mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
More cfgVehicles cleanup
This commit is contained in:
@@ -307,7 +307,8 @@ class HMMWV_Base: Car
|
||||
|
||||
class HMMWV_DZ: HMMWV_Base {
|
||||
accuracy = 0.32;
|
||||
displayname = "HMMWV DZ";
|
||||
displayname = $STR_VEH_NAME_HMMWV;
|
||||
maxspeed = 230;
|
||||
hasgunner = 0;
|
||||
hiddenselections[] = {"Camo1"};
|
||||
hiddenselectionstextures[] = {"\ca\wheeled\hmmwv\data\hmmwv_body_co.paa"};
|
||||
@@ -319,9 +320,9 @@ class HMMWV_DZ: HMMWV_Base {
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
transportMaxWeapons = 4;
|
||||
transportMaxMagazines = 120;
|
||||
transportmaxbackpacks = 4;
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxMagazines = 50;
|
||||
transportmaxbackpacks = 2;
|
||||
class Turrets {};
|
||||
class Damage {
|
||||
mat[] = {"ca\wheeled\hmmwv\data\hmmwv_details.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_details_damage.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_details_destruct.rvmat", "ca\wheeled\hmmwv\data\hmmwv_body.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_body_damage.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_body_destruct.rvmat", "ca\wheeled\hmmwv\data\hmmwv_clocks.rvmat", "ca\wheeled\hmmwv\data\hmmwv_clocks.rvmat", "ca\wheeled\data\hmmwv_clocks_destruct.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_Half_D.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_Half_D.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_in.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_in_Half_D.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_in_Half_D.rvmat"};
|
||||
|
||||
@@ -1,943 +0,0 @@
|
||||
class SUV_DZ: SUV_Base_EP1 {
|
||||
crew = "";
|
||||
faction = "BIS_TK_CIV";
|
||||
rarityurban = 0.8;
|
||||
scope = public;
|
||||
side = 3;
|
||||
typicalcargo[] = {};
|
||||
class HitPoints : HitPoints {
|
||||
class HitLFWheel:HitLFWheel {
|
||||
armor = 0.15;
|
||||
material = -1;
|
||||
name = "wheel_1_1_steering";
|
||||
passthrough = 0.3;
|
||||
visual = "";
|
||||
};
|
||||
class HitLBWheel:HitLBWheel {
|
||||
armor = 0.15;
|
||||
material = -1;
|
||||
name = "wheel_1_2_steering";
|
||||
passthrough = 0.3;
|
||||
visual = "";
|
||||
};
|
||||
class HitRFWheel:HitRFWheel {
|
||||
armor = 0.15;
|
||||
material = -1;
|
||||
name = "wheel_2_1_steering";
|
||||
passthrough = 0.3;
|
||||
visual = "";
|
||||
};
|
||||
class HitRBWheel:HitRBWheel {
|
||||
armor = 0.15;
|
||||
material = -1;
|
||||
name = "wheel_2_2_steering";
|
||||
passthrough = 0.3;
|
||||
visual = "";
|
||||
};
|
||||
class HitFuel:HitFuel {
|
||||
armor = 0.14;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
passthrough = 1;
|
||||
visual = "";
|
||||
};
|
||||
class HitEngine:HitEngine {
|
||||
armor = 0.5;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
passthrough = 1;
|
||||
visual = "";
|
||||
};
|
||||
class HitGlass1:HitGlass1 {
|
||||
armor = 0.1;
|
||||
material = -1;
|
||||
name = "glass1";
|
||||
passthrough = 0;
|
||||
visual = "glass1";
|
||||
};
|
||||
class HitGlass2:HitGlass2 {
|
||||
armor = 0.1;
|
||||
material = -1;
|
||||
name = "glass2";
|
||||
passthrough = 0;
|
||||
visual = "glass2";
|
||||
};
|
||||
class HitGlass3:HitGlass3 {
|
||||
armor = 0.1;
|
||||
material = -1;
|
||||
name = "glass3";
|
||||
passthrough = 0;
|
||||
visual = "glass3";
|
||||
};
|
||||
class HitGlass4:HitGlass4 {
|
||||
armor = 0.1;
|
||||
material = -1;
|
||||
name = "glass4";
|
||||
passthrough = 0;
|
||||
visual = "glass4";
|
||||
};
|
||||
};
|
||||
};
|
||||
class SUV_TK_CIV_EP1: SUV_Base_EP1 {
|
||||
scope = public;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
rarityUrban = 0.8;
|
||||
faction = "BIS_TK_CIV";
|
||||
side = 3;
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Camo
|
||||
class SUV_Camo: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Camo";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Camo_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// SUV RECOLORS
|
||||
class SUV_Blue: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Blue";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_blue_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Blue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Green: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Green";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_green_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Green_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Yellow: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Yellow";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_yellow_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Yellow_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Red: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Red";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_red_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Red_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_White: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV White";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_white_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_White_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Pink: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Pink";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_pink_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Pink_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Charcoal: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Charcoal";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_charcoal_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Charcoal_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Orange: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Orange";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_orange_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Orange_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Silver: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Silver";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_silver_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Silver_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Performance 1
|
||||
class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1 {
|
||||
maxSpeed = 250; // max engine limit 125-130
|
||||
brakeDistance = 14; // 19
|
||||
terrainCoef = 1.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Camo_DZE1: SUV_Camo {
|
||||
maxSpeed = 250; // max engine limit 125-130
|
||||
brakeDistance = 14; // 19
|
||||
terrainCoef = 1.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Camo_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Blue_DZE1: SUV_Blue {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Blue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Green_DZE1: SUV_Green {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Green_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Yellow_DZE1: SUV_Yellow {
|
||||
maxSpeed = 250; // max engine limit 125-130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Yellow_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Red_DZE1: SUV_Red {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Red_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_White_DZE1: SUV_White {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_White_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Pink_DZE1: SUV_Pink {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Pink_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Charcoal_DZE1: SUV_Charcoal {
|
||||
maxSpeed = 250; // max engine limit 125-130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Charcoal_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Orange_DZE1: SUV_Orange {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Orange_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Silver_DZE1: SUV_Silver {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Silver_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Armor 2
|
||||
class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Camo_DZE2: SUV_Camo_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Camo_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Blue_DZE2: SUV_Blue_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Blue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Green_DZE2: SUV_Green_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Green_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Yellow_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Red_DZE2: SUV_Red_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Red_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_White_DZE2: SUV_White_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_White_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Pink_DZE2: SUV_Pink_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Pink_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Charcoal_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Orange_DZE2: SUV_Orange_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Orange_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Silver_DZE2: SUV_Silver_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Silver_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Cargo 3
|
||||
class SUV_TK_CIV_EP1_DZE3: SUV_TK_CIV_EP1_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Camo_DZE3: SUV_Camo_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Camo_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Blue_DZE3: SUV_Blue_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Blue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Green_DZE3: SUV_Green_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Green_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Yellow_DZE3: SUV_Yellow_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Yellow_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Red_DZE3: SUV_Red_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Red_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_White_DZE3: SUV_White_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_White_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Pink_DZE3: SUV_Pink_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Pink_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Charcoal_DZE3: SUV_Charcoal_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Charcoal_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Orange_DZE3: SUV_Orange_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Orange_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Silver_DZE3: SUV_Silver_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Silver_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Fuel 4
|
||||
class SUV_TK_CIV_EP1_DZE4: SUV_TK_CIV_EP1_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Camo_DZE4: SUV_Camo_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Blue_DZE4: SUV_Blue_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Green_DZE4: SUV_Green_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Yellow_DZE4: SUV_Yellow_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Red_DZE4: SUV_Red_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_White_DZE4: SUV_White_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Pink_DZE4: SUV_Pink_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Charcoal_DZE4: SUV_Charcoal_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Orange_DZE4: SUV_Orange_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Silver_DZE4: SUV_Silver_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
@@ -77,4 +77,867 @@ class SUV_DZ: SUV_Base_EP1 {
|
||||
visual = "glass4";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class SUV_TK_CIV_EP1: SUV_Base_EP1 {
|
||||
scope = public;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
rarityUrban = 0.8;
|
||||
faction = "BIS_TK_CIV";
|
||||
side = 3;
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Camo
|
||||
class SUV_Camo: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Camo";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Camo_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// SUV RECOLORS
|
||||
class SUV_Blue: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Blue";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_blue_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Blue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Green: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Green";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_green_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Green_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Yellow: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Yellow";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_yellow_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Yellow_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Red: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Red";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_red_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Red_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_White: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV White";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_white_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_White_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Pink: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Pink";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_pink_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Pink_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Charcoal: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Charcoal";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_charcoal_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Charcoal_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Orange: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Orange";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_orange_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Orange_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Silver: SUV_TK_CIV_EP1 {
|
||||
displayName = "SUV Silver";
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_silver_co.paa"};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SUV_Silver_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Performance 1
|
||||
class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1 {
|
||||
maxSpeed = 250; // max engine limit 125-130
|
||||
brakeDistance = 14; // 19
|
||||
terrainCoef = 1.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Camo_DZE1: SUV_Camo {
|
||||
maxSpeed = 250; // max engine limit 125-130
|
||||
brakeDistance = 14; // 19
|
||||
terrainCoef = 1.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Camo_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Blue_DZE1: SUV_Blue {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Blue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Green_DZE1: SUV_Green {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Green_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Yellow_DZE1: SUV_Yellow {
|
||||
maxSpeed = 250; // max engine limit 125-130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Yellow_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Red_DZE1: SUV_Red {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Red_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_White_DZE1: SUV_White {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_White_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Pink_DZE1: SUV_Pink {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Pink_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Charcoal_DZE1: SUV_Charcoal {
|
||||
maxSpeed = 250; // max engine limit 125-130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Charcoal_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Orange_DZE1: SUV_Orange {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Orange_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Silver_DZE1: SUV_Silver {
|
||||
maxSpeed = 250; // suv base 130
|
||||
terrainCoef = 1.5;
|
||||
brakeDistance = 14; // 19
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SUV_Silver_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Armor 2
|
||||
class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Camo_DZE2: SUV_Camo_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Camo_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Blue_DZE2: SUV_Blue_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Blue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Green_DZE2: SUV_Green_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Green_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Yellow_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Red_DZE2: SUV_Red_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Red_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_White_DZE2: SUV_White_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_White_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Pink_DZE2: SUV_Pink_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Pink_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Charcoal_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Orange_DZE2: SUV_Orange_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Orange_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Silver_DZE2: SUV_Silver_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Silver_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Cargo 3
|
||||
class SUV_TK_CIV_EP1_DZE3: SUV_TK_CIV_EP1_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Camo_DZE3: SUV_Camo_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Camo_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Blue_DZE3: SUV_Blue_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Blue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Green_DZE3: SUV_Green_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Green_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Yellow_DZE3: SUV_Yellow_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Yellow_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Red_DZE3: SUV_Red_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Red_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_White_DZE3: SUV_White_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_White_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Pink_DZE3: SUV_Pink_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Pink_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Charcoal_DZE3: SUV_Charcoal_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Charcoal_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Orange_DZE3: SUV_Orange_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Orange_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Silver_DZE3: SUV_Silver_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Silver_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Fuel 4
|
||||
class SUV_TK_CIV_EP1_DZE4: SUV_TK_CIV_EP1_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Camo_DZE4: SUV_Camo_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Blue_DZE4: SUV_Blue_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Green_DZE4: SUV_Green_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Yellow_DZE4: SUV_Yellow_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Red_DZE4: SUV_Red_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_White_DZE4: SUV_White_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Pink_DZE4: SUV_Pink_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Charcoal_DZE4: SUV_Charcoal_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Orange_DZE4: SUV_Orange_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Silver_DZE4: SUV_Silver_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
class TT650_Base;
|
||||
class TT650_Ins: TT650_Base {
|
||||
crew = "";
|
||||
faction = "INS";
|
||||
hiddenselectionstextures[] = {"\ca\wheeled3\tt650\data\Yam650_skin1_CO.paa"};
|
||||
scope = public;
|
||||
side = 0;
|
||||
typicalcargo[] = {};
|
||||
};
|
||||
@@ -78,16 +78,17 @@ class UAZ_Unarmed_Base : UAZ_Base {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\ca\wheeled\data\Uaz_main_002_CO.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_CDF: UAZ_Unarmed_Base {
|
||||
accuracy = 0.3;
|
||||
maxspeed = 190;
|
||||
crew = "";
|
||||
faction = "CDF";
|
||||
hiddenselectionstextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa"};
|
||||
scope = public;
|
||||
side = 1;
|
||||
faction = "CDF";
|
||||
accuracy = 0.3;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa"};
|
||||
typicalcargo[] = {};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_CDF_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
@@ -95,6 +96,7 @@ class UAZ_CDF: UAZ_Unarmed_Base {
|
||||
};
|
||||
class UAZ_INS: UAZ_Unarmed_Base {
|
||||
scope = public;
|
||||
maxspeed = 190;
|
||||
side = 0;
|
||||
faction = "INS";
|
||||
accuracy = 0.3;
|
||||
@@ -108,6 +110,7 @@ class UAZ_INS: UAZ_Unarmed_Base {
|
||||
};
|
||||
class UAZ_RU: UAZ_Unarmed_Base {
|
||||
scope = public;
|
||||
maxspeed = 190;
|
||||
side = 0;
|
||||
faction = "RU";
|
||||
crew = "";
|
||||
@@ -120,6 +123,7 @@ class UAZ_RU: UAZ_Unarmed_Base {
|
||||
};
|
||||
class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base {
|
||||
expansion = 1;
|
||||
maxspeed = 190;
|
||||
scope = public;
|
||||
side = 0;
|
||||
faction = "BIS_TK";
|
||||
@@ -136,6 +140,7 @@ class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base {
|
||||
};
|
||||
class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base {
|
||||
expansion = 1;
|
||||
maxspeed = 190;
|
||||
scope = public;
|
||||
side = 2;
|
||||
accuracy = 0.3;
|
||||
@@ -152,6 +157,7 @@ class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base {
|
||||
};
|
||||
class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base {
|
||||
expansion = 1;
|
||||
maxspeed = 190;
|
||||
scope = public;
|
||||
side = 3;
|
||||
accuracy = 0.3;
|
||||
@@ -169,7 +175,7 @@ class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base {
|
||||
|
||||
// Performance 1
|
||||
class UAZ_CDF_DZE1: UAZ_CDF {
|
||||
maxspeed = 150; // max engine limit 125-130
|
||||
maxspeed = 240; // max engine limit 125-130
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
@@ -177,7 +183,7 @@ class UAZ_CDF_DZE1: UAZ_CDF {
|
||||
};
|
||||
};
|
||||
class UAZ_INS_DZE1: UAZ_INS {
|
||||
maxspeed = 150; // car 100
|
||||
maxspeed = 240; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
@@ -185,7 +191,7 @@ class UAZ_INS_DZE1: UAZ_INS {
|
||||
};
|
||||
};
|
||||
class UAZ_RU_DZE1: UAZ_RU {
|
||||
maxspeed = 150; // car 100
|
||||
maxspeed = 240; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
@@ -193,7 +199,7 @@ class UAZ_RU_DZE1: UAZ_RU {
|
||||
};
|
||||
};
|
||||
class UAZ_Unarmed_TK_EP1_DZE1: UAZ_Unarmed_TK_EP1 {
|
||||
maxspeed = 150; // max engine limit 125-130
|
||||
maxspeed = 240; // max engine limit 125-130
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
@@ -201,7 +207,7 @@ class UAZ_Unarmed_TK_EP1_DZE1: UAZ_Unarmed_TK_EP1 {
|
||||
};
|
||||
};
|
||||
class UAZ_Unarmed_UN_EP1_DZE1: UAZ_Unarmed_UN_EP1 {
|
||||
maxspeed = 150; // car 100
|
||||
maxspeed = 240; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
@@ -209,7 +215,7 @@ class UAZ_Unarmed_UN_EP1_DZE1: UAZ_Unarmed_UN_EP1 {
|
||||
};
|
||||
};
|
||||
class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1 {
|
||||
maxspeed = 150; // car 100
|
||||
maxspeed = 240; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
class UAZ_CDF: UAZ_Unarmed_Base {
|
||||
accuracy = 0.3;
|
||||
maxspeed = 190;
|
||||
crew = "";
|
||||
faction = "CDF";
|
||||
hiddenselectionstextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa"};
|
||||
scope = public;
|
||||
side = 1;
|
||||
typicalcargo[] = {};
|
||||
};
|
||||
@@ -4,9 +4,11 @@ class UralCivil_DZ: UralCivil {
|
||||
faction=CIV;
|
||||
displayName= $STR_DN_URAL_CIV;
|
||||
vehicleClass = "Car";
|
||||
|
||||
transportMaxWeapons = 40;
|
||||
transportMaxMagazines = 200;
|
||||
transportmaxbackpacks = 10;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[]={};
|
||||
model=\ca\wheeled\ural;
|
||||
|
||||
@@ -454,7 +454,6 @@ class CfgVehicles {
|
||||
#include "Car\LAV25.hpp"
|
||||
#include "Car\M113.hpp"
|
||||
#include "Car\Mtvr.hpp"
|
||||
//#include "Car\TT650.hpp" //BIKES FOLDER
|
||||
#include "Car\UAZ_MG.hpp"
|
||||
#include "Car\Volha.hpp"
|
||||
#include "Car\VWGolf.hpp"
|
||||
@@ -462,7 +461,7 @@ class CfgVehicles {
|
||||
#include "Car\CAR_SEDAN.hpp" //SEDAN/Skoda must be first, hatchback is based on it
|
||||
#include "Car\CAR_HATCHBACK.hpp"
|
||||
#include "Car\V3S_Civ.hpp"
|
||||
#include "Car\SUV.hpp"
|
||||
#include "Car\SUV_DZ.hpp"
|
||||
#include "Car\Pickup_PK_INS.hpp"
|
||||
#include "Car\Offroad_DSHKM_INS.hpp"
|
||||
#include "Car\UralCivil_DZ.hpp"
|
||||
|
||||
Reference in New Issue
Block a user