Add missing Mi171Sh_CZ_EP1_DZE

This commit is contained in:
A Man
2019-11-18 11:17:57 +01:00
parent c90e560a49
commit cbf3760c98

View File

@@ -322,6 +322,67 @@ class Mi171Sh_CZ_EP1_DZ: Mi17_base {
};
};
class Mi171Sh_CZ_EP1_DZE: Mi171Sh_CZ_EP1_DZ {
class Turrets : Turrets {
class LeftTurret : MainTurret {
proxyIndex = 2;
commanding = -1;
primaryGunner = 0;
gunnerName = $STR_POSITION_DOORGUNNER;
minElev = -50;
maxElev = 30;
initElev = 11;
minTurn = 20;
maxTurn = 155;
initTurn = 80;
magazines[] = {};
};
class BackTurret : BackTurret {
gunnerName = $STR_POSITION_REARGUNNER;
primaryGunner = 1;
commanding = -3;
proxyIndex = 3;
gunnerAction = "Mi171_Gunner_EP1";
gunnerInAction = "Mi171_Gunner_EP1";
minTurn = 130;
maxTurn = 230;
initTurn = 180;
minElev = -50;
maxElev = 10;
initElev = 0;
magazines[] = {};
};
class RightTurret : MainTurret {
proxyIndex = 1;
gunnerName = $STR_POSITION_CREWCHIEF;
body = "Turret_3";
gun = "Gun_3";
animationSourceBody = "Turret_3";
animationSourceGun = "Gun_3";
minElev = -60;
maxElev = 30;
initElev = 11;
minTurn = -155;
maxTurn = -30;
initTurn = -70;
weapons[] = {PKT_3};
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_3"; // endpoint of the gun
gunEnd = "chamber_3"; // chamber of the gun
gunnerAction = "Mi8_Gunner";
gunnerInAction = "Mi8_Gunner";
memoryPointGun = "muzzle_3";
memoryPointGunnerOptics = "gunnerview3";
selectionFireAnim = "zasleh3";
primaryGunner = 0;
commanding = -1;
magazines[] = {};
};
};
};
//Unarmed
class Mi17_Civilian;
class Mi17_Civilian_DZ: Mi17_Civilian {