Slightly adjust some assault rifle loot chances

This commit is contained in:
ebaydayz
2016-08-17 20:46:58 -04:00
parent 2d73b13b06
commit 73a5f54f05

View File

@@ -79,9 +79,9 @@ assaultrifles[] = {
{Loot_WEAPON, 0.1, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
{Loot_WEAPON, 0.5, G36A_Camo_DZ}, //G36A_camo
{Loot_WEAPON, 0.5, G36C_DZ}, //G36C
{Loot_WEAPON, 0.5, G36C_camo},
{Loot_WEAPON, 0.4, G36C_camo},
{Loot_WEAPON, 0.5, G36K_Camo_DZ}, //G36K_camo
{Loot_WEAPON, 0.3, G36_C_SD_camo},
{Loot_WEAPON, 0.2, G36_C_SD_camo},
{Loot_WEAPON, 0.5, M16A2_DZ}, //M16A2
//{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL //added to attachments system
{Loot_WEAPON, 0.1, M16A4_ACOG_DZ}, //M16A4_ACG (has slightly different scope)
@@ -89,19 +89,19 @@ assaultrifles[] = {
{Loot_WEAPON, 0.4, M4A1_CCO_DZ}, //M4A1_Aim
{Loot_WEAPON, 0.1, M4A1_AIM_SD_camo},
{Loot_WEAPON, 0.1, M4A1_HWS_GL_camo},
{Loot_WEAPON, 0.4, M4A3_CCO_EP1},
{Loot_WEAPON, 0.3, M4A3_CCO_EP1},
{Loot_WEAPON, 0.4, SA58_DZ}, //Sa58P_EP1 (identical), Sa58V_EP1 (different stock)
{Loot_WEAPON, 0.3, SA58_CCO_DZ}, //No camo, no grip handle
{Loot_WEAPON, 0.3, Sa58V_CCO_EP1}, //Camo with grip handle
{Loot_WEAPON, 0.2, Sa58V_CCO_EP1}, //Camo with grip handle
{Loot_WEAPON, 0.3, SA58_ACOG_DZ}, //No camo, no grip handle
{Loot_WEAPON, 0.3, Sa58V_RCO_EP1}, // Camo with grip handle
{Loot_WEAPON, 0.2, Sa58V_RCO_EP1}, // Camo with grip handle
{Loot_WEAPON, 0.3, SA58_RIS_DZ}, //SA58_DZ with different rail
{Loot_WEAPON, 0.4, m8_compact},
{Loot_WEAPON, 0.3, m8_sharpshooter},
{Loot_WEAPON, 0.5, m8_holo_sd},
{Loot_WEAPON, 0.3, m8_holo_sd},
{Loot_WEAPON, 0.5, m8_carbine},
{Loot_WEAPON, 0.2, BAF_L85A2_RIS_SUSAT},
{Loot_WEAPON, 0.1, L85_Holo_DZ}, //BAF_L85A2_RIS_Holo
{Loot_WEAPON, 0.3, L85_Holo_DZ}, //BAF_L85A2_RIS_Holo
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo},
//Epoch 1.0.6
{Loot_WEAPON, 0.2, BAF_L85A2_RIS_ACOG}, //L85A2 ACOG
@@ -109,8 +109,8 @@ assaultrifles[] = {
{Loot_WEAPON, 0.2, SCAR_L_CQC_CCO_SD}, //Mk16 Aimpoint SD
{Loot_WEAPON, 0.3, SCAR_L_CQC}, //Mk16 CQC
{Loot_WEAPON, 0.3, SCAR_L_CQC_Holo}, //Mk16 CQC EOTech
{Loot_WEAPON, 0.3, SCAR_L_CQC_EGLM_Holo}, //Mk16 EGLM EOTech,(40mm)
{Loot_WEAPON, 0.3, SCAR_L_STD_EGLM_RCO}, //Mk16 EGLM RCO,(40mm)
{Loot_WEAPON, 0.2, SCAR_L_CQC_EGLM_Holo}, //Mk16 EGLM EOTech,(40mm)
{Loot_WEAPON, 0.2, SCAR_L_STD_EGLM_RCO}, //Mk16 EGLM RCO,(40mm)
{Loot_WEAPON, 0.3, SCAR_L_STD_HOLO}, //Mk16 EOTech
{Loot_WEAPON, 0.3, SCAR_L_STD_Mk4CQT}, //Mk16 Mk4CQ/T
//Mk17