
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{
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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upgradeVehicle = {"Volha_2_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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// Fuel 4
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class VolhaLimo_TK_CIV_EP1_DZE4: VolhaLimo_TK_CIV_EP1_DZE3
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167
SQF/dayz_code/compile/player_upgradeVehicle.sqf
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167
SQF/dayz_code/compile/player_upgradeVehicle.sqf
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@@ -0,0 +1,167 @@
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/*
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DayZ Epoch Vehicle Upgrades
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Made for DayZ Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_temp_removed_array","_countr","_objectID","_objectUID","_location","_dir","_objectCharacterID","_weapons","_magazines","_backpacks","_classname","_object","_holder","_objWpnTypes","_objWpnQty","_newclassname","_requirements","_upgrade","_vehicle","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
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if(TradeInprogress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_52") , "PLAIN DOWN"]; };
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TradeInprogress = true;
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// look for nearest vehicle
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_findNearestVehicles = nearestObjects [player, ["LandVehicle"], 10];
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_findNearestVehicle = [];
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{
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if (alive _x) exitWith {
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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};
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} foreach _findNearestVehicles;
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_IsNearVehicle = count (_findNearestVehicle);
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if (_IsNearVehicle >= 1) then {
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_vehicle = _findNearestVehicle select 0;
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if (!isNull _vehicle and local _vehicle) then {
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_classname = typeOf _vehicle;
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// lookup vehicle and find if any upgrades are available
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_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeVehicle");
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if ((count _upgrade) > 0) then {
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_newclassname = _upgrade select 0;
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_requirements = _upgrade select 1;
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_missingQty = 0;
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_missing = "";
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_proceed = true;
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _requirements;
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if (_proceed) then {
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player playActionNow "Medic";
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_temp_removed_array = [];
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_removed_total = 0;
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_tobe_removed_total = 0;
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{
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_removed = 0;
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_itemIn = _x select 0;
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_countIn = _x select 1;
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// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if(_num_removed >= 1) then {
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_temp_removed_array set [count _temp_removed_array,_x];
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};
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};
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} forEach magazines player;
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} forEach _requirements;
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// all parts removed proceed
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if (_tobe_removed_total == _removed_total) then {
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_objectID = _vehicle getVariable ["ObjectID","0"];
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_objectUID = _vehicle getVariable ["ObjectUID","0"];
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PVDZE_obj_Delete = [_objectID,_objectUID,player];
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publicVariableServer "PVDZE_obj_Delete";
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// Get position
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_location = getposATL _vehicle;
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// Get direction
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_dir = getDir _vehicle;
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// Current charID
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_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
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_weapons = getWeaponCargo _vehicle;
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_magazines = getMagazineCargo _vehicle;
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_backpacks = getBackpackCargo _vehicle;
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// remove old vehicle
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deleteVehicle _vehicle;
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_classname = _newclassname;
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// Create new object
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_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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// Set direction
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_object setDir _dir;
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// Set location
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_object setPosATL _location;
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PVDZE_veh_Publish2 = [_object,[_dir,_location],_classname,true,_objectCharacterID,player];
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publicVariableServer "PVDZE_veh_Publish2";
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_holder = _object;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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player reveal _object;
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} else {
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{player addMagazine _x;} forEach _temp_removed_array;
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cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
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};
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} else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"];
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};
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} else {
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cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"];
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};
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} else {
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cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
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};
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};
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TradeInprogress = false;
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@@ -106,6 +106,8 @@ if (!isDedicated) then {
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player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
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//player_mineOre = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_mineOre.sqf";
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player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";
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player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
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//ui
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player_selectSlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_selectSlot.sqf";
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