napf traders

This commit is contained in:
[VB]AWOL
2014-01-17 21:31:56 -06:00
parent e187eabc55
commit e52ec823d7
4 changed files with 2998 additions and 7 deletions

File diff suppressed because it is too large Load Diff

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@@ -1173,7 +1173,7 @@ class Mission
};
class Markers
{
items=13;
items=23;
class Item0
{
position[]={10010.905,110.96082,10448.559};
@@ -1194,13 +1194,13 @@ class Mission
};
class Item3
{
position[]={6668.4307,10.747399,16982.656};
position[]={6946.2808,7.0185013,17384.557};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={5461.1304,6.3582716,16039.573};
position[]={5410.916,7.2133398,16675.912};
name="spawn2";
type="Empty";
};
@@ -1218,7 +1218,7 @@ class Mission
};
class Item7
{
position[]={8415.0039,46.702496,17153.494};
position[]={12231.441,2.585845,16319.117};
name="spawn5";
type="Empty";
};
@@ -1242,7 +1242,7 @@ class Mission
};
class Item11
{
position[]={4212.3252,4.4311266,14017.565};
position[]={12861.892,2.1743674,14849.523};
name="spawn9";
type="Empty";
};
@@ -1252,6 +1252,228 @@ class Mission
name="spawn10";
type="Empty";
};
class Item13
{
position[]={8246.7275,15.544708,15490.344};
name="NeutralTraderCity";
text="Trader City Lenzburg";
type="mil_circle";
};
class Item14
{
position[]={12397.357,216.53304,5068.0298};
name="FriendlyTraderCity";
text="Trader City Schratten";
type="mil_circle";
colorName="ColorGreen";
};
class Item15
{
position[]={5150.6099,71.601753,4862.3594};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlue";
};
class Item16
{
position[]={15128.379,19.974716,16421.879};
name="UnarmedAirVehicles";
text="AWOLs Airfield";
type="mil_dot";
colorName="ColorBlack";
};
class Item17
{
position[]={2125.5425,13.000834,7807.833};
name="West Wholesaler";
text="West Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item18
{
position[]={5372.1465,5.0164638,16091.704};
name="NorthWholesaler";
text="North Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item19
{
position[]={6776.3237,-0.25546163,16955.648};
name="NorthBoatVendor";
text="Nordic Boats";
type="mil_dot";
colorName="ColorBlack";
};
class Item20
{
position[]={10404.296,106.05455,8282.8232};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item21
{
position[]={16835.688,-2.917357,5268.064};
name="SouthBoatVendor";
text="Pauls Boats";
type="mil_dot";
colorName="ColorBlack";
};
class Item22
{
position[]={15520.298,5.3862243,13225.447};
name="NeutralTraderCIty2";
text="Trader city Emmen";
type="mil_circle";
colorName="ColorBlack";
};
};
class Sensors
{
items=9;
class Item0
{
position[]={8246.3184,15.544708,15485.867};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Lenz";
expCond="(player distance Lenz) < 50;";
expActiv="TitleText[""Now Entering Trader City Lenzburg"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Lenzburg"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item1
{
position[]={15506.952,6.2226005,13229.368};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Emmen";
expCond="(player distance Emmen) < 100;";
expActiv="TitleText[""Now Entering Trader City Emmen"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Emmen"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item2
{
position[]={12399.751,216.42809,5074.5273};
a=75;
b=75;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Schratten";
expCond="(player distance Schratten) < 75;";
expActiv="TitleText[""Now Entering Trader City Schratten"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Schratten"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item3
{
position[]={10398.626,105.61282,8279.4619};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Bandit";
expCond="(player distance Bandit) < 50;";
expActiv="TitleText[""Now Entering Bandit Camp"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader Bandit Camp"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item4
{
position[]={5149.9814,71.601753,4864.1191};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Hero";
expCond="(player distance Hero) < 50;";
expActiv="TitleText[""Now Entering Hero Vendor"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Hero Vendor"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item5
{
position[]={2122.7954,13.000834,7807.9878};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesale1";
expCond="(player distance Wholesale1) < 50;";
expActiv="TitleText[""Now Entering West Wholesaler"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving West Wholesaler"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item6
{
position[]={5379.0342,4.9903588,16103.187};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesaler";
expCond="(player distance Wholesaler) < 50;";
expActiv="TitleText[""Now Entering Wholesaler"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Wholesaler"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item7
{
position[]={6772.8877,0.45900518,16983.27};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Boat1";
expCond="(player distance boat1) < 50;";
expActiv="TitleText[""Now Entering Boat Vendor"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Boat Vendor"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item8
{
position[]={16839.973,0.43266046,5264.0566};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Boat2";
expCond="(player distance boat2) < 50;";
expActiv="TitleText[""Now Entering Boat Vendor"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Boat Vendor"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
};
};
class Intro

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@@ -1,2 +1,152 @@
// DayZ Epoch NO TRADERS
serverTraders = [];
// DayZ Epoch TRADERS for 17
serverTraders = ["Tanny_PMC","Graves","US_Delta_Force_AR_EP1","GUE_Commander","Damsel3","Soldier_MG_PKM_PMC","GUE_Worker2","GUE_Woodlander2","RUS_Soldier2","Drake_Light","GUE_Woodlander3","Soldier_GL_PMC","GUE_Villager3","UN_CDF_Soldier_Pilot_EP1","CIV_EuroWoman01_EP1","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","RUS_COmmander","Damsel5","TK_Special_Forces_MG_EP1","TK_Special_Forces_EP1","Ins_Soldier_AR","Ins_Lopotev","Ins_Worker2","Woodlander3","Dr_Hladik_EP1","pook_Doc_Bell47","Ins_Woodlander2","Citizen3_EP1","ibr_lingorman6","ibr_lingorman6s","TK_CIV_Woman02_EP1","Damsel3"];
// Hero Vendor
menu_Tanny_PMC = [
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
// Ammunition Friendly
menu_Graves = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"friendly"
];
// Weapons Friendly
menu_US_Delta_Force_AR_EP1 = [
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"friendly"
];
// Friendly Vehicles
menu_GUE_Commander = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"friendly"
];
// General Store
menu_Damsel3 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// Weapons neutral
menu_Soldier_MG_PKM_PMC = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Ammunition Neutral
menu_GUE_Worker2 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"neutral"
];
// Neutral Building/Parts
menu_GUE_Woodlander2 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Bandit Trader
menu_RUS_Soldier2 = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
// Aircraft Dealer
menu_Drake_Light = [
[["Airplanes",517],["Helicopter Unarmed",519]],
[],
"neutral"
];
// Vehicles Neutral
menu_GUE_Woodlander3 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
// Black Market Vendor
menu_Soldier_GL_PMC = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
// Friendly Building/Parts
menu_GUE_Villager3 = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"friendly"
];
// General Store 2
menu_CIV_EuroWoman01_EP1 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"friendly"
];
// Medical Supplies
menu_Dr_Annie_Baker_EP1 = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly"
];
// North Wholesaler
menu_RUS_COmmander = [
[["Wholesale",555]],
[],
"neutral"
];
// General Store 3
menu_Damsel5 = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// West Wholesaler
menu_TK_Special_Forces_MG_EP1 = [
[["Wholesale",636]],
[],
"neutral"
];
// North Boat Vendor
menu_TK_Special_Forces_EP1 = [
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];
// Weapons neutral 2
menu_Ins_Soldier_AR = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[],
"neutral"
];
// Ammunition Neutral 2
menu_Ins_Lopotev = [
[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
[],
"neutral"
];
// Vehicles Neutral 2
menu_Ins_Worker2 = [
[["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]],
[],
"neutral"
];
// Neutral Building/Parts
menu_Woodlander3 = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[],
"neutral"
];
// Medical Supplies 2
menu_Dr_Hladik_EP1 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Boat Trader 2
menu_Ins_Woodlander2 = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];