mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark. dayz_hungerThirst was replaced with dayz_NutritionSystem
This commit is contained in:
@@ -1,5 +1,10 @@
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[NEW] Fully updated to DayZ 1.8.7 code base @icomrade @ebaydayz
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Some notable changes include (not a full list):
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- Blood types system is disabled by default. Set DZE_UseBloodTypes = true; in init.sqf to enable
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- Bandit heartbeat sound is disabled by default. Set DZE_HeartBeat = true; in init.sqf to enable
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- Knife dulling is disabled by default. Set dayz_knifeDulling = true; in init.sqf to enable
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- Water bottle breaking is disabled by default. Set dayz_waterBottleBreaking = true; in init.sqf to enable
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- New loot table format is incompatible with old loot tables. See CfgLoot\README
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- Mission.sqm and description.ext now use compact format
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- Keyboard eventhandler updated, dayz_spaceInterupt is no longer used
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@@ -7,7 +12,9 @@
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- Weapon switch hotkeys added (1 = primary, 2 = pistol, 3 = melee)
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- Journal is now functional for displaying stats
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- ItemFish, Shotgun ammo and several other item classnames changed. See SQL\1.0.6_Updates
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- Status UI icons are toggleable between "vanilla","epoch","dark" set i.e. DZE_UI = "epoch"; in init.sqf
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- Dupicate functions have been renamed:
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- dayz_HungerThirst --> dayz_NutritionSystem
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- dayz_objectUID3 --> dayz_objectUID2
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- object_handleServerKilled --> vehicle_handleServerKilled
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- object_setFixServer --> fnc_veh_setFixServer
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@@ -52,12 +59,11 @@
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- usecMorphine --> PVCDZ_hlt_Morphine
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- usecPainK --> PVCDZ_hlt_PainK
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- usecTransfuse --> PVCDZ_hlt_Transfuse
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[NEW] RedRyder BB Gun by @arma2WillRobinson
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[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
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[NEW] DB Backup script. @RimBlock
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[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
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[NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
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[NEW] UI Update - Graphical and code changes, enable using DZE_UI = "dark"; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
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[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
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[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
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[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
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@@ -1,319 +0,0 @@
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class RscTitles
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{
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titles[] = {"DeathScreen","TitleScreen","RscTitleStructuredText"};
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class DeathScreen
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{
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idd = -1;
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movingEnable = "false";
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duration = 120;
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fadein = 0;
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name = "DeathScreen";
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controls[] = {"DeathScreen"};
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class DeathScreen: RscPicture
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{
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x = "0.00001 * safezoneW + safezoneX";
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y = "0.00001 * safezoneH + safezoneY";
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w = "1 * safezoneW";
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h = "1 * safezoneH";
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text = "\z\addons\dayz_epoch\ui\screen_death_ca.paa";
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};
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};
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class TitleScreen
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{
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idd = -1;
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movingEnable = "false";
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duration = 120;
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fadein = 0;
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name = "TitleScreen";
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controls[] = {"TitleScreen"};
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class TitleScreen: RscPicture
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{
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x = "0.00001 * safezoneW + safezoneX";
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y = "0.00001 * safezoneH + safezoneY";
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w = "1 * safezoneW";
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h = "1 * safezoneH";
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text = "\dayz\ui\screen_title_ca.paa";
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};
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};
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class Default
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{
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idd = -1;
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movingEnable = 0;
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duration = 4;
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};
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class playerKillScore {
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idd = 6902;
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movingEnable = 0;
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duration = 5;
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name = "playerKillScore";
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onLoad = "uiNamespace setVariable ['DAYZ_GUI_kills', _this select 0];";
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class ControlsBackground {
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class RscPicture_1201: RscPictureGUI
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{
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idc = 1400;
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text = "\z\addons\dayz_code\gui\stats_kills_human_ca.paa";
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x = 0.044687 * safezoneW + safezoneX;
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y = 0.934779 * safezoneH + safezoneY;
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w = 0.06;
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h = 0.08;
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};
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class RscPicture_1200: RscPictureGUI
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{
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idc = 1401;
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text = "\z\addons\dayz_code\gui\stats_kills_zombie_ca.paa";
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x = 0.044687 * safezoneW + safezoneX;
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y = 0.876025 * safezoneH + safezoneY;
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w = 0.06;
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h = 0.08;
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};
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};
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class Controls{
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class RscText1: RscStructuredTextGUI
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{
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idc = 1410;
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text = "10";
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x = (0.044687 * safezoneW + safezoneX) - 0.01;
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y = 0.934779 * safezoneH + safezoneY;
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w = 0.08;
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h = 0.08;
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};
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class RscText2: RscStructuredTextGUI
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{
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idc = 1411;
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text = "1000";
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x = (0.044687 * safezoneW + safezoneX) - 0.01;
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y = 0.876025 * safezoneH + safezoneY;
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w = 0.08;
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h = 0.08;
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};
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};
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};
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class playerStatusWaiting {
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idd = 6901;
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movingEnable = 0;
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duration = 100000;
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name = "playerStatusWaiting";
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onLoad = "uiNamespace setVariable ['DAYZ_GUI_waiting', _this select 0];";
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class ControlsBackground {
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class RscText_1402: RscPictureGUI
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{
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idc = 1402;
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text = "#(argb,8,8,3)color(1,1,1,1)";
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x = 0.473572 * safezoneW + safezoneX;
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y = 0.418158 * safezoneH + safezoneY;
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w = 0.0634286 * safezoneW;
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h = 0.136829 * safezoneH;
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colorText[] = {1,1,1,1};
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};
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class RscText_1400: RscPictureGUI
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{
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idc = 1400;
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text = "#(argb,8,8,3)color(1,1,1,1)";
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x = 0.473572 * safezoneW + safezoneX;
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y = 0.418158 * safezoneH + safezoneY;
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w = 0.0634286 * safezoneW;
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h = 0; //0.136829 * safezoneH;
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colorText[] = {0,0,0,1};
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};
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};
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class Controls {
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class RscPicture_1401: RscPictureGUI
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{
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idc = 1401;
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text = "\z\addons\dayz_code\gui\status_waiting_ca.paa";
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x = 0.434999 * safezoneW + safezoneX;
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y = 0.392207 * safezoneH + safezoneY;
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w = 0.141 * safezoneW;
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h = 0.188013 * safezoneH;
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colorText[] = {0.38,0.63,0.26,1};
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};
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};
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};
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class playerStatusGUI {
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idd = 6900;
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movingEnable = 0;
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duration = 100000;
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name = "statusBorder";
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onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
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class ControlsBackground {
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class RscPicture_1901: RscPictureGUI
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{
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idc = 1901;
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//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.86 * safezoneH + safezoneY;//2
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1201: RscPictureGUI
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{
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idc = 1201;
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//text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.86 * safezoneH + safezoneY;//2
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1900: RscPictureGUI
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{
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idc = 1900;
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//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.79 * safezoneH + safezoneY; //3
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1200: RscPictureGUI
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{
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idc = 1200;
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//text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.79 * safezoneH + safezoneY; //3
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1902: RscPictureGUI
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{
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idc = 1902;
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//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.93 * safezoneH + safezoneY; //1
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1202: RscPictureGUI
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{
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idc = 1202;
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//text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.93 * safezoneH + safezoneY; //1
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1908: RscPictureGUI
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{
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idc = 1908;
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//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.72 * safezoneH + safezoneY; //3
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1208: RscPictureGUI
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{
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idc = 1208;
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//text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.72 * safezoneH + safezoneY; //3
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1203: RscPictureGUI
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{
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idc = 1203;
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text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.58 * safezoneH + safezoneY;
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w = 0.075;
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h = 0.10;
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colorText[] = {1,1,1,1};
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};
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class RscPicture_1204: RscPictureGUI
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{
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idc = 1204;
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text = "\z\addons\dayz_code\gui\status\status_connection_ca.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.51 * safezoneH + safezoneY;
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w = 0.075;
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h = 0.10;
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colorText[] = {1,1,1,1};
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};
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class RscPicture_1205: RscPictureGUI
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{
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idc = 1205;
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//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.30 * safezoneH + safezoneY;
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1206: RscPictureGUI
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{
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idc = 1206;
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//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.37 * safezoneH + safezoneY;
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w = 0.075;
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h = 0.10;
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};
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};
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class Controls {
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class RscPicture_1301: RscPictureGUI
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{
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idc = 1301;
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//text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.86 * safezoneH + safezoneY;
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1300: RscPictureGUI
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{
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idc = 1300;
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//text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.79 * safezoneH + safezoneY;
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1302: RscPictureGUI
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{
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idc = 1302;
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//text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.93 * safezoneH + safezoneY;
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1306: RscPictureGUI
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{
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idc = 1306;
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//text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.72 * safezoneH + safezoneY;
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1303: RscPictureGUI
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{
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idc = 1303;
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text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.79 * safezoneH + safezoneY;
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w = 0.075;
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h = 0.10;
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colorText[] = {1,1,1,0.5};
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};
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class RscPicture_1304: RscPictureGUI
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{
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idc = 1304;
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text = "\z\addons\dayz_code\gui\status\status_noise.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.30 * safezoneH + safezoneY;
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w = 0.075;
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h = 0.10;
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};
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class RscPicture_1305: RscPictureGUI
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{
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idc = 1305;
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text = "\z\addons\dayz_code\gui\status\status_visible.paa";
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x = 0.955313 * safezoneW + safezoneX;
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y = 0.37 * safezoneH + safezoneY;
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w = 0.075;
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h = 0.10;
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};
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};
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};
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};
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@@ -1,287 +0,0 @@
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class RscTitles
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{
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titles[] = {"DeathScreen","TitleScreen","RscTitleStructuredText"};
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class DeathScreen
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{
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idd = -1;
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movingEnable = "false";
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duration = 120;
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fadein = 0;
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name = "DeathScreen";
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controls[] = {"DeathScreen"};
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class DeathScreen: RscPicture
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{
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x = "0.00001 * safezoneW + safezoneX";
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y = "0.00001 * safezoneH + safezoneY";
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w = "1 * safezoneW";
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h = "1 * safezoneH";
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text = "\z\addons\dayz_epoch\ui\screen_death_ca.paa";
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};
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};
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class TitleScreen
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{
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idd = -1;
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movingEnable = "false";
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duration = 120;
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fadein = 0;
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name = "TitleScreen";
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controls[] = {"TitleScreen"};
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class TitleScreen: RscPicture
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{
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x = "0.00001 * safezoneW + safezoneX";
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y = "0.00001 * safezoneH + safezoneY";
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w = "1 * safezoneW";
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h = "1 * safezoneH";
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text = "\dayz\ui\screen_title_ca.paa";
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};
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};
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class Default
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{
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idd = -1;
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movingEnable = 0;
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duration = 4;
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};
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class playerKillScore
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{
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idd = 6902;
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movingEnable = 0;
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duration = 5;
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name = "playerKillScore";
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onLoad = "uiNamespace setVariable ['DAYZ_GUI_kills', _this select 0];";
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class ControlsBackground {
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class RscPicture_1201: RscPictureGUI
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{
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idc = 1400;
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text = "\z\addons\dayz_code\gui\stats_kills_human_ca.paa";
|
||||
x = 0.044687 * safezoneW + safezoneX;
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||||
y = 0.934779 * safezoneH + safezoneY;
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||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
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class RscPicture_1200: RscPictureGUI
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||||
{
|
||||
idc = 1401;
|
||||
text = "\z\addons\dayz_code\gui\stats_kills_zombie_ca.paa";
|
||||
x = 0.044687 * safezoneW + safezoneX;
|
||||
y = 0.876025 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
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||||
};
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class Controls{
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class RscText1: RscStructuredTextGUI
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||||
{
|
||||
idc = 1410;
|
||||
text = "10";
|
||||
x = (0.044687 * safezoneW + safezoneX) - 0.01;
|
||||
y = 0.934779 * safezoneH + safezoneY;
|
||||
w = 0.08;
|
||||
h = 0.08;
|
||||
};
|
||||
class RscText2: RscStructuredTextGUI
|
||||
{
|
||||
idc = 1411;
|
||||
text = "1000";
|
||||
x = (0.044687 * safezoneW + safezoneX) - 0.01;
|
||||
y = 0.876025 * safezoneH + safezoneY;
|
||||
w = 0.08;
|
||||
h = 0.08;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class playerStatusWaiting
|
||||
{
|
||||
idd = 6901;
|
||||
movingEnable = 0;
|
||||
duration = 100000;
|
||||
name = "playerStatusWaiting";
|
||||
onLoad = "uiNamespace setVariable ['DAYZ_GUI_waiting', _this select 0];";
|
||||
class ControlsBackground {
|
||||
class RscText_1402: RscPictureGUI
|
||||
{
|
||||
idc = 1402;
|
||||
text = "#(argb,8,8,3)color(1,1,1,1)";
|
||||
x = 0.473572 * safezoneW + safezoneX;
|
||||
y = 0.418158 * safezoneH + safezoneY;
|
||||
w = 0.0634286 * safezoneW;
|
||||
h = 0.136829 * safezoneH;
|
||||
colorText[] = {1,1,1,1};
|
||||
};
|
||||
class RscText_1400: RscPictureGUI
|
||||
{
|
||||
idc = 1400;
|
||||
text = "#(argb,8,8,3)color(1,1,1,1)";
|
||||
x = 0.473572 * safezoneW + safezoneX;
|
||||
y = 0.418158 * safezoneH + safezoneY;
|
||||
w = 0.0634286 * safezoneW;
|
||||
h = 0; //0.136829 * safezoneH;
|
||||
colorText[] = {0,0,0,1};
|
||||
};
|
||||
};
|
||||
class Controls {
|
||||
class RscPicture_1401: RscPictureGUI
|
||||
{
|
||||
idc = 1401;
|
||||
text = "\z\addons\dayz_code\gui\status_waiting_ca.paa";
|
||||
x = 0.434999 * safezoneW + safezoneX;
|
||||
y = 0.392207 * safezoneH + safezoneY;
|
||||
w = 0.141 * safezoneW;
|
||||
h = 0.188013 * safezoneH;
|
||||
colorText[] = {0.38,0.63,0.26,1};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class playerStatusGUI
|
||||
{
|
||||
idd = 6900;
|
||||
movingEnable = 0;
|
||||
duration = 100000;
|
||||
name = "statusBorder";
|
||||
onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
|
||||
class ControlsBackground {
|
||||
class RscStructuredText_1199: RscStructuredText
|
||||
{
|
||||
idc = 1199;
|
||||
x = 0.250001;
|
||||
y = 0.350001;
|
||||
w = 0.5;
|
||||
h = 0.1;
|
||||
};
|
||||
|
||||
class RscPicture_1203: RscPictureGUI
|
||||
{
|
||||
idc = 1203;
|
||||
text = "\z\addons\dayz_code\gui\status_fracture_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.58 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
colorText[] = {1,1,1,1};
|
||||
};
|
||||
class RscPicture_1204: RscPictureGUI
|
||||
{
|
||||
idc = 1204;
|
||||
text = "\z\addons\dayz_code\gui\status_connection_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.51 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
colorText[] = {1,1,1,1};
|
||||
};
|
||||
class RscPicture_1205: RscPictureGUI
|
||||
{
|
||||
idc = 1205;
|
||||
text = "\z\addons\dayz_code\gui\status_ear_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.30 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
class RscPicture_1206: RscPictureGUI
|
||||
{
|
||||
idc = 1206;
|
||||
text = "\z\addons\dayz_code\gui\status_eye_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.37 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
|
||||
};
|
||||
class Controls{
|
||||
class RscPicture_1301: RscPictureGUI
|
||||
{
|
||||
idc = 1301;
|
||||
//text = "\z\addons\dayz_code\gui\status_food_inside_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.93 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
class RscPicture_1300: RscPictureGUI
|
||||
{
|
||||
idc = 1300;
|
||||
//text = "\z\addons\dayz_code\gui\status_blood_inside_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.86 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
class RscPicture_1302: RscPictureGUI
|
||||
{
|
||||
idc = 1302;
|
||||
//text = "\z\addons\dayz_code\gui\status_thirst_inside_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.79 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
class RscPicture_1306: RscPictureGUI
|
||||
{
|
||||
idc = 1306;
|
||||
//text = "\z\addons\dayz_code\gui\status_temp_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.72 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
class RscPicture_1303: RscPictureGUI
|
||||
{
|
||||
idc = 1303;
|
||||
text = "\z\addons\dayz_code\gui\status_bleeding_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.86 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
colorText[] = {1,1,1,0.5};
|
||||
};
|
||||
class RscPicture_1304: RscPictureGUI
|
||||
{
|
||||
idc = 1304;
|
||||
text = "";
|
||||
x = 0.935313 * safezoneW + safezoneX;
|
||||
y = 0.3 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
class RscPicture_1305: RscPictureGUI
|
||||
{
|
||||
idc = 1305;
|
||||
text = "";
|
||||
x = 0.935313 * safezoneW + safezoneX;
|
||||
y = 0.37 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
class RscPicture_1307 : RscPictureGUI {
|
||||
idc = 1307;
|
||||
text = "\z\addons\dayz_code\gui\status_combat_inside_ca.paa";
|
||||
x = "0.955313 * safezoneW + safezoneX";
|
||||
y = "0.65 * safezoneH + safezoneY";
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
class RscPicture_1701: RscPictureGUI
|
||||
|
||||
{
|
||||
idc = 1701;
|
||||
//text = "\z\addons\dayz_code\gui\status_food_inside_ca.paa";
|
||||
x = 0.945313 * safezoneW + safezoneX;
|
||||
y = 0.95 * safezoneH + safezoneY;
|
||||
w = 0.04;
|
||||
h = 0.053333;
|
||||
};
|
||||
class RscPicture_1702: RscPictureGUI
|
||||
{
|
||||
idc = 1702;
|
||||
//text = "\z\addons\dayz_code\gui\status_thirst_inside_ca.paa";
|
||||
x = 0.945313 * safezoneW + safezoneX;
|
||||
y = 0.816666 * safezoneH + safezoneY;
|
||||
w = 0.04;
|
||||
h = 0.053333;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -119,35 +119,19 @@ class RscTitles
|
||||
name = "statusBorder";
|
||||
onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
|
||||
class ControlsBackground {
|
||||
class RscStructuredText_1199: RscStructuredText
|
||||
{
|
||||
idc = 1199;
|
||||
x = 0.250001;
|
||||
y = 0.350001;
|
||||
w = 0.5;
|
||||
h = 0.1;
|
||||
};
|
||||
class RscPicture_1901: RscPictureGUI
|
||||
{
|
||||
idc = 1901;
|
||||
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.86 * safezoneH + safezoneY;//2
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1307 : RscPictureGUI {
|
||||
idc = 1307;
|
||||
text = "\z\addons\dayz_code\gui\status_combat_inside_ca.paa";
|
||||
x = "0.955313 * safezoneW + safezoneX";
|
||||
y = "0.65 * safezoneH + safezoneY";
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
class RscPicture_1201: RscPictureGUI
|
||||
{
|
||||
idc = 1201;
|
||||
//text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
|
||||
text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.86 * safezoneH + safezoneY;//2
|
||||
w = 0.075;
|
||||
@@ -156,7 +140,7 @@ class RscTitles
|
||||
class RscPicture_1900: RscPictureGUI
|
||||
{
|
||||
idc = 1900;
|
||||
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.79 * safezoneH + safezoneY; //3
|
||||
w = 0.075;
|
||||
@@ -174,7 +158,7 @@ class RscTitles
|
||||
class RscPicture_1902: RscPictureGUI
|
||||
{
|
||||
idc = 1902;
|
||||
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.93 * safezoneH + safezoneY; //1
|
||||
w = 0.075;
|
||||
@@ -183,7 +167,7 @@ class RscTitles
|
||||
class RscPicture_1202: RscPictureGUI
|
||||
{
|
||||
idc = 1202;
|
||||
//text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
|
||||
text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.93 * safezoneH + safezoneY; //1
|
||||
w = 0.075;
|
||||
@@ -192,7 +176,7 @@ class RscTitles
|
||||
class RscPicture_1908: RscPictureGUI
|
||||
{
|
||||
idc = 1908;
|
||||
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.72 * safezoneH + safezoneY; //3
|
||||
w = 0.075;
|
||||
@@ -201,7 +185,7 @@ class RscTitles
|
||||
class RscPicture_1208: RscPictureGUI
|
||||
{
|
||||
idc = 1208;
|
||||
//text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
|
||||
text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.72 * safezoneH + safezoneY; //3
|
||||
w = 0.075;
|
||||
@@ -230,7 +214,7 @@ class RscTitles
|
||||
class RscPicture_1205: RscPictureGUI
|
||||
{
|
||||
idc = 1205;
|
||||
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.30 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
@@ -239,7 +223,7 @@ class RscTitles
|
||||
class RscPicture_1206: RscPictureGUI
|
||||
{
|
||||
idc = 1206;
|
||||
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.37 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
@@ -322,4 +306,206 @@ class RscTitles
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class playerStatusGUI_epoch {
|
||||
idd = 690000;
|
||||
movingEnable = 0;
|
||||
duration = 100000;
|
||||
name = "statusBorder";
|
||||
onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
|
||||
class ControlsBackground {
|
||||
class RscStructuredText_1199: RscStructuredText
|
||||
{
|
||||
idc = 1199;
|
||||
x = 0.250001;
|
||||
y = 0.350001;
|
||||
w = 0.5;
|
||||
h = 0.1;
|
||||
};
|
||||
class RscPicture_1901: RscPictureGUI
|
||||
{
|
||||
idc = 1901;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.86 * safezoneH + safezoneY;//2
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1307 : RscPictureGUI {
|
||||
idc = 1307;
|
||||
text = "\z\addons\dayz_code\gui\status_epoch\status_combat_inside_ca.paa";
|
||||
x = "0.955313 * safezoneW + safezoneX";
|
||||
y = "0.65 * safezoneH + safezoneY";
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
class RscPicture_1201: RscPictureGUI
|
||||
{
|
||||
idc = 1201;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_food_border_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.86 * safezoneH + safezoneY;//2
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1900: RscPictureGUI
|
||||
{
|
||||
idc = 1900;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.79 * safezoneH + safezoneY; //3
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1200: RscPictureGUI
|
||||
{
|
||||
idc = 1200;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_blood_border_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.79 * safezoneH + safezoneY; //3
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1902: RscPictureGUI
|
||||
{
|
||||
idc = 1902;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.93 * safezoneH + safezoneY; //1
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1202: RscPictureGUI
|
||||
{
|
||||
idc = 1202;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_thirst_border_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.93 * safezoneH + safezoneY; //1
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1908: RscPictureGUI
|
||||
{
|
||||
idc = 1908;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.72 * safezoneH + safezoneY; //3
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1208: RscPictureGUI
|
||||
{
|
||||
idc = 1208;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_temp_outside_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.72 * safezoneH + safezoneY; //3
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1203: RscPictureGUI
|
||||
{
|
||||
idc = 1203;
|
||||
text = "\z\addons\dayz_code\gui\status_epoch\status_effect_brokenleg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.58 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
colorText[] = {1,1,1,1};
|
||||
};
|
||||
class RscPicture_1204: RscPictureGUI
|
||||
{
|
||||
idc = 1204;
|
||||
text = "\z\addons\dayz_code\gui\status_epoch\status_connection_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.51 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
colorText[] = {1,1,1,1};
|
||||
};
|
||||
class RscPicture_1205: RscPictureGUI
|
||||
{
|
||||
idc = 1205;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.30 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1206: RscPictureGUI
|
||||
{
|
||||
idc = 1206;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.37 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
};
|
||||
class Controls {
|
||||
class RscPicture_1301: RscPictureGUI
|
||||
{
|
||||
idc = 1301;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_food_inside_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.86 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1300: RscPictureGUI
|
||||
{
|
||||
idc = 1300;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.79 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1302: RscPictureGUI
|
||||
{
|
||||
idc = 1302;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_thirst_inside_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.93 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1306: RscPictureGUI
|
||||
{
|
||||
idc = 1306;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_temp_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.72 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1303: RscPictureGUI
|
||||
{
|
||||
idc = 1303;
|
||||
text = "\z\addons\dayz_code\gui\status_epoch\status_bleeding_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.79 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
colorText[] = {1,1,1,0.5};
|
||||
};
|
||||
class RscPicture_1304: RscPictureGUI
|
||||
{
|
||||
idc = 1304;
|
||||
text = "\z\addons\dayz_code\gui\status_epoch\status_noise.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.30 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1305: RscPictureGUI
|
||||
{
|
||||
idc = 1305;
|
||||
text = "\z\addons\dayz_code\gui\status_epoch\status_visible.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.37 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
NEW VAR DZE_HeartBeat
|
||||
USE TO ENABLE HEARTBEAT SOUND WHEN LOOKING AT BANDIT PLAYER (less than -5000 humanity), DISABLED BY DEFAULT
|
||||
|
||||
player_updateGui.sqf
|
||||
|
||||
Convert traders + loot (if old system) to ItemBloodbag
|
||||
|
||||
REMOVE TOOL BREAKING, IT'S STUPID
|
||||
|
||||
player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
|
||||
|
||||
trap_monitor.fsm is no more!
|
||||
|
||||
////////////////////////////////////////
|
||||
|
||||
@@ -54,7 +54,7 @@ if(_IsNearVehicle >= 1) then {
|
||||
|
||||
_finished = false;
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ s_player_fillgen = 1;
|
||||
// Use target from addaction
|
||||
_vehicle = _this select 3;
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ _isOk = count (_location isFlatEmpty [0.5,0,0,4,0,false,player]) > 0;
|
||||
if (_isOk) then {
|
||||
_dir = getDir player;
|
||||
_classname = "Land_Fire";
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
uiSleep 6;
|
||||
dayz_hasFire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
@@ -26,7 +26,7 @@ _qty = count _fuelCans;
|
||||
|
||||
cutText [format[(localize "str_siphon_preparing"),_displayName], "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
// Play sound && alert zombies
|
||||
|
||||
@@ -463,7 +463,7 @@ if (_hasrequireditem) then {
|
||||
|
||||
while {_isOk} do { //publish phase
|
||||
|
||||
[10,10] call dayz_HungerThirst;
|
||||
["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic"; //animation
|
||||
|
||||
//alert zombies
|
||||
|
||||
@@ -412,7 +412,7 @@ if (_hasrequireditem) then {
|
||||
|
||||
while {_isOk} do {
|
||||
|
||||
[10,10] call dayz_HungerThirst;
|
||||
["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
|
||||
_dis=20;
|
||||
|
||||
@@ -84,7 +84,7 @@ if ((count _upgrade) > 0) then {
|
||||
_newclassname = _upgrade select 0;
|
||||
|
||||
_refund = _upgrade select 1;
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@ _proceed = true;
|
||||
} forEach _requirements;
|
||||
|
||||
if (_proceed) then {
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
/*
|
||||
Created by Alby exclusively for DayZMod.
|
||||
Please request permission to use/alter from Alby.
|
||||
|
||||
Included in Epoch with permission by @ebaydayz
|
||||
*/
|
||||
|
||||
private ["_items","_counts","_config","_isRecipe","_item","_index","_amount","_count","_entry","_input","_array"];
|
||||
|
||||
@@ -25,7 +25,7 @@ call gear_ui_init;
|
||||
// require one tin bar per key
|
||||
_hasTinBar = "ItemTinBar" in magazines player;
|
||||
if (!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_59","PLAIN DOWN"]};
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
|
||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||
|
||||
@@ -124,7 +124,7 @@ if (_canDo) then {
|
||||
|
||||
cutText [localize "str_epoch_player_62","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
|
||||
[player,_sfx,0,false] call dayz_zombieSpeak;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
/*
|
||||
Created by Alby exclusively for DayZMod.
|
||||
Please request permission to use/alter from Alby.
|
||||
|
||||
Included in Epoch with permission by @ebaydayz
|
||||
*/
|
||||
|
||||
private["_config","_input","_output","_required","_failChance","_hasInput","_availabeSpace"];
|
||||
|
||||
@@ -52,7 +52,7 @@ if (count(_findNearestTree) >= 1) then {
|
||||
_proceed = false;
|
||||
while {_isOk} do {
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ _classname = "WeaponHolder";
|
||||
//return empty crate to inventory
|
||||
player addMagazine "bulk_empty";
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
// Change to optional wait to complete
|
||||
player playActionNow "Medic";
|
||||
uiSleep 6;
|
||||
|
||||
@@ -98,7 +98,7 @@ if ((count _upgrade) > 0) then {
|
||||
} forEach _requirements;
|
||||
|
||||
if (_proceed) then {
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
|
||||
@@ -92,7 +92,7 @@ while {_isOk} do {
|
||||
_isOk = false;
|
||||
_proceed = false;
|
||||
};
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
_dis=20;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
@@ -9,7 +9,7 @@ s_player_fillgen = 1;
|
||||
// Use target from addaction
|
||||
_vehicle = _this select 3;
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ if(_IsNearVehicle >= 1) then {
|
||||
|
||||
_finished = false;
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ if(_inTow) then {
|
||||
|
||||
_finished = false;
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ if(_buy_o_sell == "sell") then {
|
||||
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ if(_buy_o_sell == "sell") then {
|
||||
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ if(_buy_o_sell == "sell") then {
|
||||
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ if(_buy_o_sell == "sell") then {
|
||||
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
|
||||
@@ -32,7 +32,7 @@ if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ while {r_autoTrade} do {
|
||||
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
|
||||
//_dis=20;
|
||||
|
||||
@@ -51,7 +51,7 @@ for "_x" from 1 to _total_trades do {
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
|
||||
};
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
|
||||
//_dis=20;
|
||||
|
||||
@@ -41,7 +41,7 @@ for "_x" from 1 to _total_trades do {
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
|
||||
};
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
|
||||
@@ -77,7 +77,7 @@ cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
|
||||
@@ -28,7 +28,7 @@ if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
@@ -120,7 +120,7 @@ if(!_cancel) then {
|
||||
//call dayz_forceSave;
|
||||
|
||||
_dir = round(direction player);
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
//wait a bit
|
||||
player playActionNow "Medic";
|
||||
uiSleep 1;
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
Please request permission to use/alter from ziellos2k.
|
||||
|
||||
Edited by Alby with permission from ziellos2k.
|
||||
|
||||
Included in Epoch with permission by @ebaydayz
|
||||
*/
|
||||
disableSerialization;
|
||||
|
||||
|
||||
@@ -1,70 +1,58 @@
|
||||
/*
|
||||
count player magazines with ammo count
|
||||
value = call player_countMagazines; //must be called from a spawned thread (|| use spawn)
|
||||
value = call player_countMagazines;
|
||||
return all player magazines with ammo count
|
||||
Modified to save backpack magazine count by icomrade - Base for fix by Ziellos2k
|
||||
*/
|
||||
private ["_control","_item","_val","_max","_count","_magazineArray","_dialog"];
|
||||
private ["_dialog","_created","_magazineArray"];
|
||||
disableSerialization;
|
||||
disableUserInput true;
|
||||
|
||||
_magazineArray = [[],[]];
|
||||
_dialog = ["0"] call gearDialog_create;
|
||||
if ((isNull _dialog) || (isNil "_dialog")) exitWith {disableUserInput false; (findDisplay 106) closeDisplay 0; closeDialog 0; _magazineArray};
|
||||
_dialog = findDisplay 106;
|
||||
_created = false;
|
||||
|
||||
//Main inventory
|
||||
for "_i" from 109 to 120 do {
|
||||
if ( isNull _dialog ) then {
|
||||
//startLoadingScreen [""];
|
||||
createGearDialog [player, "RscDisplayGear"];
|
||||
_dialog = findDisplay 106;
|
||||
_created = true;
|
||||
};
|
||||
|
||||
_magazineArray = [];
|
||||
|
||||
for "_i" from 109 to 120 do
|
||||
{
|
||||
_control = _dialog displayCtrl _i;
|
||||
_item = gearSlotData _control;
|
||||
_val = gearSlotAmmoCount _control;
|
||||
_max = getNumber (configFile >> "CfgMagazines" >> _item >> "count");
|
||||
if (_item != "") then {
|
||||
if (_val != _max) then {
|
||||
(_magazineArray select 0) set [count (_magazineArray select 0),[_item,_val]];
|
||||
_magazineArray set [count _magazineArray,[_item,_val]];
|
||||
} else {
|
||||
(_magazineArray select 0) set [count (_magazineArray select 0),_item];
|
||||
_magazineArray set [count _magazineArray,_item];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//Pistol/secondary ammo
|
||||
for "_i" from 122 to 129 do {
|
||||
for "_i" from 122 to 129 do
|
||||
{
|
||||
_control = _dialog displayCtrl _i;
|
||||
_item = gearSlotData _control;
|
||||
_val = gearSlotAmmoCount _control;
|
||||
_max = getNumber (configFile >> "CfgMagazines" >> _item >> "count");
|
||||
if (_item != "") then {
|
||||
if (_val != _max) then {
|
||||
(_magazineArray select 0) set [count (_magazineArray select 0),[_item,_val]];
|
||||
_magazineArray set [count _magazineArray,[_item,_val]];
|
||||
} else {
|
||||
(_magazineArray select 0) set [count (_magazineArray select 0),_item];
|
||||
_magazineArray set [count _magazineArray,_item];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//backpack items
|
||||
if ((typeOf (unitBackPack player)) != "") then {
|
||||
_count = getNumber (configFile >> "CfgVehicles" >> (typeOf (unitBackpack Player)) >> "transportMaxMagazines");
|
||||
ctrlActivate (_dialog displayCtrl 157);
|
||||
if (gear_done) then {
|
||||
waitUntil {ctrlShown (_dialog displayCtrl 159)};
|
||||
uiSleep 0.001;
|
||||
};
|
||||
|
||||
for "_i" from 5000 to (5000 + _count) do {
|
||||
_control = _dialog displayCtrl _i;
|
||||
_item = gearSlotData _control;
|
||||
_val = gearSlotAmmoCount _control;
|
||||
_max = getNumber (configFile >> "CfgMagazines" >> _item >> "count");
|
||||
if (_item != "") then {
|
||||
if (_val != _max) then {
|
||||
(_magazineArray select 1) set [count (_magazineArray select 1),[_item,_val]];
|
||||
} else {
|
||||
(_magazineArray select 1) set [count (_magazineArray select 1),_item];
|
||||
};
|
||||
};
|
||||
};
|
||||
if ( _created ) then {
|
||||
closeDialog 0;
|
||||
//endLoadingScreen;
|
||||
};
|
||||
|
||||
(findDisplay 106) closeDisplay 0;
|
||||
if (gear_done) then {uiSleep 0.001;};
|
||||
_magazineArray
|
||||
disableUserInput false;
|
||||
_magazineArray
|
||||
@@ -19,7 +19,7 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
|
||||
|
||||
// Silently exit if object no longer exists
|
||||
if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
uiSleep 1;
|
||||
[player,"tentpack",0,false] call dayz_zombieSpeak;
|
||||
|
||||
@@ -56,7 +56,7 @@ _pos = _obj getVariable["OEMPos",(getposATL _obj)];
|
||||
|
||||
if(!isNull _obj && alive _obj) then {
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
[player,"tentpack",0,false] call dayz_zombieSpeak;
|
||||
uiSleep 3;
|
||||
|
||||
@@ -46,7 +46,7 @@ if (!isNull dayz_selectedDoor) then {
|
||||
};
|
||||
KeyCodeTry = nil;
|
||||
} else {
|
||||
[10,10] call dayz_HungerThirst;
|
||||
["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
|
||||
DZE_Lock_Door = "";
|
||||
[player,"combo_locked",0,false] call dayz_zombieSpeak;
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
@@ -66,7 +66,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
|
||||
waitUntil {!isNil "dze_waiting"};
|
||||
|
||||
_obj setVariable["packing",1];
|
||||
[1,1] call dayz_HungerThirst;
|
||||
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
|
||||
_weapons = _obj getVariable["WeaponCargo",[]];
|
||||
_magazines = _obj getVariable["MagazineCargo",[]];
|
||||
_backpacks = _obj getVariable["BackpackCargo",[]];
|
||||
@@ -130,7 +130,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
|
||||
cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
[10,10] call dayz_HungerThirst;
|
||||
["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
uiSleep 1;
|
||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||
|
||||
@@ -1,348 +1,210 @@
|
||||
private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
|
||||
|
||||
//private ["_display","_ctrlBloodOuter","_ctrlBlood","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_tempVal","_array","_ctrlEar","_ctrlEye","_ctrlFracture","_visual","_audible","_uiNumber","_bloodText","_blood","_thirstLvl","_foodLvl","_tempImg","_bloodLvl","_tempLvl","_thirst","_food","_temp"];
|
||||
private ["_flash","_array","_bloodText","_tempImg","_uiNumber","_blood","_foodLvl","_thirstLvl","_audible","_visual","_bloodType","_rhFactor","_ctrlBloodType", "_bloodTestdone"];
|
||||
|
||||
_flash = {
|
||||
if (ctrlShown _this) then {
|
||||
_this ctrlShow false;
|
||||
} else {
|
||||
_this ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
disableSerialization;
|
||||
|
||||
if(Dayz_Dark_UI) then {
|
||||
_foodVal = 1 - (dayz_hunger / SleepFood);
|
||||
_thirstVal = 1 - (dayz_thirst / SleepWater);
|
||||
_foodVal = 1 - (dayz_hunger / SleepFood);
|
||||
_thirstVal = 1 - (dayz_thirst / SleepWater);
|
||||
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
||||
|
||||
if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
};
|
||||
|
||||
if(dayz_combat == 1) then {
|
||||
_combattimeout = player getVariable["combattimeout",0];
|
||||
_timeleft = _combattimeout - time;
|
||||
_combatVal = (_timeleft/30);
|
||||
} else {
|
||||
_combatVal = 0;
|
||||
};
|
||||
|
||||
|
||||
_tempVal = ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
||||
_audible = (dayz_disAudial / 50);
|
||||
_visual = (dayz_disVisual / 100);
|
||||
_bloodVal = r_player_blood / r_player_bloodTotal;
|
||||
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
|
||||
_ctrlBlood = _display displayCtrl 1300;
|
||||
_ctrlBleed = _display displayCtrl 1303;
|
||||
_ctrlFood = _display displayCtrl 1301;
|
||||
_ctrlThirst = _display displayCtrl 1302;
|
||||
_ctrlTemp = _display displayCtrl 1306; //TeeChange
|
||||
_ctrlEar = _display displayCtrl 1304;
|
||||
_ctrlEye = _display displayCtrl 1305;
|
||||
//_ctrlHumanity = _display displayCtrl 1207;
|
||||
_ctrlCombat = _display displayCtrl 1307;
|
||||
_ctrlFracture = _display displayCtrl 1203;
|
||||
|
||||
//Food/Water/Blood
|
||||
_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5];
|
||||
_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5];
|
||||
_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5];
|
||||
_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5]; // Color ranges from iceblue (cold) to red (hot)
|
||||
_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5];
|
||||
_ctrlEye ctrlSetTextColor [ _visual, _visual, _visual, 0.5];
|
||||
_ctrlEar ctrlSetTextColor [ _audible, _audible, _audible, 0.5];
|
||||
/*
|
||||
Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
|
||||
Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
|
||||
Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
|
||||
Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
|
||||
*/
|
||||
/*
|
||||
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
|
||||
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
|
||||
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
|
||||
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
|
||||
*/
|
||||
|
||||
//left naming conventions the same in case other files are re-introduced at a later time
|
||||
_blood = "\z\addons\dayz_code\gui\status_blood_inside_6_ca.paa";
|
||||
_thirst = "\z\addons\dayz_code\gui\status_thirst_inside_4_ca.paa";
|
||||
_food = "\z\addons\dayz_code\gui\status_food_inside_4_ca.paa";
|
||||
_temp = "\z\addons\dayz_code\gui\status_temp_4_ca.paa";
|
||||
_visualtext = "\z\addons\dayz_code\gui\status_eye_ca.paa";
|
||||
_audibletext = "\z\addons\dayz_code\gui\status_ear_ca.paa";
|
||||
|
||||
_ctrlBlood ctrlSetText _blood;
|
||||
_ctrlThirst ctrlSetText _thirst;
|
||||
_ctrlFood ctrlSetText _food;
|
||||
_ctrlTemp ctrlSetText _temp;
|
||||
_ctrlEye ctrlSetText _visualtext;
|
||||
_ctrlEar ctrlSetText _audibletext;
|
||||
|
||||
/*
|
||||
Fracture:
|
||||
*/
|
||||
if (!canStand player) then {
|
||||
if (!(ctrlShown _ctrlFracture)) then {
|
||||
r_fracture_legs = true;
|
||||
_ctrlFracture ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
Flashing:
|
||||
*/
|
||||
_ctrl_Array=[];
|
||||
if (_combatVal > 0) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlCombat];
|
||||
} else {
|
||||
_ctrlCombat ctrlShow true;
|
||||
};
|
||||
|
||||
|
||||
if (_bloodVal < 0.4) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlBlood];
|
||||
} else {
|
||||
_ctrlBlood ctrlShow true;
|
||||
};
|
||||
|
||||
|
||||
if (_thirstVal < 0.2) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlThirst];
|
||||
} else {
|
||||
_ctrlThirst ctrlShow true;
|
||||
};
|
||||
|
||||
if (_foodVal < 0.2) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlFood];
|
||||
} else {
|
||||
_ctrlFood ctrlShow true;
|
||||
};
|
||||
|
||||
if (_tempVal < 0.2) then { //TeeChange
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlTemp];
|
||||
} else {
|
||||
_ctrlTemp ctrlShow true;
|
||||
};
|
||||
|
||||
if (r_player_injured) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlBleed];
|
||||
} else {
|
||||
_ctrlBleed ctrlShow false;
|
||||
};
|
||||
|
||||
if ((count _ctrl_Array) > 0) then
|
||||
{
|
||||
_ctrl_Array call player_guiControlFlash;
|
||||
};
|
||||
} else {
|
||||
_foodVal = 1 - (dayz_hunger / SleepFood);
|
||||
_thirstVal = 1 - (dayz_thirst / SleepWater);
|
||||
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
||||
_combatVal = 1 - dayz_combat; // May change later to be a range of red/green to loosely indicate 'time left in combat'
|
||||
|
||||
if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
};
|
||||
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
|
||||
_ctrlBlood = _display displayCtrl 1300;
|
||||
_ctrlBleed = _display displayCtrl 1303;
|
||||
_bloodVal = r_player_blood / r_player_bloodTotal;
|
||||
_ctrlFood = _display displayCtrl 1301;
|
||||
_ctrlThirst = _display displayCtrl 1302;
|
||||
_ctrlTemp = _display displayCtrl 1306; //TeeChange
|
||||
_ctrlEar = _display displayCtrl 1304;
|
||||
_ctrlEye = _display displayCtrl 1305;
|
||||
//_ctrlHumanity = _display displayCtrl 1207;
|
||||
_ctrlCombat = _display displayCtrl 1307;
|
||||
_ctrlFracture = _display displayCtrl 1203;
|
||||
|
||||
//Food/Water/Blood
|
||||
_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 0.5];
|
||||
_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5];
|
||||
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5];
|
||||
_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 0.5]; // Color ranges from iceblue (cold) to red (hot)
|
||||
_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5];
|
||||
|
||||
/*
|
||||
Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
|
||||
Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
|
||||
Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
|
||||
Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
|
||||
*/
|
||||
|
||||
_blood = "";
|
||||
_thirst = "";
|
||||
_food = "";
|
||||
_temp = "";
|
||||
_tempImg = 0;
|
||||
_bloodLvl = round((r_player_blood / 2) / 1000);
|
||||
_thirstLvl = round(_thirstVal / 0.25);
|
||||
_foodLvl = round(_foodVal / 0.25);
|
||||
_tempLvl = round(dayz_temperatur);
|
||||
|
||||
/*
|
||||
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
|
||||
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
|
||||
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
|
||||
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
|
||||
*/
|
||||
|
||||
if (_bloodLvl <= 0) then {
|
||||
_blood = "\z\addons\dayz_code\gui\status_blood_inside_1_ca.paa";
|
||||
} else {
|
||||
_blood = "\z\addons\dayz_code\gui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
|
||||
};
|
||||
|
||||
if (_thirstLvl < 0) then { _thirstLvl = 0 };
|
||||
_thirst = "\z\addons\dayz_code\gui\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
|
||||
|
||||
if (_foodLvl < 0) then { _foodLvl = 0 };
|
||||
_food = "\z\addons\dayz_code\gui\status_food_inside_" + str(_foodLvl) + "_ca.paa";
|
||||
|
||||
if ( _tempLvl >= 36 ) then { _tempImg = 4 };
|
||||
if ( _tempLvl > 33 && _tempLvl < 36 ) then { _tempImg = 3 };
|
||||
if ( _tempLvl >= 30 && _tempLvl <= 33 ) then { _tempImg = 2 };
|
||||
if ( _tempLvl > 28 && _tempLvl < 30 ) then { _tempImg = 1 };
|
||||
if ( _tempLvl <= 28 ) then { _tempImg = 0 };
|
||||
|
||||
_temp = "\z\addons\dayz_code\gui\status_temp_" + str(_tempImg) + "_ca.paa";
|
||||
|
||||
_ctrlBlood ctrlSetText _blood;
|
||||
_ctrlThirst ctrlSetText _thirst;
|
||||
_ctrlFood ctrlSetText _food;
|
||||
_ctrlTemp ctrlSetText _temp;
|
||||
|
||||
/*
|
||||
Visual:
|
||||
*/
|
||||
_visualtext = "";
|
||||
_visual = (round((dayz_disVisual / 100) * 4)) min 5;
|
||||
if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\val_" + str(_visual) + "_ca.paa"};
|
||||
_ctrlEye ctrlSetText _visualtext;
|
||||
|
||||
/*
|
||||
Audible:
|
||||
*/
|
||||
_audibletext = "";
|
||||
_audible = (round((dayz_disAudial / 50) * 4)) min 5;
|
||||
if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\val_" + str(_audible) + "_ca.paa"};
|
||||
_ctrlEar ctrlSetText _audibletext;
|
||||
|
||||
/*
|
||||
Fracture:
|
||||
*/
|
||||
if (!canStand player) then {
|
||||
if (!(ctrlShown _ctrlFracture)) then {
|
||||
r_fracture_legs = true;
|
||||
_ctrlFracture ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
Flashing:
|
||||
*/
|
||||
_ctrl_Array=[];
|
||||
if (_combatVal == 0) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlCombat];
|
||||
} else {
|
||||
_ctrlCombat ctrlShow true;
|
||||
};
|
||||
|
||||
|
||||
if (_bloodVal < 0.4) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlBlood];
|
||||
} else {
|
||||
_ctrlBlood ctrlShow true;
|
||||
};
|
||||
|
||||
|
||||
if (_thirstVal < 0.2) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlThirst];
|
||||
} else {
|
||||
_ctrlThirst ctrlShow true;
|
||||
};
|
||||
|
||||
if (_foodVal < 0.2) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlFood];
|
||||
} else {
|
||||
_ctrlFood ctrlShow true;
|
||||
};
|
||||
|
||||
if (_tempVal > 0.8) then { //TeeChange
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlTemp];
|
||||
} else {
|
||||
_ctrlTemp ctrlShow true;
|
||||
};
|
||||
|
||||
if (r_player_injured) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlBleed];
|
||||
} else {
|
||||
_ctrlBleed ctrlShow false;
|
||||
};
|
||||
|
||||
if((count _ctrl_Array) > 0) then
|
||||
{
|
||||
_ctrl_Array call player_guiControlFlash;
|
||||
};
|
||||
if (uiNamespace getVariable ['DZ_displayUI', 0] == 1) exitWith {
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
};
|
||||
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready
|
||||
|
||||
_ctrlBloodOuter = _display displayCtrl 1200;
|
||||
_ctrlFoodBorder = _display displayCtrl 1201;
|
||||
_ctrlThirstBorder = _display displayCtrl 1202;
|
||||
_ctrlTempBorder = _display displayCtrl 1208;
|
||||
//Border white
|
||||
_ctrlBloodOuter ctrlSetTextColor [1,1,1,1];
|
||||
_ctrlFoodBorder ctrlSetTextColor [1,1,1,1];
|
||||
_ctrlThirstBorder ctrlSetTextColor [1,1,1,1];
|
||||
_ctrlTempBorder ctrlSetTextColor [1,1,1,1];
|
||||
|
||||
_ctrlBlood = _display displayCtrl 1300;
|
||||
_ctrlBloodType = _display displayCtrl 1307;
|
||||
_ctrlBleed = _display displayCtrl 1303;
|
||||
_bloodVal = r_player_blood / r_player_bloodTotal;
|
||||
_ctrlFood = _display displayCtrl 1301;
|
||||
_ctrlThirst = _display displayCtrl 1302;
|
||||
_ctrlTemp = _display displayCtrl 1306;
|
||||
_ctrlEar = _display displayCtrl 1304;
|
||||
_ctrlEye = _display displayCtrl 1305;
|
||||
_ctrlFracture = _display displayCtrl 1203;
|
||||
|
||||
_control = _display displayCtrl 1204; //status_connection_ca.paa ???
|
||||
_control ctrlShow false;
|
||||
|
||||
|
||||
//Food/Water/Blood
|
||||
/*
|
||||
Opt-in tag system with friend tagging
|
||||
NEW SYSTEM SHOULD BE: (EXAMPLE)
|
||||
if (_bloodVal > 0.5) then { GREEN TO YELLOW } else { YELLOW TO RED};
|
||||
Same with Food and Thirst
|
||||
*/
|
||||
_string = "";
|
||||
_humanityTarget = cursorTarget;
|
||||
if (!isNull _humanityTarget && isPlayer _humanityTarget && alive _humanityTarget) then {
|
||||
_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 1]; // Color ranges from iceblue (cold) to red (hot) // << Already Done :)
|
||||
|
||||
_distance = player distance _humanityTarget;
|
||||
|
||||
if (_distance < DZE_HumanityTargetDistance) then {
|
||||
|
||||
_size = (1-(floor(_distance/5)*0.1)) max 0.1;
|
||||
// OLD SYSTEM
|
||||
_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 1];
|
||||
_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 1];
|
||||
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
|
||||
|
||||
// Display name if player opt-in || if friend
|
||||
_friendlies = player getVariable ["friendlies", []];
|
||||
_charID = player getVariable ["CharacterID", "0"];
|
||||
|
||||
_rcharID = _humanityTarget getVariable ["CharacterID", "0"];
|
||||
_rfriendlies = _humanityTarget getVariable ["friendlies", []];
|
||||
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
|
||||
/* //Debugging Stuff would be usefull
|
||||
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
|
||||
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
|
||||
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
|
||||
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
|
||||
*/
|
||||
|
||||
if ((_rcharID in _friendlies) && (_charID in _rfriendlies)) then {
|
||||
_blood = "";
|
||||
_thirst = "";
|
||||
_food = "";
|
||||
_temp = "";
|
||||
_tempImg = 0;
|
||||
_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
|
||||
_thirstLvl = round(_thirstVal / 0.25);
|
||||
_foodLvl = round(_foodVal / 0.25);
|
||||
_tempLvl = round(dayz_temperatur);
|
||||
|
||||
if !(_charID in _rfriendlyTo) then {
|
||||
// diag_log format["IS FRIENDLY: %1", _player];
|
||||
_rfriendlyTo set [count _rfriendlyTo, _charID];
|
||||
_humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
|
||||
};
|
||||
|
||||
// <br /><t %2 align='center' size='0.7'>Humanity: %3</t>
|
||||
|
||||
_color = "color='#339933'";
|
||||
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
|
||||
|
||||
} else {
|
||||
|
||||
// Humanity checks
|
||||
_humanity = _humanityTarget getVariable ["humanity",0];
|
||||
|
||||
_color = "color='#ffffff'";
|
||||
if(_humanity < -5000) then {
|
||||
_color = "color='#ff0000'";
|
||||
} else {
|
||||
if(_humanity > 5000) then {
|
||||
_color = "color='#3333ff'";
|
||||
};
|
||||
};
|
||||
if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
|
||||
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
|
||||
};
|
||||
};
|
||||
};
|
||||
// Blood Regen & BloodLoss:
|
||||
switch true do {
|
||||
case (r_player_bloodpersec <= -50): { _uiNumber = -3 }; // -3
|
||||
case ((r_player_bloodpersec <= -25) and (r_player_bloodpersec > -50)): { _uiNumber = -2 }; // -2
|
||||
case ((r_player_bloodpersec < 0) and (r_player_bloodpersec > -25)): { _uiNumber = -1 }; // -1
|
||||
case ((r_player_bloodpersec > 5) and (r_player_bloodpersec < 25)): { _uiNumber = 1 }; // 1
|
||||
case ((r_player_bloodpersec >= 25) and (r_player_bloodpersec < 50)): { _uiNumber = 2 }; // 2
|
||||
case (r_player_bloodpersec >= 50): { _uiNumber = 3 }; // 3
|
||||
default { _uiNumber = 0 };
|
||||
};
|
||||
|
||||
// update gui if changed
|
||||
if (dayz_humanitytarget != _string) then {
|
||||
_targetControl = _display displayCtrl 1199;
|
||||
_targetControl ctrlSetStructuredText (parseText _string);
|
||||
dayz_humanitytarget = _string;
|
||||
_bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
|
||||
|
||||
if (r_player_infected) then {
|
||||
switch true do {
|
||||
case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_sick_ca.paa" };
|
||||
case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_sick_ca.paa" };
|
||||
default { _bloodText = _bloodText + "_sick_ca.paa" };
|
||||
};
|
||||
} else {
|
||||
//if (r_player_Sepsis select 0) then {
|
||||
// _bloodText = "\z\addons\dayz_code\gui\status\status_blood_border_sick_ca.paa"
|
||||
//} else {
|
||||
switch true do {
|
||||
case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_ca.paa" };
|
||||
case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_ca.paa" };
|
||||
default { _bloodText = _bloodText + "_ca.paa" };
|
||||
};
|
||||
//};
|
||||
};
|
||||
|
||||
_ctrlBloodOuter ctrlSetText _bloodText;
|
||||
|
||||
if (_bloodLvl <= 0) then {
|
||||
_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_1_ca.paa";
|
||||
} else {
|
||||
_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
|
||||
};
|
||||
|
||||
|
||||
_bloodTestdone = player getVariable ["blood_testdone", false];
|
||||
if (_bloodTestdone) then {
|
||||
_bloodType = player getVariable ["blood_type", "O"];
|
||||
_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
|
||||
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
|
||||
};
|
||||
|
||||
if (_thirstLvl < 0) then { _thirstLvl = 0 };
|
||||
_thirst = "\z\addons\dayz_code\gui\status\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
|
||||
|
||||
if (_foodLvl < 0) then { _foodLvl = 0 };
|
||||
_food = "\z\addons\dayz_code\gui\status\status_food_inside_" + str(_foodLvl) + "_ca.paa";
|
||||
|
||||
switch true do {
|
||||
case (_tempLvl >= 36): { _tempImg = 4 };
|
||||
case (_tempLvl > 33 and _tempLvl < 36): { _tempImg = 3 };
|
||||
case (_tempLvl >= 30 and _tempLvl <= 33): { _tempImg = 2 };
|
||||
case (_tempLvl > 28 and _tempLvl < 30): { _tempImg = 1 };
|
||||
default { _tempImg = 0 };
|
||||
};
|
||||
|
||||
_temp = "\z\addons\dayz_code\gui\status\status_temp_" + str(_tempImg) + "_ca.paa";
|
||||
|
||||
_ctrlBlood ctrlSetText _blood;
|
||||
_ctrlThirst ctrlSetText _thirst;
|
||||
_ctrlFood ctrlSetText _food;
|
||||
_ctrlTemp ctrlSetText _temp;
|
||||
|
||||
// Visual:
|
||||
_visual = (dayz_disVisual / 185) min 1;
|
||||
if (_visual < 0.2) then {_visual = 0.2;};
|
||||
_ctrlEye ctrlSetTextColor [1, 1, 1, _visual];
|
||||
|
||||
// Audible
|
||||
_audible = (dayz_disAudial / 40) min 1;
|
||||
if (_audible < 0.2) then {_audible = 0.2;};
|
||||
_ctrlEar ctrlSetTextColor [1, 1, 1, _audible];
|
||||
|
||||
// Fracture/Broken Legs
|
||||
if (!(canStand player) and !(ctrlShown _ctrlFracture)) then {
|
||||
_ctrlFracture ctrlShow true;
|
||||
}
|
||||
else {
|
||||
_ctrlFracture ctrlShow false;
|
||||
};
|
||||
|
||||
// Flashing
|
||||
if (_bloodVal < 0.2) then {
|
||||
_ctrlBlood call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlBlood) then {
|
||||
_ctrlBlood ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_thirstVal < 0.2) then {
|
||||
_ctrlThirst call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlThirst) then {
|
||||
_ctrlThirst ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_foodVal < 0.2) then {
|
||||
_ctrlFood call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlFood) then {
|
||||
_ctrlFood ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_tempVal > 0.8) then {
|
||||
_ctrlTemp call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlTemp) then {
|
||||
_ctrlTemp ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (r_player_injured) then {
|
||||
_ctrlBleed call _flash;
|
||||
}
|
||||
else {
|
||||
_ctrlBleed ctrlShow false;
|
||||
};
|
||||
|
||||
_array = [_foodVal,_thirstVal];
|
||||
|
||||
205
SQF/dayz_code/compile/player_updateGuiDark.sqf
Normal file
205
SQF/dayz_code/compile/player_updateGuiDark.sqf
Normal file
@@ -0,0 +1,205 @@
|
||||
|
||||
|
||||
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
|
||||
|
||||
_flash = {
|
||||
if (ctrlShown _this) then {
|
||||
_this ctrlShow false;
|
||||
} else {
|
||||
_this ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
disableSerialization;
|
||||
|
||||
_foodVal = 1 - (dayz_hunger / SleepFood);
|
||||
_thirstVal = 1 - (dayz_thirst / SleepWater);
|
||||
_tempVal = ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
||||
|
||||
if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
};
|
||||
|
||||
if(dayz_combat == 1) then {
|
||||
_combattimeout = player getVariable["combattimeout",0];
|
||||
_timeleft = _combattimeout - time;
|
||||
_combatVal = (_timeleft/30);
|
||||
} else {
|
||||
_combatVal = 0;
|
||||
};
|
||||
|
||||
|
||||
_audible = (dayz_disAudial / 50);
|
||||
_visual = (dayz_disVisual / 100);
|
||||
_bloodVal = r_player_blood / r_player_bloodTotal;
|
||||
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready
|
||||
|
||||
_ctrlBlood = _display displayCtrl 1300;
|
||||
_ctrlBleed = _display displayCtrl 1303;
|
||||
_ctrlFood = _display displayCtrl 1301;
|
||||
_ctrlThirst = _display displayCtrl 1302;
|
||||
_ctrlTemp = _display displayCtrl 1306; //TeeChange
|
||||
_ctrlEar = _display displayCtrl 1304;
|
||||
_ctrlEye = _display displayCtrl 1305;
|
||||
//_ctrlHumanity = _display displayCtrl 1207;
|
||||
_ctrlCombat = _display displayCtrl 1307;
|
||||
_ctrlFracture = _display displayCtrl 1203;
|
||||
|
||||
//Food/Water/Blood
|
||||
_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5];
|
||||
_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5];
|
||||
_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5];
|
||||
_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5]; // Color ranges from iceblue (cold) to red (hot)
|
||||
_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5];
|
||||
_ctrlEye ctrlSetTextColor [ _visual, _visual, _visual, 0.5];
|
||||
_ctrlEar ctrlSetTextColor [ _audible, _audible, _audible, 0.5];
|
||||
/*
|
||||
Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
|
||||
Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
|
||||
Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
|
||||
Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
|
||||
*/
|
||||
/*
|
||||
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
|
||||
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
|
||||
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
|
||||
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
|
||||
*/
|
||||
|
||||
//left naming conventions the same in case other files are re-introduced at a later time
|
||||
_blood = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_6_ca.paa";
|
||||
_thirst = "\z\addons\dayz_code\gui\status_epoch\status_thirst_inside_4_ca.paa";
|
||||
_food = "\z\addons\dayz_code\gui\status_epoch\status_food_inside_4_ca.paa";
|
||||
_temp = "\z\addons\dayz_code\gui\status_epoch\status_temp_4_ca.paa";
|
||||
_visualtext = "\z\addons\dayz_code\gui\status_epoch\status_eye_ca.paa";
|
||||
_audibletext = "\z\addons\dayz_code\gui\status_epoch\status_ear_ca.paa";
|
||||
|
||||
_ctrlBlood ctrlSetText _blood;
|
||||
_ctrlThirst ctrlSetText _thirst;
|
||||
_ctrlFood ctrlSetText _food;
|
||||
_ctrlTemp ctrlSetText _temp;
|
||||
_ctrlEye ctrlSetText _visualtext;
|
||||
_ctrlEar ctrlSetText _audibletext;
|
||||
|
||||
// Fracture/Broken Legs
|
||||
if (!(canStand player) and !(ctrlShown _ctrlFracture)) then {
|
||||
_ctrlFracture ctrlShow true;
|
||||
}
|
||||
else {
|
||||
_ctrlFracture ctrlShow false;
|
||||
};
|
||||
|
||||
// Flashing
|
||||
if (_combatVal > 0) then {
|
||||
_ctrlCombat call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlCombat) then {
|
||||
_ctrlCombat ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_bloodVal < 0.4) then {
|
||||
_ctrlBlood call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlBlood) then {
|
||||
_ctrlBlood ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_thirstVal < 0.2) then {
|
||||
_ctrlThirst call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlThirst) then {
|
||||
_ctrlThirst ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_foodVal < 0.2) then {
|
||||
_ctrlFood call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlFood) then {
|
||||
_ctrlFood ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_tempVal < 0.2) then { //TeeChange
|
||||
_ctrlTemp call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlTemp) then {
|
||||
_ctrlTemp ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (r_player_injured) then {
|
||||
_ctrlBleed call _flash;
|
||||
}
|
||||
else {
|
||||
_ctrlBleed ctrlShow false;
|
||||
};
|
||||
|
||||
/*
|
||||
Opt-in tag system with friend tagging
|
||||
*/
|
||||
_string = "";
|
||||
_humanityTarget = cursorTarget;
|
||||
if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then {
|
||||
|
||||
_distance = player distance _humanityTarget;
|
||||
|
||||
if (_distance < DZE_HumanityTargetDistance) then {
|
||||
|
||||
_size = (1-(floor(_distance/5)*0.1)) max 0.1;
|
||||
|
||||
// Display name if player opt-in or if friend
|
||||
_friendlies = player getVariable ["friendlies", []];
|
||||
_charID = player getVariable ["CharacterID", "0"];
|
||||
|
||||
_rcharID = _humanityTarget getVariable ["CharacterID", "0"];
|
||||
_rfriendlies = _humanityTarget getVariable ["friendlies", []];
|
||||
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
|
||||
|
||||
if ((_rcharID in _friendlies) && (_charID in _rfriendlies)) then {
|
||||
|
||||
if !(_charID in _rfriendlyTo) then {
|
||||
// diag_log format["IS FRIENDLY: %1", _player];
|
||||
_rfriendlyTo set [count _rfriendlyTo, _charID];
|
||||
_humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
|
||||
};
|
||||
|
||||
// <br /><t %2 align='center' size='0.7'>Humanity: %3</t>
|
||||
|
||||
_color = "color='#339933'";
|
||||
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
|
||||
|
||||
} else {
|
||||
|
||||
// Humanity checks
|
||||
_humanity = _humanityTarget getVariable ["humanity",0];
|
||||
|
||||
_color = "color='#ffffff'";
|
||||
if(_humanity < -5000) then {
|
||||
_color = "color='#ff0000'";
|
||||
} else {
|
||||
if(_humanity > 5000) then {
|
||||
_color = "color='#3333ff'";
|
||||
};
|
||||
};
|
||||
if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
|
||||
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// update gui if changed
|
||||
if (dayz_humanitytarget != _string) then {
|
||||
_targetControl = _display displayCtrl 1199;
|
||||
_targetControl ctrlSetStructuredText (parseText _string);
|
||||
dayz_humanitytarget = _string;
|
||||
};
|
||||
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
228
SQF/dayz_code/compile/player_updateGuiEpoch.sqf
Normal file
228
SQF/dayz_code/compile/player_updateGuiEpoch.sqf
Normal file
@@ -0,0 +1,228 @@
|
||||
|
||||
|
||||
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
|
||||
|
||||
_flash = {
|
||||
if (ctrlShown _this) then {
|
||||
_this ctrlShow false;
|
||||
} else {
|
||||
_this ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
disableSerialization;
|
||||
|
||||
_foodVal = 1 - (dayz_hunger / SleepFood);
|
||||
_thirstVal = 1 - (dayz_thirst / SleepWater);
|
||||
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
||||
_combatVal = 1 - dayz_combat; // May change later to be a range of red/green to loosely indicate 'time left in combat'
|
||||
|
||||
if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
};
|
||||
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready
|
||||
|
||||
_ctrlBlood = _display displayCtrl 1300;
|
||||
_ctrlBleed = _display displayCtrl 1303;
|
||||
_bloodVal = r_player_blood / r_player_bloodTotal;
|
||||
_ctrlFood = _display displayCtrl 1301;
|
||||
_ctrlThirst = _display displayCtrl 1302;
|
||||
_ctrlTemp = _display displayCtrl 1306; //TeeChange
|
||||
_ctrlEar = _display displayCtrl 1304;
|
||||
_ctrlEye = _display displayCtrl 1305;
|
||||
//_ctrlHumanity = _display displayCtrl 1207;
|
||||
_ctrlCombat = _display displayCtrl 1307;
|
||||
_ctrlFracture = _display displayCtrl 1203;
|
||||
|
||||
//Food/Water/Blood
|
||||
_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 0.5];
|
||||
_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5];
|
||||
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5];
|
||||
_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 0.5]; // Color ranges from iceblue (cold) to red (hot)
|
||||
_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5];
|
||||
|
||||
/*
|
||||
Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
|
||||
Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
|
||||
Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
|
||||
Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
|
||||
*/
|
||||
|
||||
_blood = "";
|
||||
_thirst = "";
|
||||
_food = "";
|
||||
_temp = "";
|
||||
_tempImg = 0;
|
||||
_bloodLvl = round((r_player_blood / 2) / 1000);
|
||||
_thirstLvl = round(_thirstVal / 0.25);
|
||||
_foodLvl = round(_foodVal / 0.25);
|
||||
_tempLvl = round(dayz_temperatur);
|
||||
|
||||
/*
|
||||
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
|
||||
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
|
||||
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
|
||||
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
|
||||
*/
|
||||
|
||||
if (_bloodLvl <= 0) then {
|
||||
_blood = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_1_ca.paa";
|
||||
} else {
|
||||
_blood = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
|
||||
};
|
||||
|
||||
if (_thirstLvl < 0) then { _thirstLvl = 0 };
|
||||
_thirst = "\z\addons\dayz_code\gui\status_epoch\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
|
||||
|
||||
if (_foodLvl < 0) then { _foodLvl = 0 };
|
||||
_food = "\z\addons\dayz_code\gui\status_epoch\status_food_inside_" + str(_foodLvl) + "_ca.paa";
|
||||
|
||||
switch true do {
|
||||
case (_tempLvl >= 36): { _tempImg = 4 };
|
||||
case (_tempLvl > 33 and _tempLvl < 36): { _tempImg = 3 };
|
||||
case (_tempLvl >= 30 and _tempLvl <= 33): { _tempImg = 2 };
|
||||
case (_tempLvl > 28 and _tempLvl < 30): { _tempImg = 1 };
|
||||
default { _tempImg = 0 };
|
||||
};
|
||||
|
||||
_temp = "\z\addons\dayz_code\gui\status_epoch\status_temp_" + str(_tempImg) + "_ca.paa";
|
||||
|
||||
_ctrlBlood ctrlSetText _blood;
|
||||
_ctrlThirst ctrlSetText _thirst;
|
||||
_ctrlFood ctrlSetText _food;
|
||||
_ctrlTemp ctrlSetText _temp;
|
||||
|
||||
// Visual:
|
||||
_visualtext = "";
|
||||
_visual = (round((dayz_disVisual / 100) * 4)) min 5;
|
||||
if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_visual) + "_ca.paa"};
|
||||
_ctrlEye ctrlSetText _visualtext;
|
||||
|
||||
// Audible
|
||||
_audibletext = "";
|
||||
_audible = (round((dayz_disAudial / 50) * 4)) min 5;
|
||||
if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_audible) + "_ca.paa"};
|
||||
_ctrlEar ctrlSetText _audibletext;
|
||||
|
||||
// Fracture/Broken Legs
|
||||
if (!(canStand player) and !(ctrlShown _ctrlFracture)) then {
|
||||
_ctrlFracture ctrlShow true;
|
||||
}
|
||||
else {
|
||||
_ctrlFracture ctrlShow false;
|
||||
};
|
||||
|
||||
// Flashing
|
||||
if (_combatVal == 0) then {
|
||||
_ctrlCombat call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlCombat) then {
|
||||
_ctrlCombat ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_bloodVal < 0.4) then {
|
||||
_ctrlBlood call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlBlood) then {
|
||||
_ctrlBlood ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_thirstVal < 0.2) then {
|
||||
_ctrlThirst call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlThirst) then {
|
||||
_ctrlThirst ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_foodVal < 0.2) then {
|
||||
_ctrlFood call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlFood) then {
|
||||
_ctrlFood ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_tempVal > 0.8) then { //TeeChange
|
||||
_ctrlTemp call _flash;
|
||||
} else {
|
||||
if (!ctrlShown _ctrlTemp) then {
|
||||
_ctrlTemp ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
if (r_player_injured) then {
|
||||
_ctrlBleed call _flash;
|
||||
}
|
||||
else {
|
||||
_ctrlBleed ctrlShow false;
|
||||
};
|
||||
|
||||
/*
|
||||
Opt-in tag system with friend tagging
|
||||
*/
|
||||
_string = "";
|
||||
_humanityTarget = cursorTarget;
|
||||
if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then {
|
||||
|
||||
_distance = player distance _humanityTarget;
|
||||
|
||||
if (_distance < DZE_HumanityTargetDistance) then {
|
||||
|
||||
_size = (1-(floor(_distance/5)*0.1)) max 0.1;
|
||||
|
||||
// Display name if player opt-in or if friend
|
||||
_friendlies = player getVariable ["friendlies", []];
|
||||
_charID = player getVariable ["CharacterID", "0"];
|
||||
|
||||
_rcharID = _humanityTarget getVariable ["CharacterID", "0"];
|
||||
_rfriendlies = _humanityTarget getVariable ["friendlies", []];
|
||||
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
|
||||
|
||||
if ((_rcharID in _friendlies) && (_charID in _rfriendlies)) then {
|
||||
|
||||
if !(_charID in _rfriendlyTo) then {
|
||||
// diag_log format["IS FRIENDLY: %1", _player];
|
||||
_rfriendlyTo set [count _rfriendlyTo, _charID];
|
||||
_humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
|
||||
};
|
||||
|
||||
// <br /><t %2 align='center' size='0.7'>Humanity: %3</t>
|
||||
|
||||
_color = "color='#339933'";
|
||||
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
|
||||
|
||||
} else {
|
||||
|
||||
// Humanity checks
|
||||
_humanity = _humanityTarget getVariable ["humanity",0];
|
||||
|
||||
_color = "color='#ffffff'";
|
||||
if(_humanity < -5000) then {
|
||||
_color = "color='#ff0000'";
|
||||
} else {
|
||||
if(_humanity > 5000) then {
|
||||
_color = "color='#3333ff'";
|
||||
};
|
||||
};
|
||||
if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
|
||||
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// update gui if changed
|
||||
if (dayz_humanitytarget != _string) then {
|
||||
_targetControl = _display displayCtrl 1199;
|
||||
_targetControl ctrlSetStructuredText (parseText _string);
|
||||
dayz_humanitytarget = _string;
|
||||
};
|
||||
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
@@ -3,7 +3,11 @@ disableSerialization;
|
||||
|
||||
// Hard code the GUI on and the Debug Monitor off
|
||||
if (dayzState != 0) then {
|
||||
3 cutRsc ["playerStatusGUI", "PLAIN",0];
|
||||
if (toLower DZE_UI == "vanilla") then {
|
||||
3 cutRsc ["playerStatusGUI", "PLAIN",0];
|
||||
} else {
|
||||
3 cutRsc ["playerStatusGUI_epoch", "PLAIN",0];
|
||||
};
|
||||
//Update GUI
|
||||
call player_updateGui;
|
||||
call ui_initDisplay;
|
||||
|
||||
@@ -1,58 +1,57 @@
|
||||
#include "Configs\basicDefines.hpp"
|
||||
#include "Configs\CfgNonAIVehicles.hpp"
|
||||
#include "Configs\CfgNonAIVehicles.hpp" //Axeman lights
|
||||
|
||||
class CfgPatches {
|
||||
class dayz_code {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.1;
|
||||
requiredAddons[] = {
|
||||
"map_eu",
|
||||
//dayz_anim references all CA addons
|
||||
"dayz_anim",
|
||||
|
||||
//dayz addons
|
||||
"dayz",
|
||||
"dayz_buildings",
|
||||
"dayz_communityassets",
|
||||
"dayz_communityweapons",
|
||||
"dayz_equip",
|
||||
"dayz_sfx",
|
||||
"dayz_vehicles",
|
||||
"dayz_weapons",
|
||||
"community_crossbow",
|
||||
|
||||
//shacktac addons
|
||||
"st_bunnyhop",
|
||||
"st_collision",
|
||||
"st_evasive",
|
||||
|
||||
//Extra Epoch Addons
|
||||
"asc_eu_lights",
|
||||
"gnt_c185",
|
||||
"usec_ch53"
|
||||
};
|
||||
};
|
||||
class DZ_DebriefingRemoved
|
||||
class CfgPatches
|
||||
{
|
||||
class dayz_code
|
||||
{
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.1;
|
||||
requiredAddons[] = {"CAUI"};
|
||||
requiredAddons[] =
|
||||
{
|
||||
"map_eu",
|
||||
|
||||
//dayz_anim references all CA addons
|
||||
"dayz_anim",
|
||||
|
||||
//dayz addons
|
||||
"dayz",
|
||||
"dayz_buildings",
|
||||
"dayz_communityassets",
|
||||
"dayz_communityweapons",
|
||||
"dayz_equip",
|
||||
"dayz_sfx",
|
||||
"dayz_vehicles",
|
||||
"dayz_weapons",
|
||||
"community_crossbow",
|
||||
|
||||
//shacktac addons
|
||||
"st_bunnyhop",
|
||||
"st_collision",
|
||||
"st_evasive",
|
||||
|
||||
//Extra Epoch Addons
|
||||
"asc_eu_lights",
|
||||
"gnt_c185",
|
||||
"usec_ch53"
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgMods
|
||||
{
|
||||
class DayZ
|
||||
{
|
||||
dir = "@DayZ_Epoch";
|
||||
dir = "DayZ_Epoch";
|
||||
name = "DayZ Epoch";
|
||||
picture = "z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
hidePicture = 0;
|
||||
hideName = 0;
|
||||
action = "http://www.dayzepoch.com";
|
||||
version = "1.0.6";
|
||||
hiveVersion = 0.96; //0.93
|
||||
hiveVersion = 0.96;
|
||||
//requiredAddons[] = {"Chernarus"}; // No need to load for other maps
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -24,9 +24,11 @@ DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
|
||||
DZE_NameTags = 1; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice
|
||||
DZE_ForceNameTagsInTrader = false; // Force name display when looking at player up close in traders. Overrides player choice.
|
||||
DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
|
||||
DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_PlayerZed = false; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out.
|
||||
DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people.
|
||||
MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the map
|
||||
MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
|
||||
timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
|
||||
|
||||
BIN
SQF/dayz_code/gui/status_epoch/status_bg.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_bg.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_CA.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_CA.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_down1_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_down1_ca.paa
Normal file
Binary file not shown.
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_down2_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_down2_ca.paa
Normal file
Binary file not shown.
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_down3_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_down3_ca.paa
Normal file
Binary file not shown.
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_sick_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_sick_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_up1_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_up1_ca.paa
Normal file
Binary file not shown.
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_up2_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_up2_ca.paa
Normal file
Binary file not shown.
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_up3_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_border_up3_ca.paa
Normal file
Binary file not shown.
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_AB_neg_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_AB_neg_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_AB_pos_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_AB_pos_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_A_neg_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_A_neg_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_A_pos_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_A_pos_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_B_neg_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_B_neg_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_B_pos_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_B_pos_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_O_neg_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_O_neg_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_O_pos_ca.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_blood_type_O_pos_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_combat_border_CA.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_combat_border_CA.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_effect_brokenleg.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_effect_brokenleg.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_effect_weight.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_effect_weight.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_food_border_CA.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_food_border_CA.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_code/gui/status_epoch/status_noise.paa
Normal file
BIN
SQF/dayz_code/gui/status_epoch/status_noise.paa
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user