mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Spawn trader city objects locally on each machine
Also move dynamic_vehicle.sqf to the dayz_server\system folder
This commit is contained in:
@@ -57,17 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_1.Takistan\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\takistan.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,16 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_10.Mountains_ACR\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\mountains_acr.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -119,16 +119,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile Vehicle Configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
|
||||
//Add Trader Citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\chernarus11.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,16 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_12.isladuala\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\isladuala.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -60,15 +60,16 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\mission.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\tavi.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -58,16 +58,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\namalsk.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -58,16 +58,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\panthera2.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,16 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\chernarus17.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,16 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
//Compile vehicle configs
|
||||
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_18.Sara\mission.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -56,16 +56,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_19.FDF_Isle1_a\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,17 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_2.Utes\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\utes.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -56,16 +56,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_20.fapovo\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\fapovo.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -56,16 +56,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_21.Caribou\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\caribou.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,16 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
//Compile vehicle configs
|
||||
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_22.smd_sahrani_A2\mission.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -55,16 +55,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
//Compile vehicle configs
|
||||
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_23.cmr_ovaron\mission.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -59,16 +59,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\napf.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -59,16 +59,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -60,16 +60,17 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,17 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_3.Shapur_BAF\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\shapur_baf.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,17 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_4.Zargabad\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\zargabad.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,16 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_5.Bootcamp_ACR\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,16 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_6.Dingor\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\lingor.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,16 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_7.Lingor\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\lingor.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,16 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_8.ProvingGrounds_PMC\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -57,16 +57,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
//Compile vehicle configs
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_9.Woodland_ACR\mission.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -55,16 +55,17 @@ progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 0.6;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf";
|
||||
//Compile vehicle configs
|
||||
|
||||
// Add trader citys
|
||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
//Add trader agents
|
||||
execVM "\z\addons\dayz_server\traders\chernarus11.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user