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Update test build and instructions
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@@ -1,6 +1,8 @@
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[NEW] Fully updated to DayZ 1.8.7 base @icomrade @ebaydayz
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[NEW] 1.8.7 attachments system, community weapons and buildable base objects
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[NEW] 1.8.7 journal and crafting menu are now functional (default 'J' key)
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[NEW] 1.8.7 traps, tripwires (cans, flare, grenade, smoke) and car bomb
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[NEW] 1.8.7 spawn selection, set dayz_spawnselection = 1; in init.sqf (Chernarus only)
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[NEW] 1.8.7 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
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[NEW] 1.8.7 weapon switching system and hotkeys (1 = primary, 2 = pistol, 3 = melee)
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[NEW] Optional news/rules feed on player login, set dayz_enableRules in init.sqf
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@@ -9,7 +11,7 @@
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[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
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[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz
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[NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz
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[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
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[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
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[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
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[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable
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[NEW] Bandit heartbeat sound is disabled by default. Set DZE_HeartBeat = true; in init.sqf to enable
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@@ -43,6 +45,7 @@
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[FIXED] Zombies now target and attack players correctly with 1.8.7 code
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[FIXED] Server position sync bug after falling unconscious #1522 @ebaydayz
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[FIXED] Character sometimes failing to sync after changing clothes #1545 @ebaydayz
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[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
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[FIXED] CH53 gear when locked #1364 @icomrade
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[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
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@@ -1,10 +1,29 @@
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**Epoch 1.0.6 Test Build**
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===========================
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To install You need to overwrite an installation of 1.0.5.1 with the included files
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These builds are NOT signed so you will need to check back frequently in order to ensure you are runnign the same version as the server
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Install instructions:
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Current Version: **EpochTest-106-FEB_16_2016**
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1. Download these two files:
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- http://se1.dayz.nu/latest/1.8.7/%40Client-1.8.7-Full.rar
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- https://github.com/EpochModTeam/DayZ-Epoch/raw/master/Test%20Build/EpochTest-106-APRIL_23_2016.zip
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2. Make a copy of your @DayZ_Epoch1051 folder on both the client and server and rename it to @DayZ_Epoch106.
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3. Copy the @Client-1.8.7-Full\@Dayz\Addons\ folder into your @DayZ_Epoch106\ folder and overwrite files when prompted. Make sure to do this on both the client and server.
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4. Copy the EpochTest-106-APRIL_23_2016\addons\ folder into your @DayZ_Epoch106\ folder and again overwrite files when prompted. Make sure to do this on both the client and server.
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5. Use the new dayz_server.pbo from EpochTest-106-APRIL_23_2016\addons\.
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6. Use the new MPMission from Server Files\MPMissions.
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7. Set verifySignatures = 0; in your test server config. Also move your filters out of the BattlEye folder for now or set BattlEye=0;
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8. Modify your server and client launch parameters to use 106; instead of 1051;. In dayz_launcher you can go to the Advanced tab, disable all mods, then set -mod=@DayZ_Epoch106; in Settings > Additional Parameters.
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Current Version: **EpochTest-106-APRIL_23_2016**
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--------------------------
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Test Server Information
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@@ -18,11 +37,10 @@ The test server is currently maintained and hosted by icomrade
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--------------------------
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The Zip file contains the following files:
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--------------------------
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* dayz.pbo
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* dayz_anim.pbo
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* dayz_code.pbo
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* dayz_epoch_b.pbo
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* dayz_server.pbo
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* dayz_sfx.pbo
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* redryder.pbo
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* mod.cpp
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* dayz_logo_ca.paa
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* mod.cpp
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